257,433 Commits over 4,018 Days - 2.67cph!
Fixed that sneaky start/play crash; updated RustNative binaries
Added nometa to river and ocean shaders
Tweak to terrain texturing to prevent redundant work
- Started coding Timmy Turrets boss fight
FOR FUCK SAKE wip prefab room start B with random location spawn
More Building Editor Shit.
- Placeholder Timmy Turrets animations for up/down
- Timmy Turrets wip boss fight
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FOR FUCK SAKE tilest with WIP enranceB
Fixed rivers rendering over other transparents
Weather volume prefab layer + audio mixer fix
Added atmospheric music track 16
More WeatherSettings, enabled weather
- Mission creation now spawns the player at EntranceMissionLocation object if there's one present, otherwise defaults to 0,0,0 (middle of first room in a level )
FOR FUCK SAKE loot texture
FOR FUCK SAKE energy item prefab
New signs textures
Models, LODs
Implemented picture frame signs
Adding more to building editor.
Automated Linux Build #14
Automated Windows Build #13
added new cloud city landing lights adding cloud city cloth anims
added new cloud city landing lights adding cloud city cloth anims
Addding more stat modifiers to various effects, renaming stuff
- Standalone floor base prefab
Automated Windows Build #12
- Added a 4 turret floating turret
Automated Windows Build #11
Fixed float/fly console exploit
Subtract 2200, 2198, 2197, 2196