userhowiecancel

873 Commits over 2,741 Days - 0.01cph!

7 Years Ago
Initial commit
7 Years Ago
creating new branch and little bit of work on floorspawner added level counter, more work on floor spawner but not getting anywhere, going to move on for now coins Merge remote-tracking branch 'refs/remotes/origin/master' into LevelDesignBranch fixed some transform issues with spinners, added falling floors coins spawn on floors, each floor pics 10 coins to spawn from a list of possible positions added coins to other modules added game manager to keep track of floorcount/coin count, started on a checkpoint system bridge nodes unsaved bridge sections have ghost material when player is in build mode started building out a sample level around the bridge building mechanic windmills, boss stage, checkpoints, levers that trigger stuff, some ui stuff, and prob more few small fixes changing some stuff to get a build working unsaved stuff Merge branch 'LevelDesignBranch'
7 Years Ago
unsaved stuff
7 Years Ago
added final form to howietest boss
7 Years Ago
added another form and made some tweaks to existing form
7 Years Ago
playing around with an idea while trying to learn
7 Years Ago
work i did on edifice a little while back
7 Years Ago
disabling plank spawners for now, causing some weird issues for clients
7 Years Ago
forgot to add sawmill to build settings
7 Years Ago
adding sawmill to missions list
7 Years Ago
changing some stuff for the mission text
7 Years Ago
finished up first pass of sawmill level
7 Years Ago
some organization and unsaved stuff
7 Years Ago
more work on saw mill level
7 Years Ago
Started on a saw mill level
7 Years Ago
changing some stuff to get a build working
7 Years Ago
few small fixes
7 Years Ago
windmills, boss stage, checkpoints, levers that trigger stuff, some ui stuff, and prob more
7 Years Ago
started building out a sample level around the bridge building mechanic
7 Years Ago
bridge sections have ghost material when player is in build mode
7 Years Ago
unsaved
7 Years Ago
bridge nodes
7 Years Ago
added game manager to keep track of floorcount/coin count, started on a checkpoint system
7 Years Ago
added coins to other modules
7 Years Ago
coins spawn on floors, each floor pics 10 coins to spawn from a list of possible positions
7 Years Ago
fixed some transform issues with spinners, added falling floors
7 Years Ago
Make controller check ahead of player Merge remote-tracking branch 'refs/remotes/origin/master' into LevelDesignBranch
7 Years Ago
coins
7 Years Ago
added level counter, more work on floor spawner but not getting anywhere, going to move on for now
7 Years Ago
creating new branch and little bit of work on floorspawner
7 Years Ago
trying to prevent modules from running into each other, still needs work
7 Years Ago
unsaved stuff
7 Years Ago
Spike Traps, spinning spike thing bug fixes
7 Years Ago
elevators
7 Years Ago
sound folder, adjusted some nav mesh values
7 Years Ago
some organization, put all the asset packs and stuff in a separate folder, added all the floor spawning and ai stuff I've been working on
7 Years Ago
added some more animations from unreal, think that's all we'll need for now
7 Years Ago
reduced camera lag, tried messing with sprint behaviour and got nowhere, added some text animations exported some fbx animations from unreal asset pack to see if they could be used with assets in unity, so far looks like it works
7 Years Ago
unsaved stuff
7 Years Ago
air control stuff, lots of minor tweaks with exposed variables
7 Years Ago
Little bit of organization and added double jump
7 Years Ago
more prototype enemy animation tests
7 Years Ago
few more adjustments
7 Years Ago
hooking some stuff back up to make version on steam more playable some other wip stuff too
7 Years Ago
organizing things a little and exporting anim and source files
7 Years Ago
adding editor files for smaller enemies for fuse boss
7 Years Ago
more fuse enemy stuff
7 Years Ago
updating colors on fuse boss body to work with standardized pallete
7 Years Ago
fuse boss pixel group stuff
7 Years Ago
fuse enemy editor files no pixel group images yet