userhowiecancel

873 Commits over 2,741 Days - 0.01cph!

6 Years Ago
CardDefinitions work in build, some more map work
6 Years Ago
in game menus, exit point, made item prefabs take info from card definitions, fixed item bugs, some map work
6 Years Ago
Deck/card saving working in editor, having some issues in build though
6 Years Ago
more progress with card/deck saving, just about there!
6 Years Ago
save system stuff, broken for now though
6 Years Ago
can now save deck from main menu and only items in deck will spawn in game
6 Years Ago
some ui help text
6 Years Ago
fixed a reference issue
6 Years Ago
Deck section of main menu now works, doesn't have any affect in game yet though
6 Years Ago
start on main menu screen
6 Years Ago
bombs now bounce and explode after delay, added bomb varient that sticks to surface it hits
6 Years Ago
added helmet item, helmet now required for roll hitting
6 Years Ago
insect can now attack and has his own nav agent layer
6 Years Ago
reworked the jump a little, fixed issue with dropping bombs, some map edits, added a helmet, some work on platform arrow
6 Years Ago
chests spawn loot a little more sensibly, added trigger trap, some more map work, random bug fixes
6 Years Ago
health potion, more bug fixing, and more level building
6 Years Ago
started working on larger level, fixing a ton of bugs in the process
6 Years Ago
few maze2 changes
7 Years Ago
progress on maze2stage
7 Years Ago
more turret stuff
7 Years Ago
turrets
7 Years Ago
started on a maze2 stage
7 Years Ago
upgraded unity version, started on loot chests
7 Years Ago
more bow and arrow and inventory, feeling pretty good now
7 Years Ago
yup more inventory stuff, and bow and arrow
7 Years Ago
yet more inventory work, some work on bow/arrow, fixed some animations
7 Years Ago
added shield and bow, fixed a bunch of inventory issues, added blocking
7 Years Ago
some inventory aesthetic stuff, tool tip stuff, can now drop items
7 Years Ago
fixing a few issues with aiming/throwing
7 Years Ago
items can now stack, fixed a few other bugs
7 Years Ago
some bug fixes and unsaved stuff
7 Years Ago
more progress on inventory system, getting there
7 Years Ago
more work on inventory/radial menu, fixed an issue with animation
7 Years Ago
started on radial menu, and getting nowhere with character controller bugs
7 Years Ago
More work on projectiles
7 Years Ago
started working on projectiles
7 Years Ago
cleaned up player.cs a bit as well as the player's animation controller, started trying to figure out throwing
7 Years Ago
crabs flip bad over, made rollhitting feel better
7 Years Ago
crabs flip on their back and you can jump on them to kill them, lots of work on getting rigidbodies and pushing to work correctly
7 Years Ago
enemy.cs changes, added crab enemy, added some roll damage functionality started on pushing enemies with rigidbodies so I have more control outside of the nav mesh
7 Years Ago
added coins, lots of AI tweaks, some hud elements, and a coin collect mini game
7 Years Ago
more jump variable nudging
7 Years Ago
more control for jump the longer you hold a jump within jumphold time frame the higher you will jump, adds a bit more skill to jumping
7 Years Ago
more ai tweaks
7 Years Ago
fixing more AI issues, animator organization, playing with two handed attack animations
7 Years Ago
dark souls animations, bunch of ai work, new sword
7 Years Ago
cleaned up player animator a bit, fixed weird vibrations, some work on ai but still very buggy shakeyness was due to camera not being set to late update, i think?
7 Years Ago
main project folder
7 Years Ago
gitattributes
7 Years Ago
update gitignore