257,433 Commits over 4,018 Days - 2.67cph!

10 Years Ago
[zombies] custom cursor
10 Years Ago
Merge branch 'master' into net-lidgren
10 Years Ago
Added `Controls.IsCursorVisible`, although the cursor seems to stay hidden when switching games.
10 Years Ago
Testing sounds fuckup.
10 Years Ago
Removed debug drawing. proxy footsteps work.
10 Years Ago
Basic handling of players disconnecting.
10 Years Ago
Merge branch 'master' of arcade into net-lidgren
10 Years Ago
[zombies] build menu shows tooltips
10 Years Ago
[zombies] build menu shows proper icons
10 Years Ago
[zombies] fence debris when damaged
10 Years Ago
Added high pass to the skin shader
10 Years Ago
ignore.conf
10 Years Ago
Improved autospawn
10 Years Ago
[zombies] added fence structure
10 Years Ago
ignore.conf
10 Years Ago
Finalized rock & cliff prefabs.
10 Years Ago
Added stone pickaxe First pass balancing building blocks & melee
10 Years Ago
Water footsteps first pass
10 Years Ago
Naming scheme cleanup
10 Years Ago
- Reduced speed of Monster Arena enemies - Spawners can now be set to make stuff they spawn grant 0 experience
10 Years Ago
Improved chatbox visuals
10 Years Ago
- Ripple/distortion effects work again
10 Years Ago
- Time Slow bubble added to object pooler so that it works again! - Monster arena spawn work - SpawnPhaseControllers can now start/stop spawning and chain phases together
10 Years Ago
Added history fade duration and delay to script to control through the inspector
10 Years Ago
Chatbox now removes history that completely overflows the history region
10 Years Ago
Merge branch 'net-lidgren' of arcade into net-lidgren
10 Years Ago
Cured players of asthma.
10 Years Ago
Added fading line history to chatbox to show chat when chatbox is closed
10 Years Ago
Corpses hang around for 30 minutes, instead of 2 minutes
10 Years Ago
Chatbox now closes after submitting and fixed input focus, ActivateInputField was needed before Select
10 Years Ago
Added stone pickaxe vm prefab
10 Years Ago
Added stone pickaxe anim controller
10 Years Ago
Added vm stone pickaxe anims & anim events
10 Years Ago
Updated sedimentary Rock files
10 Years Ago
Fixed an offset that resided in the wall.window master prefab pushing all window bars meshes off center Roof ceilings for each type of skin Closing holes and gaps on thatched skin as well as possible Fixed armored window and window frame not being the correct size. Metal window bar reset xform, scale was fuxxed Other smaller things..
10 Years Ago
improvements to the 3rd person bow animations ( idle / walking / runngin )
10 Years Ago
Chatbox scroll to bottom now only happens if the scroll is already at the bottom
10 Years Ago
- Monster arena work and SpawnPhaseController.cs checkin
10 Years Ago
Trying something out...
10 Years Ago
Merge branch 'net-lidgren' of arcade into net-lidgren
10 Years Ago
Added auto scrolling to chatbox when text is added to output
10 Years Ago
Made the hit power affect both velocity and velocity boost - sped up initial hit velocity
10 Years Ago
added tennis bomb ball with shader
10 Years Ago
Fixed ragdolls spawning weird Ragdolls are less spazzy Player preview in inventory menu displays genes properly Player corpses inherit genes properly
10 Years Ago
Added Sedimentary rock detail textures
10 Years Ago
New networking test build.
10 Years Ago
Fixed an error when registering networkables client side.
10 Years Ago
New special move mechanic, complete with programmer art
10 Years Ago
- Fixed Power Ring not passing through enemies anymore - Monster arena spawn changes
10 Years Ago
Changed how players find themselves.