243,395 Commits over 3,898 Days - 2.60cph!
updated skinning on gloves
Ignore.conf'ing stuff used to make tree billboard normal maps.
Included latest release builds of the API.
Included latest release builds of the API.
Fix for camera translation not being networked.
Fix for camera translation not being networked.
Updated icons from admin site
Fixed building plan switch strings being #phrases
Included fix for a possible issue when rendering from a stream, and a partial implementation of rendering from a stream.
Included fix for a possible issue when rendering from a stream, and a partial implementation of rendering from a stream.
adding gloves (which need skinning properly) and adding feet with textures
Revamped item categories
Updated crafting UI
Burlap shader normal intensity toned down.
Merge branch 'master' into networking
Merge branch 'master' into networking
client spawns an entity when arcade screen is clicked, this is so I can see if I can get the serialized graphics data replicated to clients
client spawns an entity when arcade screen is clicked, this is so I can see if I can get the serialized graphics data replicated to clients
Added use of road properties so roads can now have different widths. Now need to add meshes and blend them together.
Time of Day update to 2.1.1 prerelease 1
Should prevent door stacking
Added implicit conversions between Color24 and int, and some comments for swatch related methods in Palette.
Added implicit conversions between Color24 and int, and some comments for swatch related methods in Palette.
An icon scene with more intricate rendering/lighting setup.
Added comments to the Swatch class.
Added comments to the Swatch class.
Added lock item
Added item slot system
Added module: DeployToItem
Added module: ItemSlot
Renamed item hook OnCreated to onCreated
Removed item.name (redundant)
Locks are now a seperate deployable item
protocol++
Made Entity.Stage setter internal.
Made Entity.Stage setter internal.
Merge branch 'master' of arcade
Conflicts:
Resources/GameAPI.BudgetBoy.dll
Unity/Assets/Plugins/GameAPI.BudgetBoy.dll
Merge branch 'master' of arcade
Conflicts:
Resources/GameAPI.BudgetBoy.dll
Unity/Assets/Plugins/GameAPI.BudgetBoy.dll
Fixed scripts within subdirectories not being compiled.
Fixed scripts within subdirectories not being compiled.
Fixed all sorts of issues with the billboard import settings of the new trees
Fixed some issues regarding AI system performance
Fixed prone being on in player models (!)
Calibrated the LODing on all field trees
Ignoring UnityVS.VersionSpecific.dll and meta
Deleting UnityVS.VersionSpecific.dll (it auto re-creates itself)
Field tree billboard mats and normalmap meta fix.
Proper billboard import settings, and cleaned up old clutter.
Field tree lod billboard textures
Merge branch 'master' into networking
Conflicts:
Unity/ProjectSettings/InputManager.asset