243,647 Commits over 3,898 Days - 2.60cph!
More work on the character controller
Started implementation of GroupController and Group spawning for a zone. Nothing that actually spawns yet, but it's getting there...
Fixed compile warnings in torch anim controller
Added GA to server too
GA now reports memory, average fps
Added player gestures anims ( point / thumbsup / wave )
Added some missing #if SERVER
Added waypoint system
Added dedicated subtree behaviour system
Added animal patrol behaviour
Made behaviour trees more modular
Added gestures folder & anim source file.
Valid resource type names now have automatically created alias variables.
Valid resource type names now have automatically created alias variables.
Added an OnReceiveBindingInstance() virtual method to Bindable, and made Bindable to ObjectInstance translation automatic.
Added an OnReceiveBindingInstance() virtual method to Bindable, and made Bindable to ObjectInstance translation automatic.
Added convars to adjust physics iterations, physics steps at runtime
Added bindings for resource loading, started work on a JS port of SmashBlox.
Added bindings for resource loading, started work on a JS port of SmashBlox.
Added beaches1 and beaches2 placeholders
Fixed resources loaded from saves not incrementing the population count
updated Rock VM material and maps
[memory_dungeon] message box tweaks
[memory_dungeon] message box tweaks
[memory_dungeon] cursor shows # of remaining moves in the turn
[memory_dungeon] cursor shows # of remaining moves in the turn
[memory_dungeon] player turn timing re-structured
[memory_dungeon] player turn timing re-structured
[memory_dungeon] damage floaters
[memory_dungeon] damage floaters
Replaced Mathf.Max(int, int) with Math.Max.
Replaced Mathf.Max(int, int) with Math.Max.
Merge branch 'master' of arcade into js-scripting
Conflicts:
GameAPI/Mathf.cs
Merge branch 'master' of arcade into js-scripting
Conflicts:
GameAPI/Mathf.cs
Reordered precedence when detecting the core language used by a game.
Reordered precedence when detecting the core language used by a game.
Nasty fix for TestJS not building when using make.
Nasty fix for TestJS not building when using make.
Fixed case where makefiles would grow exponentially.
Fixed case where makefiles would grow exponentially.
Stopped using URIs for path comparisons in the bindings generator to hopefully fix an issue on Unix systems.
Stopped using URIs for path comparisons in the bindings generator to hopefully fix an issue on Unix systems.
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added impact sounds to the torch
redid the impact fx for blunt / bullet / slash on all materials.
bunch of new sound effects for impacts