userhowiecancel
branchEphyraUnity/mastercancel

102 Commits over 120 Days - 0.04cph!

6 Years Ago
Deck section of main menu now works, doesn't have any affect in game yet though
6 Years Ago
start on main menu screen
6 Years Ago
bombs now bounce and explode after delay, added bomb varient that sticks to surface it hits
6 Years Ago
added helmet item, helmet now required for roll hitting
6 Years Ago
insect can now attack and has his own nav agent layer
6 Years Ago
reworked the jump a little, fixed issue with dropping bombs, some map edits, added a helmet, some work on platform arrow
6 Years Ago
chests spawn loot a little more sensibly, added trigger trap, some more map work, random bug fixes
6 Years Ago
health potion, more bug fixing, and more level building
6 Years Ago
started working on larger level, fixing a ton of bugs in the process
7 Years Ago
more turret stuff
7 Years Ago
turrets
7 Years Ago
upgraded unity version, started on loot chests
7 Years Ago
more bow and arrow and inventory, feeling pretty good now
7 Years Ago
yup more inventory stuff, and bow and arrow
7 Years Ago
yet more inventory work, some work on bow/arrow, fixed some animations
7 Years Ago
added shield and bow, fixed a bunch of inventory issues, added blocking
7 Years Ago
some inventory aesthetic stuff, tool tip stuff, can now drop items
7 Years Ago
fixing a few issues with aiming/throwing
7 Years Ago
items can now stack, fixed a few other bugs
7 Years Ago
some bug fixes and unsaved stuff
7 Years Ago
more progress on inventory system, getting there
7 Years Ago
more work on inventory/radial menu, fixed an issue with animation
7 Years Ago
started on radial menu, and getting nowhere with character controller bugs
7 Years Ago
More work on projectiles
7 Years Ago
started working on projectiles
7 Years Ago
cleaned up player.cs a bit as well as the player's animation controller, started trying to figure out throwing
7 Years Ago
crabs flip bad over, made rollhitting feel better
7 Years Ago
crabs flip on their back and you can jump on them to kill them, lots of work on getting rigidbodies and pushing to work correctly
7 Years Ago
enemy.cs changes, added crab enemy, added some roll damage functionality started on pushing enemies with rigidbodies so I have more control outside of the nav mesh
7 Years Ago
added coins, lots of AI tweaks, some hud elements, and a coin collect mini game
7 Years Ago
more jump variable nudging
7 Years Ago
more control for jump the longer you hold a jump within jumphold time frame the higher you will jump, adds a bit more skill to jumping
7 Years Ago
more ai tweaks
7 Years Ago
fixing more AI issues, animator organization, playing with two handed attack animations
7 Years Ago
dark souls animations, bunch of ai work, new sword
7 Years Ago
cleaned up player animator a bit, fixed weird vibrations, some work on ai but still very buggy shakeyness was due to camera not being set to late update, i think?
7 Years Ago
main project folder
7 Years Ago
gitattributes
7 Years Ago
update gitignore
7 Years Ago
Initial commit
7 Years Ago
creating new branch and little bit of work on floorspawner added level counter, more work on floor spawner but not getting anywhere, going to move on for now coins Merge remote-tracking branch 'refs/remotes/origin/master' into LevelDesignBranch fixed some transform issues with spinners, added falling floors coins spawn on floors, each floor pics 10 coins to spawn from a list of possible positions added coins to other modules added game manager to keep track of floorcount/coin count, started on a checkpoint system bridge nodes unsaved bridge sections have ghost material when player is in build mode started building out a sample level around the bridge building mechanic windmills, boss stage, checkpoints, levers that trigger stuff, some ui stuff, and prob more few small fixes changing some stuff to get a build working unsaved stuff Merge branch 'LevelDesignBranch'
7 Years Ago
trying to prevent modules from running into each other, still needs work
7 Years Ago
unsaved stuff
7 Years Ago
Spike Traps, spinning spike thing bug fixes
7 Years Ago
elevators
7 Years Ago
sound folder, adjusted some nav mesh values
7 Years Ago
some organization, put all the asset packs and stuff in a separate folder, added all the floor spawning and ai stuff I've been working on
7 Years Ago
added some more animations from unreal, think that's all we'll need for now
7 Years Ago
reduced camera lag, tried messing with sprint behaviour and got nowhere, added some text animations exported some fbx animations from unreal asset pack to see if they could be used with assets in unity, so far looks like it works
7 Years Ago
unsaved stuff