243,013 Commits over 3,867 Days - 2.62cph!

10 Years Ago
Adjust cargo plane volume
10 Years Ago
Updated stone pickaxe materials
10 Years Ago
Changed stone pickaxe vm anims to be a one handed weapon like the hatchet (1st pass)
10 Years Ago
- Added entrance to Monster Arena from the monster level - Re-organised both of those scenes so they support hot swap loading/unloading
10 Years Ago
Fixed players not sending requests to control cabinets.
10 Years Ago
Player colours work properly in inventory menu again
10 Years Ago
Possible fix for NetworkTest scene constantly being marked as modified.
10 Years Ago
Setting up test court as playable
10 Years Ago
Working on allowing players to control cabinets.
10 Years Ago
Cargo plane is higher, moves faster
10 Years Ago
Roof blocks are placed like ceilings/floors instead of on top of ceilings/floors
10 Years Ago
bomb ball mesh and effect enabled
10 Years Ago
- Added spawner map-markers
10 Years Ago
More profiling
10 Years Ago
- Changed green goo gun behaviour - UI screen navigation fixed, all can return to gameplay by pressing B
10 Years Ago
Started work on cabinet networking.
10 Years Ago
Updates to vm stone pickaxe source files
10 Years Ago
Changes to vm stone pickaxe prefab & vm rig
10 Years Ago
- Fixed enemies shooting themselves ;) - Made the temporary visual effects clearer/brigther for Timeslow/Power Ring - BaseRadiusBlast can now do damage to anything in range - Reworked the blast impact effect - Made a grenade style weapon and blast effect - WeaponItem now has more control over BaseLauncher properties
10 Years Ago
Added extra test court gameplay modes with animations, tweaked ground texture, moved bomb ball
10 Years Ago
Added in game messages for combos
10 Years Ago
Smoothed climate blending over time Moved climate from net_env to its own prefab so that it's no longer duplicated (CL/SV) in the editor
10 Years Ago
Fixed finally?
10 Years Ago
log change
10 Years Ago
Fixed DS missing script errors on startup
10 Years Ago
putting some logs in.
10 Years Ago
Tweak
10 Years Ago
[zombies] cursor now above hud
10 Years Ago
Player texture swaps affects whole body Hair is taken from highpass, removed hair from shader Player skin LUT driven by lighting
10 Years Ago
probably fixed footsteps fucking up on build server.
10 Years Ago
[zombies] custom cursor
10 Years Ago
Merge branch 'master' into net-lidgren
10 Years Ago
Added `Controls.IsCursorVisible`, although the cursor seems to stay hidden when switching games.
10 Years Ago
Testing sounds fuckup.
10 Years Ago
Removed debug drawing. proxy footsteps work.
10 Years Ago
Basic handling of players disconnecting.
10 Years Ago
Merge branch 'master' of arcade into net-lidgren
10 Years Ago
[zombies] build menu shows tooltips
10 Years Ago
[zombies] build menu shows proper icons
10 Years Ago
[zombies] fence debris when damaged
10 Years Ago
Added high pass to the skin shader
10 Years Ago
ignore.conf
10 Years Ago
Improved autospawn
10 Years Ago
[zombies] added fence structure
10 Years Ago
ignore.conf
10 Years Ago
Finalized rock & cliff prefabs.
10 Years Ago
Added stone pickaxe First pass balancing building blocks & melee
10 Years Ago
Water footsteps first pass
10 Years Ago
Naming scheme cleanup
10 Years Ago
- Reduced speed of Monster Arena enemies - Spawners can now be set to make stuff they spawn grant 0 experience