243,524 Commits over 3,898 Days - 2.60cph!

10 Years Ago
Added AIObstacle.CheckCollision Changed AIObstacle.ClosestPoint policy for points inside the obstacle (should return position of the checked point) Updated AI test scene Made obstacles handle entities inside them in a more stable manner (for real this time) Fixed AILocomotion speed not depending on angle between forward and target vector
10 Years Ago
Removed grass system debug output
10 Years Ago
Made obstacles handle entities inside them in a more stable manner
10 Years Ago
checking in metal plate helmet and textures
10 Years Ago
Added early exit to AILocomotion tick if no movement is required Made AISteering profiler sampling more accurate
10 Years Ago
Added AISense.FindClosestTarget / Danger / Obstacle Added AILocomotion.SnapToGround (no longer called automatically) Made TickSenseAction randomly distribute its calls across frames Removed all WaitForSeconds from the wolf beahviour tree (for testing purposes)
10 Years Ago
Merge branch 'master' of arcade
10 Years Ago
Merge branch 'master' of arcade
10 Years Ago
Fixed voice chat not marking players as active.
10 Years Ago
Fixed voice chat not marking players as active.
10 Years Ago
Changed default farclip to 6000
10 Years Ago
Added client.farclip
10 Years Ago
Time of Day update to 2.2.0 prerelease 4
10 Years Ago
Made torch normal maps normal maps
10 Years Ago
Edited torch prefab & v_torch to get new torch working.
10 Years Ago
[memory_dungeon] refactoring
10 Years Ago
[memory_dungeon] refactoring
10 Years Ago
Added tools/Update Clothes Models - sets up avatar, humanoid, no material import, warns on extra bones
10 Years Ago
Basic worldmachine island template.
10 Years Ago
Cleaning up unused materials
10 Years Ago
burlap shirt fix...hopefully.
10 Years Ago
color tweak
10 Years Ago
color tweak
10 Years Ago
committing latest burlap clothes source file
10 Years Ago
Merge branch 'master' of github.com:Facepunch/arcade
10 Years Ago
Merge branch 'master' of github.com:Facepunch/arcade
10 Years Ago
[memory_dungeon] card types and matching
10 Years Ago
[memory_dungeon] card types and matching
10 Years Ago
Added models, textures, and prefabs for hazmat suit and improvised helmets.
10 Years Ago
added more validation. still plenty of errors though. :(
10 Years Ago
Changed server highscore saving to save a file per game using the serialized highscore data.
10 Years Ago
Changed server highscore saving to save a file per game using the serialized highscore data.
10 Years Ago
Possible fix for duplicate highscores being logged.
10 Years Ago
Possible fix for duplicate highscores being logged.
10 Years Ago
Forgot to add the BoxCollider required component to all the scenes.
10 Years Ago
- Zones now load sub scenes and acts like a "capsule" for managing everything concerning the explicit scene it's awarded. Since we have a ZoneManager around the Zones, this should be all nicely managed within the GameScreen now. - Loading two sub scenes now by default, within Zones. - Doing a stupid BoxCollider intersection test for all spawned zones. This won't work once we have more than two scenes (moving one unintelligently might cause overlap with the third, etc), so will need to move towards a smarter overlap-preventer-scheme. One step at the time though :-) - For now we set up the boundaries of an "island"/"zone" on the root gameobject in each Working/ scene.
10 Years Ago
Reverted CoherentUI to software only (hardware acceleratred mode is laggy, wants vsync) Re-enabled dynamic znear
10 Years Ago
Moon adjustments.
10 Years Ago
Slight snow biome colour tweak.
10 Years Ago
Snow biome less purple.
10 Years Ago
Bunch of biome specific environmental parameters. For example, deserts are no longer super cloudy!
10 Years Ago
thompson submachine gun view model rigged up; reload animation done.
10 Years Ago
Made static decor rocks get randomly scaled and flipped Re-added forest rocks (no moss for now, but a slight brown tint) Removed tons of rock hacks we had to do for Unity 4 Litter box alert: Added tiny clutter rocks to some areas (rock, sand, dirt, forests, underwater, ...) Protocol++
10 Years Ago
Added game state saving / loading to SmashBlox, untested.
10 Years Ago
Added game state saving / loading to SmashBlox, untested.
10 Years Ago
Going home. Refactoring proc gen code for the new system. Validation Branching again.
10 Years Ago
Refactored grass and decor systems to start spawning after calling Refresh() Made grass and decor patches always snap to main camera, no need to move the game objects via script Made Refresh() do a full rebuild if called after already being initialized (can be used at respawn) Made TerrainGenerator.GenerateTerrain() call Refresh() on static and list decor Made Client.OnClientFirstSpawn() call Refresh() on dynamic decor and grass
10 Years Ago
Removed Test game.
10 Years Ago
Removed Test game.
10 Years Ago
Games now pause when control is lost, and reset after 10 seconds.