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873 Commits over 2,741 Days - 0.01cph!

6 Years Ago
worked on intro background
6 Years Ago
new tentacle animation for invasion
6 Years Ago
Added assets for half of the new core designs along jsons for each
6 Years Ago
unsaved stuff
6 Years Ago
dirt material and some more fixes
6 Years Ago
fixed one last issue with wood material
6 Years Ago
cleaning up some texture stuff, added painted brick
6 Years Ago
textures and materials
6 Years Ago
added small tutorial screen in options
6 Years Ago
adding some facepunch files that i think are needed for building
6 Years Ago
deleting some scenes that might be using probuilder stuff
6 Years Ago
removed procore folder
6 Years Ago
another try and making some classes editor only
6 Years Ago
switching some classes to editor only
6 Years Ago
trying to fix some errors jenkins is spitting at me due to pro builder stuff
6 Years Ago
jenkinsfile update
6 Years Ago
lets try 2018.1.4f1
6 Years Ago
changed unity version to 2017.3.1p4 for jenkins/steam build
6 Years Ago
jenkins file edit
6 Years Ago
fixing some directory issues
6 Years Ago
adding necessary files for jenkins/steam
6 Years Ago
adding another #if Unity_editor to get it to build
6 Years Ago
player jumping up cliff issue should be fixed now i think
6 Years Ago
added sound fx when breaking wood with spike sword, trying to fix bug that allows player to jump up cliffs but not getting anywhere
6 Years Ago
some map cleanup, armor only spawns once per chest
6 Years Ago
undoing some map testing stuff, also meant crab not crap :P
6 Years Ago
fixed some issues with crap enemy, each item of type melee,range and helmets now only spawn once
6 Years Ago
fixed second trap room
6 Years Ago
#if unityeditor for triggertrap
6 Years Ago
swapped two card unlock positions
6 Years Ago
more map work, new sword item, in game cards now show as transparent if you've already collected them, spinning spike trap, key/gate
6 Years Ago
started working on another branch of the level, added stick weapon, large gate prefab, optimized interactable stuff some
6 Years Ago
respawner item works, handled wait times and camera movment better for death
6 Years Ago
made some changes to punching transitions out of punch a little quicker, disabled rotate to face camera during attacks, made going from punch to roll a little smoother
6 Years Ago
more level work and a start on respawner item
6 Years Ago
more map work
6 Years Ago
adding back probuilder Tools meta file
6 Years Ago
redid most of the canyon rock areas with new models, added point light to coin, increased shadow draw distance
6 Years Ago
more info on exit screen, separate ingamemenu script, unlocked cards text on main menu main menu shows number of unlocked cards out of total, separated GameManager and InGameMenu stuff into separate scripts, collected cards and number of collected coins show on exit screen Merge branch 'master' of EphyraUnity
6 Years Ago
range weapons equip/unequip more predictably
6 Years Ago
fixed trace points not being properly lined up with sword
6 Years Ago
small amount of level work
6 Years Ago
fixed some issues with armor, exit points now necessary to reach to unlock cards, collected cards show on hud
6 Years Ago
added an extra primary inventory slot
6 Years Ago
armor can now properly be equipped/unequipped
6 Years Ago
reworked inventory a bit, can only hold one of each type of wearable(ie helmet, chest armor) if you pick up a helmet/chest armor while you are already wearing one you will swap them instead Merge branch 'master' of EphyraUnity
6 Years Ago
fully hooked up enemy deaths triggering stuff like opening doors that trapped you
6 Years Ago
start on area where all enemies must be killed to open path, start on chest armor, other small stuff
6 Years Ago
bunch of map work
6 Years Ago
fixed some holes in nav mesh do to agent radius being too small