243,524 Commits over 3,898 Days - 2.60cph!

10 Years Ago
Games now pause when control is lost, and reset after 10 seconds.
10 Years Ago
Fixed the colour mismatch on forest 4 billboards.
10 Years Ago
Fixed burlap shirt again
10 Years Ago
re-made burlap shirt prefab & added skinned mesh collider
10 Years Ago
re-exported burlap shirt with clean hierachy & added lower torso mesh
10 Years Ago
Tweaked HTML zoom Tweaked belt bar
10 Years Ago
Started work on games pausing when control ends.
10 Years Ago
Started work on games pausing when control ends.
10 Years Ago
Added a new test island scene.
10 Years Ago
Made straight line detection in biarc less sensitive Made progress on procedural. Need to do branching checks. Need to do proper road validation! Created camera prefab
10 Years Ago
reverted burlap_shirt (did the same thing that I did earlier but didn't set the default material to Flesh)
10 Years Ago
Added skinned mesh collider script
10 Years Ago
Entity.OnUpdate() now automatically advances any animations used by sprites within the entity.
10 Years Ago
Entity.OnUpdate() now automatically advances any animations used by sprites within the entity.
10 Years Ago
Added a Coroutine class to encapsulate started coroutines, with Suspend() and Resume() methods.
10 Years Ago
Added a Coroutine class to encapsulate started coroutines, with Suspend() and Resume() methods.
10 Years Ago
Converted some decals to the standard shader Converted some particle effects to the custom shader that isn't super bright at night
10 Years Ago
re-added collision component to burlap-shirt
10 Years Ago
Added neckline to burlap_shirt LOD0
10 Years Ago
Re-made burlap_shirt prefab as it was causing the mesh to appear broken. Obviously some issues with updating prefabs in U5.
10 Years Ago
re-exported Burlap shirt with neckline ( I have a good felling about this one)
10 Years Ago
Fixed ItemAction_Replace not working properly if the container was full
10 Years Ago
Working towards a GameScreen specific loading scheme for sub scenes. For now doing nothing specific towards this, but laying the groundwork.
10 Years Ago
And recommitting the version that I "know" is from the Standalone folder.
10 Years Ago
Trying to delete and replace with Standalone version... doubt it will help, but this constant stream of jenkins failure...
10 Years Ago
Enabled HTML hardware rendering (test) Fixed death intro not working Fixed player_movement leak on death
10 Years Ago
Restored FogVolume for the main menu scene
10 Years Ago
Changed tundra rocks to the darker variant
10 Years Ago
Nuking A* Pathfinding Project.
10 Years Ago
Fixed A* Pathfinding Project's RecastGenerator so that it actually compiles for Unity 5.
10 Years Ago
Trying to replace the UI dll with the Standalone version.
10 Years Ago
Changed water reflection clear color to equator color Added GlobalFog image effect for underwater fog (changelog claimed it's fixed) Added ImageEffectOpaque attribute to GlobalFog for it to render before the water plane Updated scenes
10 Years Ago
Looks like this is needed to compile under Visual Studio.
10 Years Ago
[memory_dungeon] hunger bar, new cursor
10 Years Ago
[memory_dungeon] hunger bar, new cursor
10 Years Ago
Changed name of root gameobject in bootstrap game scene to "World", and name of any subscenes to "Land". Now when BaseScreen loads a subscene, the root gameobject of that scene is added as child to the main scene of that Screen.
10 Years Ago
- Fixed bug related to scenes from Working directory not being part of the Build Settings and then executing the game while such a scene was the active one in editor. The fix required a custom Build system that I added to the File Menu (Build Before), roughly based on Rust's Build system. - Custom Build System - Automatic Game Screen Sub Scene list Generation when in Editor Mode, based on parsing the Build Settings Scenes list.
10 Years Ago
Removed pvt specific configs from TerrainGen to avoid setting it up in multiple places Removed UVMIX baking to pvt cache; near and far freqs now reside in separate caches Improved pvt terrain texturing fidelity close to original non-pvt terrain; UVMIX now done properly and matches original PVT update: very close to deployment, only a couple bugfixes away; HQ got finer granularity; larger VT support
10 Years Ago
10 Years Ago
Fixing tiny oversight in atmospheric blend code
10 Years Ago
Added motion blur MinVelocity to ameliorate sliding intermittent blur and improve MB quality
10 Years Ago
Fixed the remaining issue when starting the game from an "Island" scene in the Working folder.
10 Years Ago
Added a few TOD params to geo-temporal atmospheric blending
10 Years Ago
Fixed missing textures on menu background terrain
10 Years Ago
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10 Years Ago
Fixed new primitive rendering methods not throwing an exception when used outside of OnRender()
10 Years Ago
Fixed new primitive rendering methods not throwing an exception when used outside of OnRender()
10 Years Ago
Loading the startup scene again instead of loading the Globals prefab.
10 Years Ago
Implemented Graphics.FillRect
10 Years Ago
Implemented Graphics.FillRect