243,682 Commits over 3,898 Days - 2.60cph!
fixed some clipping for some of the vm_ models
[ultimate_soldier] muzzle flashes
[ultimate_soldier] muzzle flashes
fixed a small bug on the player anim controller
tweaked the 3rd person melee attack animation (the speed should match the vm_ and it also is aimed more towards the center now )
hide cursor while in a game
hide cursor while in a game
Initial ragdoll tests on Mammoth and Wolf. Mammoth animations (death, walk, idle). Added subfolders for Unit Views.
Mammoth rig tweaks and rear up death anim
remaining icepick animations; sound files for the icepick
Updated Wolf and anims (idle, sit, walk, run)
Wolf walk and run anims (first draft)
Reduced footstep sound volume
Reduced door close/open sound volume
Restored campfire sound
Eoka pistol now working in 3rd person
Added case insensitive String.Compare extension method
Did Tools -> Update Prefab Names
Fixed deploying campfires etc through some building parts
Fixed wooden box guide not functional
Fixed foundation collision sometimes being 10cm high
Added trim to foundation triangle
updated vm bota bag prefab
Edited stone hatchet wm prefab
Added temp stone hatchet world model ( No lods as new stone hatchet is currently being modelled)
Fixed being able to build on unbuilt triangular frames
Fixed walls/railings placed on triangles facing inwards instead of outwards
Added new spawn filter category: topology
Fixed ores and northern field trees spawning on mountain summits
Allowed trees to spawn on mountains, as long as they're not high enough for snow
Re-added rock clutter on dirt
Increased the number of bushes in open fields
Fixed stone hatchet having broken holdtype
- Fixed a rendergroup issue introduced by last commit
- Added missing impact effects for some material types
- Removed support for CSMuzzleFlashes and CSMuzzleX in scripted weapons (should now be handled directly in Lua)
- Adjusted addon file extension whitelist
Fixed sleeping bag owner id not surviving a load
Fixed hammer hitting slow
Fixed all compile warnings (apart from inconsistent newline bullshit)
Removed some unused shaders
Added script to find unused shaders (which is mostly useless)
Dropping items now uses player eye angles properly
Fixed prefab warning when prefab has caps in name
Made some changes to the Unit Settings based on Bill's input.
Another pass at getting these Unit Settings properly formated.
[ultimate_soldier] tweaked aimer, and it renders on top of everything now
[ultimate_soldier] tweaked aimer, and it renders on top of everything now
[ultimate_soldier] bullet holes
[ultimate_soldier] bullet holes
Don't report each attack (performance)
Fixed not being able to walk up stairs (made collider convex)
Fixed craft cancel refund dupe exploit/bug
Updating native libraries (should fix linux issues)