243,029 Commits over 3,898 Days - 2.60cph!

10 Years Ago
Court controller can enable / disable fog and fog color
10 Years Ago
Enabling some shader features
10 Years Ago
Updated internal standard shader properties Added first version of standard shader with toggable particle accum layer; e.g. rocks with snow, sand Added warning if force atlas max mip level fails
10 Years Ago
Prevented players from spawning inland or on cliffs (only coastal sand beach now) Extended player spawns to include areas slightly to the north and south of the temperate biome
10 Years Ago
Re-enabled look at IK
10 Years Ago
- Skill rework part 2
10 Years Ago
Metal walls
10 Years Ago
Enabled reflection probes on the 3 fastest quality settings (fixes black water)
10 Years Ago
Tweaked topology-based path cost to yield more natural looking paths
10 Years Ago
Re-implemented `LoadGameFromAssembly()`.
10 Years Ago
Changing input.
10 Years Ago
It actually works :astonished:
10 Years Ago
Removed multithreading from post-road-placement cliff creation (possible race condition if splat, color, topology or path resolution mismatched)
10 Years Ago
Game host now reaches main loop without errors.
10 Years Ago
Multithreaded pathfinding of the road network
10 Years Ago
Try Catch around UnityAnalytics calls - because they're throwing errors for some people
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10 Years Ago
Windows Build 289
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10 Years Ago
Windows Build 288
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10 Years Ago
Windows Build 287
10 Years Ago
wooden door key can be burnt in fire/furnace
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10 Years Ago
Windows Build 286
10 Years Ago
Char04 additional assets. Racket and hamster. Cleaned up new char04.mb.
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10 Years Ago
Windows Build 285
10 Years Ago
- Branched and started reworking the skill activation/configuration system to be more flexible, ready to use with the new XML skill and skill tree setup
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10 Years Ago
Windows Build 284
10 Years Ago
Fixed protection properties not expanding when new damage types added Beefed up block vs melee protections
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10 Years Ago
VPK Build 219
10 Years Ago
Char04 renamed.
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10 Years Ago
Windows Build 283
10 Years Ago
Merge some scripts from HL2 games.
10 Years Ago
Updated TENN controller - added serve, serve walk
10 Years Ago
Added stats tables to BaseMelee preview http://goo.gl/WV1lBp
10 Years Ago
- Proper weapon initialization. - Stopped shooting and sprinting.
10 Years Ago
Implemented peripheral remoting, remote calls can now be asynchronous.
10 Years Ago
Reduced the percentage of terrain that is turned into water Improved terrain edge falloff Increased lake frequency and amplitude slightly Changed lake noise type to turbulence Fixed beach and underwater cliff color looking a bit weird
10 Years Ago
Converted spanning tree to semi-directed Added road and bridge segmentation Added bridge placement backend Added bridge topology type Made road placement stop when encountering crossroads Fixed various small weirdnesses in the road network calculation
10 Years Ago
Updated to RC2
10 Years Ago
Added IK package
10 Years Ago
Boilerplate for recording bytes sent
10 Years Ago
- Increased size of player projectiles from 1 to 1.2 - Moved player ship weapon anchor to right arm
10 Years Ago
Fixing server shutdown NRE
10 Years Ago
checking PO for head 2 - default
10 Years Ago
Fixed receiving null messages.
10 Years Ago
[zombies] added visual reloading for the rest of the weapons
10 Years Ago
sad op take 2
10 Years Ago
- sad fixed origin point
10 Years Ago
fixed origin points for happy/sad/default. Think I fixed PO, alex will have to check.
10 Years Ago
Handle CONNECTION_ATTEMPT_FAILED
10 Years Ago
meta files
10 Years Ago
Undoing footstep commits (they broke the compile)