243,832 Commits over 3,898 Days - 2.61cph!
Updates to dive anim source files ( less x trans after hitting the ball)
Include build time in error reports
Fixed active weapon not always updating properly
[racer] Generated tracks no longer have impossible hairpin seams due to non-integer noise octave frequencies.
Refactoring, deleting old code.
First pass at waterpipe shotgun sounds
adjusted the pipe shotgun deploy so it's as quick as the other firearms.
NPC attacks now align to target more quickly.
made the ak47 prefab use the "smg" 3rd person player animations.
Refactored spatial hash implementation. Looking at possible road implementation changes.
made improvements to the third person rifle animations.
Fixed contest advance and retreat ranges.
Cleaned up how NPC join and leave groups.
Send player's belt inventory correctly
No active weapon when sleeping
Fixed clothes not animating in PlayerModel.unity
NPC can now form groups.
Contests are now a group mechanic.
AnimationTester script can drive motion, resets to original position on idle
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Disabled reflection probes on OS X and Linux to keep objects from being solid black (known issue: water is now white)
Updated water to latest version
Apparently I need to change it here too
* Switch to concommand.Run and concommand.Autocomplete instead of the global functions that call functions mentioned before
* Order convars in preset files consistently
NPC now update on the network correctly.
Switched rock mesh, skipped playback of replay events if before replay start time
Updated dive anims ( less trans x after hitting ball) & added anim events to .metas
Dives now viewable in the anim viewer
Fixed generated build systems in `arcade.sublime-project`.
Fixed screen reflections for new cabinet model.