254,767 Commits over 3,990 Days - 2.66cph!
Implemented basic client connection process, including message table synchronization.
Added using Arcade.Math to scripts that need it
Added Vector2i and LineSegment2i to Arcade.Math instead of Arcade.Interior
Added a generic base class for processed textures
Added BlurTexture class (because why not)
Extracted Marmoset nodes for Shader Forge use.
Fixed walls not using the type from the saved data
Moved over content and prefabs needed for room editor
Started moving over room editor code
Added BlendTexture class that blends two textures together (replaces BlentLUT)
Added all functionality of AtmosphericBlend to Climate (blending now uses biomes)
Removed AtmosphericBlend and BlendLUT
added megafire hose wires to test court
Now using ProtoBuf encoded payloads for messages.
Can now specify hard-coded message identifiers in protobuf schema files. Message identifiers are now sent using a variable length encoding.
Finished `Arcade.Networking.ProtoBuf.MessageTable` class.
Merge branch 'master' into net-lidgren
cleaned up court sand lightmap psd
[zombies] sometimes zombies will attack a wall if an existing entrance exists but is far away
added particle effects for footsteps/bullet impacts in water. fixed a bug with the blood impact not removing itself
Updating the base entity stuff.
Don't update reverb/highpass falloff every frame + additional sound profiling
[zombies] fixed some bugs with how zombies evaluate whether they should attack a structure
Tweaked position of lock on top tier door
Water, river and rock stuff.
Use the correct sound template for the cargo plane loop
Fix radiation sounds not playing
Setting NWVars clientside before they have been set serverside is now properly supported
Scaled down C4 damage to be in line with the new healths
Part way through implementing a networked message passing system.
Removed all entity classes and references
Added HorizontalAttribute to draw things in the inspector horizontally instead of vertically
Added fallback icon to terrain paint
Removed giant collider from warehouse
Removed phantom meta file.
Changed all remaining terrain normal splats to normalmap import type; changed all to compressed
Added vertex normal toggle to std legacy terrain shader
added dynamic walls to test_court environment, assigned correct materials, set temp lighting and skybox, staring to bring in court pieces
Revert "Changed `Arcade.Interior.Vector2i` to `GameAPI.Vector2I` in `Interior.proto` to fix a compilation error."
This reverts commit 380271460a345e55308c48c79a76582fe078562e.
Changed `Arcade.Interior.Vector2i` to `GameAPI.Vector2I` in `Interior.proto` to fix a compilation error.
Merge branch 'net-lidgren' of arcade into net-lidgren