243,518 Commits over 3,898 Days - 2.60cph!

10 Years Ago
Updated to latest Amplify* (from Rust repo) and latest TOD from Dropbox.
10 Years Ago
commented out a debug
10 Years Ago
commented out a debug
10 Years Ago
Renamed *Control classes to *Controller.
10 Years Ago
Cleanup Pass -> Deleted some deprecated files, Cleaned up the namespaces and renamed EntityTemplateManager to TemplateManager.
10 Years Ago
Don't bob weapon when not on ground
10 Years Ago
Bolt rifle, Thompson, Shotgun, Eoka Pistol, Revolver craftable Added gunpowder blueprint Pistol, rifle and shotgun ammo craftable Added pistol bullet projectile Fixed arrow & rifle killing via "hunger"
10 Years Ago
Renamed StartupDependent to SceneInfo
10 Years Ago
Added Sabertooth with new anims, still quite WIP.
10 Years Ago
Updated Sabertooth scale. Mammoth tweak. Tree tweaks.
10 Years Ago
weapon meta files from before my previous check in (which broke the view models)
10 Years Ago
Added opt suggested by andre; skipping camera pass on transparent shadowcaster.
10 Years Ago
metal files for the weapons changed when i opened them in unity 5.0 beta2
10 Years Ago
Working fix/hack for transparent shadowcaster shader on all platforms.
10 Years Ago
added #ifdef CLIENT to the viewmodelbob code.
10 Years Ago
added viewmodel bob script to some of the weapon prefabs.
10 Years Ago
code for view model bobbing.
10 Years Ago
Meta files
10 Years Ago
Fixed F2 menu settings not being applied
10 Years Ago
Protocol++
10 Years Ago
Removed forest rocks until we can fix their shader
10 Years Ago
Fixed new GameScreen Sub Scene setup and SubsceneDummies for temperate_canyons.
10 Years Ago
Fixed player floating up slopes
10 Years Ago
Time of Day update to 2.2.0 prerelease 3
10 Years Ago
Fixed client compile error
10 Years Ago
Made all AI code #if SERVER Made sense calls part of the behaviour tree Made AI swim instead of walking underwater Made AI movement a lot more robust (almost independent of the tick rate now) Refactored the steering system Changed the way AI selects its targets Fixed AI test scene
10 Years Ago
Tree updates.
10 Years Ago
Fixed player not casting shadows
10 Years Ago
When not starting the game from a subscene, the BaseScreen will now pick a random subscene in the list of available subscenes.
10 Years Ago
Fixed some of the Screen to Scene relationship issues + loading from any "subscene" issues we were having.
10 Years Ago
Catch SocketException , don't start server
10 Years Ago
Kick users sending invalid packets
10 Years Ago
added some weapon specific jump animations; made some tweaks to the jumping animations (they should look smoother now and blend better between the states); tweaked prone/crawl animations
10 Years Ago
Updated player clothes source file
10 Years Ago
changed LOD settings for head to match other parts of the body ( as it was dropping out so early you could see the body & no head)
10 Years Ago
RoadVertex is now self updating. Going Home
10 Years Ago
Organising scenes a bit.
10 Years Ago
exported tweak naked legs mesh
10 Years Ago
Fixed deployment guides not changing colour properly
10 Years Ago
skinned LOD2 naked torso mesh
10 Years Ago
Reverted camera movement changes. Reset prefab to correct rotations and updated reset script to match. Updated Human Female prefabs.
10 Years Ago
Edited LOD2 torso to match seams of other LOD2 naked body parts
10 Years Ago
Catch NetworkInformationException and open http://support.microsoft.com/kb/2588507
10 Years Ago
Furnace menu is now ordered Crafting Low Grade Fuel will give you 10x Sulfur Ore is now smeltable
10 Years Ago
Fixed smelted ore not stacking properly Updated metal plate torso icon
10 Years Ago
Free + Instant crafting for admins/editors
10 Years Ago
Fixed "Unpooled Part Name" when attacking animal
10 Years Ago
Fixed UI lag caused by UpdateGlobals Invoke
10 Years Ago
Started adding in procgen again. Decoupled a roadsection and a roadsectionmesh
10 Years Ago
reupload of player_naked_torso_LOD2