243,507 Commits over 3,898 Days - 2.60cph!

10 Years Ago
Finished implementing `Mathf.LinesIntersect()`.
10 Years Ago
Fixed games not updating correctly.
10 Years Ago
Fixed necessity for `base.OnUpdate()` to be invoked in classes extending `GameBase`, whereas `base.OnRender()` is purely optional.
10 Years Ago
Made a better generic rust texture for blend layers
10 Years Ago
Grooming in-game screens
10 Years Ago
various source files I forgot to check in.
10 Years Ago
Merged changes from main
bot
10 Years Ago
VPK Build 188
bot
10 Years Ago
Linux Build 482
bot
10 Years Ago
LinuxDS Build 266
bot
10 Years Ago
OSX Build 315
bot
10 Years Ago
Windows Build 253
10 Years Ago
Recompiled hlfaceposer.exe so it works. Added english closecaptions for EP1, EP2, Portal Restored Closed Captions Missing closedcaption message is hidden by default ( cc_captiontrace ) Added \n to console prints that needed it Removed TEST[filename] console spam if workshop addon errors Fixed Combine Autogun on ep2_outland_09 not dealing damage Updated icons for PHX seats Automatically unsub from Demos, Saves & Dupes Attempt to fix Linux compile errors GitSync
10 Years Ago
Fixing CameraControls.IsFollowing check in PlayerUnitControls
zon
10 Years Ago
Fixed animal sense properties.
10 Years Ago
Added long-sleeved t shirt model, textures, and prefabs
10 Years Ago
Updated mid-level jacket to work better with underlying layers
zon
10 Years Ago
AISense once again uses structs.
10 Years Ago
Merged changes from main
10 Years Ago
Loading screen redux Don't spam commands into the console when loading config file
zon
10 Years Ago
NPCAI now uses Decision.State.
10 Years Ago
PrefabPreProcess only process prefabs (in editor) More UI progress
zon
10 Years Ago
Set up AI decision curves.
zon
10 Years Ago
Merged changes from main.
zon
10 Years Ago
Added decision states to AI prefab.
10 Years Ago
adjusted some preventBuilding radiuses updated sleepingbag model
10 Years Ago
- UI Screen tweaks - Trees now on their own Layer (helps with camera raycasts) - Nuked Amplify LUTs (to re-done) - Renamed PlayerCameraControls to PlayerCamera and refactored input a bit, improved edge scrolling timeout used after grab move and mouse orbit
zon
10 Years Ago
Fixed a bug where new animals would immediately starve to death.
10 Years Ago
Increased terrain resolution (4x) Added proper segmentation to heightmap generation Added dunes to heightmap generation Increased forest density, frequency and size Increased valid noise seeding range Optimized checksum generation
10 Years Ago
Fixed the riduclous amounts of shininess on the chickens. They no longer look like they came out of a Lady Gaga video.
10 Years Ago
redid all of the animals' mecanim state machine. They transition to/from each state much smoother now (no more snapping from sleep --> awake)
10 Years Ago
First version of custom environment Standard shader with CryEngine-style "Blend Layer" support
10 Years Ago
Refactored how GameManager works (to remove Realm usage)
10 Years Ago
Fix lit torch attack not playing strike effect
10 Years Ago
Added Ape serve idle
10 Years Ago
Some tweaks after moving to b20.
10 Years Ago
Started writing some helper methods for line-line intersections.
10 Years Ago
[racer] Started work on car collisions.
10 Years Ago
More shit.
10 Years Ago
Updated torch vm anims, changes to anim controller
10 Years Ago
New screen transitions started
10 Years Ago
- Improving UIManager/UIScreen transitions via an animated transition overlay (GUI/Overlay in startup_scene.unity) - Added base UIWidget class, made RadialMenuWidget derive from it - Subscreen and Widget exection forwarded through UIScreen
10 Years Ago
unwrapped inner ring, finished outer, 75% textured on inner
10 Years Ago
`Graphics.Rotation` and `Graphics.Scale` now act globally.
10 Years Ago
Finished implementing basic scaling and rotation, although acts locally for now.
10 Years Ago
Started implementing global graphics scaling and rotation.
10 Years Ago
Changed torch animator so both lit & unlit states work on one layer
10 Years Ago
Merged changes from main
10 Years Ago
Simplified Scene2Prefab to reference GameObjects instead of pathnames Can have multiple Scene2Prefab's per scene Scene2Prefab's don't have to be root objects Translate initializes automatically on first use Added Transform.GetSiblings<T>() Server browser WIP Added LocalizeText component (for localizing a UI.Text)
10 Years Ago
Updated to b20. Added some shit. Added chat.