243,022 Commits over 3,898 Days - 2.60cph!

10 Years Ago
Chat starts disabled, player connection response messages are now sent on `Channel.Spawn` to make sure they arrive before the client is told about any entities.
10 Years Ago
Head mesh fix
10 Years Ago
Players now oscillate up and down as a floating cube should.
10 Years Ago
Shortened world checksum to two segments (way faster and still fairly safe)
10 Years Ago
`Chatbox` is now hidden by setting the alpha of its internal `CanvasGroup`.
10 Years Ago
More AI profiling Server performance fixes Fixed skinnedMesh error
10 Years Ago
Added ability to show / hide the chatbox.
10 Years Ago
Can now free the cursor with Esc.
10 Years Ago
Added command line options for standalone builds, fixed all players having the local client's avatar.
10 Years Ago
Head mesh randomising
10 Years Ago
Added Windows x86 build of the networking test.
bot
10 Years Ago
VPK Build 324
10 Years Ago
Added StandaloneWindows64 build of the networking test.
bot
10 Years Ago
Windows Build 389
10 Years Ago
Added Blade Symphony icon
10 Years Ago
Temp debug stuff
10 Years Ago
Fixed player angles interpolation.
10 Years Ago
Head texture swapping based on steamid
10 Years Ago
Basic interpolation of player state.
10 Years Ago
Added sewer hole and water jets courts to test court, tweaked lighting, added water grating and animations
10 Years Ago
Added specular/smoothness to the skin shader, tweaked for more skin colour variation
10 Years Ago
Basic networked player state updates implemented.
10 Years Ago
Ready for test.
10 Years Ago
Stone pickaxe max files.
10 Years Ago
Stone pickaxe view and world model with LODs.
10 Years Ago
Added crouching to `PlayerController`.
10 Years Ago
Fixed newconnection read error.
10 Years Ago
Minor iceberg spawn filter fix
10 Years Ago
Finished basic player controller movement / mouselook.
10 Years Ago
Strip Unity / ST tree component from server builds Greatly reduced serverside tree collider counts
10 Years Ago
- Added monster arena level to port menu - Monster arena white box
10 Years Ago
Maybe fixed the footsteps not working.
10 Years Ago
Restructured `Unity/Arcade/Assets`.
10 Years Ago
Removed unnecessary references of `GameAPI.dll` from `Arcade` scripts.
10 Years Ago
Fixed protobuf class generation if the project path has spaces in it.
10 Years Ago
Added Igor racket & textures
10 Years Ago
GI Bake setting should fix build crap
10 Years Ago
Rock & cliff prefab finalization 1/2
10 Years Ago
- Some building placement work towards wall stuff
10 Years Ago
[zombies] soldiers get stat experience for doing different things
10 Years Ago
- Ported ProcessedTexture util and related files from Rust - Tweaked SkyDome light properties - Cleanup and improvements to influence map stuff - Added dynamic shadow distance based on player distance to ground
10 Years Ago
Changes
10 Years Ago
[zombies] stat lvl up effect
10 Years Ago
Started work on player controller, spawning networked entities mostly working.
10 Years Ago
Reverted Igor scale Started porting over anims and building a new controller
10 Years Ago
Merge branch 'interior' of arcade into net-lidgren
10 Years Ago
Merge branch 'interior' into net-lidgren Conflicts: Unity/Arcade/Assets/Scenes/NetworkTest.unity
10 Years Ago
Deleted unused character
10 Years Ago
More client side spawning work.
10 Years Ago
Merge branch 'net-lidgren' of arcade into interior