243,647 Commits over 3,898 Days - 2.60cph!

10 Years Ago
More work on the character controller
10 Years Ago
More usable perf logging
10 Years Ago
Started implementation of GroupController and Group spawning for a zone. Nothing that actually spawns yet, but it's getting there...
10 Years Ago
Fixed compile warnings in torch anim controller
10 Years Ago
Added GA to server too GA now reports memory, average fps
10 Years Ago
Added player gestures anims ( point / thumbsup / wave )
10 Years Ago
10 Years Ago
Added some missing #if SERVER
10 Years Ago
Added waypoint system Added dedicated subtree behaviour system Added animal patrol behaviour Made behaviour trees more modular
10 Years Ago
Added gestures folder & anim source file.
10 Years Ago
Valid resource type names now have automatically created alias variables.
10 Years Ago
Valid resource type names now have automatically created alias variables.
10 Years Ago
Added an OnReceiveBindingInstance() virtual method to Bindable, and made Bindable to ObjectInstance translation automatic.
10 Years Ago
Added an OnReceiveBindingInstance() virtual method to Bindable, and made Bindable to ObjectInstance translation automatic.
10 Years Ago
Added convars to adjust physics iterations, physics steps at runtime
10 Years Ago
Added bindings for resource loading, started work on a JS port of SmashBlox.
10 Years Ago
Added bindings for resource loading, started work on a JS port of SmashBlox.
10 Years Ago
10 Years Ago
Added beaches1 and beaches2 placeholders
10 Years Ago
10 Years Ago
10 Years Ago
Fixed resources loaded from saves not incrementing the population count
10 Years Ago
updated Rock VM material and maps
10 Years Ago
[memory_dungeon] message box tweaks
10 Years Ago
[memory_dungeon] message box tweaks
10 Years Ago
[memory_dungeon] cursor shows # of remaining moves in the turn
10 Years Ago
[memory_dungeon] cursor shows # of remaining moves in the turn
10 Years Ago
[memory_dungeon] player turn timing re-structured
10 Years Ago
[memory_dungeon] player turn timing re-structured
10 Years Ago
[memory_dungeon] damage floaters
10 Years Ago
[memory_dungeon] damage floaters
10 Years Ago
Replaced Mathf.Max(int, int) with Math.Max.
10 Years Ago
Replaced Mathf.Max(int, int) with Math.Max.
10 Years Ago
Merge branch 'master' of arcade into js-scripting Conflicts: GameAPI/Mathf.cs
10 Years Ago
Merge branch 'master' of arcade into js-scripting Conflicts: GameAPI/Mathf.cs
10 Years Ago
Nasty fix for nasty fix.
10 Years Ago
Nasty fix for nasty fix.
10 Years Ago
Reordered precedence when detecting the core language used by a game.
10 Years Ago
Reordered precedence when detecting the core language used by a game.
10 Years Ago
Nasty fix for TestJS not building when using make.
10 Years Ago
Nasty fix for TestJS not building when using make.
10 Years Ago
Fixed case where makefiles would grow exponentially.
10 Years Ago
Fixed case where makefiles would grow exponentially.
10 Years Ago
Stopped using URIs for path comparisons in the bindings generator to hopefully fix an issue on Unix systems.
10 Years Ago
Stopped using URIs for path comparisons in the bindings generator to hopefully fix an issue on Unix systems.
10 Years Ago
▄▋▆▌▇ ▅▌▇▋▇ ▊█▅ ▍▍▍ ▍▆▄▇▋ ▉▋▌▄▄▌
10 Years Ago
▉▄▍▄▋▄ ▇▌▍▋▇▆ ▌█▊▉█▌▄ ▋▌▌ ▌▆▅▊▋ ▉▌▇
10 Years Ago
added impact sounds to the torch
10 Years Ago
redid the impact fx for blunt / bullet / slash on all materials.
10 Years Ago
bunch of new sound effects for impacts