255,024 Commits over 3,990 Days - 2.66cph!
Fixed GetMemoryUsedPrivate
System_GetMemoryUsedPrivate fix
Started adding analytics - player selected, game type and court
Added Bootil::Platform::GetMemoryUsedPrivate()
Remove drag modifier input check in PlayerController rect selection
Default UIManager.isVisible to false
Reverting input manager to pre camera v3 state
Don't allocate cells / batches if collider batching is disabled
Disabled combat abilities being scored by DM for now due to bugs
TOD Tweak
Emotes now have priorty which is used for weighted randomisation from the pool
Added some new sounds for male idle, hunger and tiredness
Moved GameStates and GameSpeeds enums to their own files
Made GameState and GameSpeed properties static in GameManager
Post-build deployment, GUID: 8a23f8cc-c3d3-4f83-9abc-097038db50ac
Owl lose & another win anim
Most of road texturing set up.
updated Igor facial anims
* GitSync
* Added new TF2 map icons and a few L4D1 map icons
Fixed broken weapon reload
Updated scene
New bars and portraits
adding lava court inner and outer textures WIP
adding lava court inner and outer textures WIP
Igor win facial anim re-export