42 Commits over 731 Days - 0.00cph!
footsteps, trying to figure out how to lerp pickups
player dresser, move networkhelper logic
materials, sound/sound logic, better interactions in first person
rename test scene, add namespaces, auto assemble for testing, debug bool, determine if puzzle is complete
initial port to scene system
only spawn pieces in spots player can reach
clean up, testing support for office map
added support for preexisting maps
fixed issue with pieces sometimes not being able to find a spawn point
some clean up, end game countdown UI
initial logic for restarting the game once the puzzle is done
client will drop held item before disconnecting
clean up, trying to fix issue with animations while in assembly area
clean up and attempting to fix networking bugs
onscreen controls, change drop input behavior
sounds, adjust hand position when holding puzzle pieces, particle effect adjustments
particle for placing correct piece
jigsaw piece spawn tweaks, add glow on focused items, delete old map
puzzle pieces use NavMesh to spawn
rename Game to JigsawGame
attempt to spawn puzzle pieces using nav mesh
trigger volume for assembly area, holdable, smooth puzzle piece movement
held puzzle pieces can be rotated, pieces only fit in slots if they're oriented correctly, player orients themselves to the top of the puzzle while in puzzle assembly area, camera tweaks
jigsaw piece slot changes
pieces placed in wrong slot pop out after 5 sec, adjusted mass of pieces and player throw power
better interactions with pieces and slots, map
worked out a few issues with assembly area and got all 144 pieces spawning in
pieces have assigned slots, interactions for placing pieces in wrong slots
started to implement taylor's puzzle piece models in game
map update, slots can now be filled, updates to how slots are spawned
taylor's jigsaw puzzle model
Initial commit
initial commit