254,982 Commits over 3,990 Days - 2.66cph!
Effect transition back to idle
- Shop UI WIP
- Upgrade work
- Folder tidy
- Mouse cursor is no longer hidden in editor
New alternate character costumes textures.
Fixed phantom player models
Timewarnings
Extra timewarnings to find the source of some server perf spikes
Reverted stability change so that all buildings don't fall down on server restart
Fixed NRE in GamePhysics.Trace
Added ConVar.Global.gamepool - disabled by default
Cleaned and re-exported meats
Fixed a lot of wrong auto import options on models
Moved legacy shaders to rust material
Added worldmodel prefabs for meat items
Removing some empty folders
Scene prefabs. TOD XML. But not player(camera) prefab because we were idiots and collided it.
FOR FUCK SAKE flying height
!A room prefab with height test variation
FOR FUCK SAKE foom prefab floor setup
FOR FUCK SAKE adjust camera background and far clip plane
!A factory modular piece variation
Fix hitmarker not being impacted by volume slider
Fix viewmodel sounds not switching to first person correctly
Fix some impact sounds playing twice
Toggle building collider after setting its mesh (to refresh it in the physics system)
Cache building collider bounds (in case the collider is disabled)
camera tweaks (no more cursor zoom)
added Cliffside topo
PlayerCameraEffects dynamic shadow distance tweaks for readability
Exposed some vars as ShowOnly in PlayerCamera
Added batching.colliders server convar
Temp fix for SoundPlayer error
stashes decay after 3 days of inactivity
protocol++
save++
Unparent child Sound when returning a SoundPlayer to the pool
Catching a null thingie that happened once during testing.
Fix sounds recycling early when triggered rapidly
Fixed NRE in weapon reload
Human male rig tweak, re-skinned, new anims
Human male updated + crappy hunger + tired emote anims
On server start, first load the save, then batch colliders and then run stability (with physics frames inbetween)
beacon hold grenade anim updates
Updated and cleaned the generic meat maxfile
Fixed arrow world model LODs
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new rocks WIP, gizmos file
working on lava cogs texturing
Adding a rotated version of small_stash