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803 Commits over 2,649 Days - 0.01cph!

7 Years Ago
added breakable barrels, another module, keys can spawn in chests and barrels
7 Years Ago
Hooked back up ai spawning, key spawning, and other floor functions and made nessessary modifications to make everything work with new floor
7 Years Ago
unsaved stuff
7 Years Ago
tunring off some unessary debug stuff
7 Years Ago
changed module type to an enum rather than a bunch of bools, neater that way, print screen when we dont have module for desired module type
7 Years Ago
starting to implement new floor spawning system based on difficulty curve and module attributes
7 Years Ago
unsaved stuff
7 Years Ago
bunch of reorganizing and entering info for all modules if the info gets reset after restarting the editor I might cry
7 Years Ago
unsaved stuff
7 Years Ago
fixed not being able to pick up keys, and reduced size of ledge trace sphere a tad
7 Years Ago
no more jank
7 Years Ago
moving meshes push character more smoothly now, can climb on moving meshes for the most part still has some jank to work out though
7 Years Ago
shield and belt items didn't have sufficient item info to equip properly
7 Years Ago
unsaved stuff
7 Years Ago
just making a struct for some sort of module rating system
7 Years Ago
set owner before interacting with interactable object had to hit open on a gate twich before
7 Years Ago
if we switch to a belt item we can't throw while throw aiming stop throw aiming
7 Years Ago
redid and moved belt item switching to character base
7 Years Ago
some clean up
7 Years Ago
move inventory work, will now unsheath weapon if there are no more belt items to switch to after using belt item
7 Years Ago
few unsaved things
7 Years Ago
few more things everything should be hooked up again
7 Years Ago
more interaction stuff
7 Years Ago
moved all equip logic to character base, a lot of clean up, still more to go
7 Years Ago
started reworking some interaction stuff
7 Years Ago
turning off debug draw
7 Years Ago
few more jumping sound changes
7 Years Ago
some modifications to climbing values, would sometimes grab ledge when it was too low
7 Years Ago
started experimenting with sound for the jump/long jump
7 Years Ago
sprint is more responsive
7 Years Ago
fixed flying while climbing bug I think this is fixed but keep an eye on it, was doing an or when it should have been an and going into a branch for determine in air
7 Years Ago
fixed climbing on lantern bug, added graphic for keyboard input was actually grabbing space between two meshes, now there's a check to see if there is enough space for player's fingers
7 Years Ago
improved position of torch IK just needed a slight bend in the elbow so it didnt look so rigid :P
7 Years Ago
fixing spelling mistake will make what's new page in umg next time
7 Years Ago
added lights to last module and added another new one
7 Years Ago
improved functionality of moving mesh actor, made another module with moving platforms
7 Years Ago
few modifications to some modules
7 Years Ago
whats new screen doesn't show in editor, made ledge grab range a little bigger
7 Years Ago
added whats new image that plays first time you open the game, changed version number, removed unused light in main scene
7 Years Ago
fixing bug when player is rotated when climbing and locking on
7 Years Ago
added lights to a module without them, modfied P_Module_19 so you couldn't cheat it with a wall climb
7 Years Ago
bunch of new modules, got rid of connection modules in beginning decided to just make the connection modules I made part of the pad module array, didn't like the fact that it was no longer random
7 Years Ago
control module 5, some cleaning up for key interaction
7 Years Ago
more work on climbing stuff, trying to remove more jank
7 Years Ago
missed a spike trap
7 Years Ago
updated more mesh lighting channel stuff for hero modules and all moving spike traps require jump over them instead of sometimes dodge
7 Years Ago
fixed some issues with getting hit while climbing
7 Years Ago
tod manager added to main umap
7 Years Ago
all meshes are now affected by lighting channel 0, removed push slugs for now, disabled climbing actions for AI
7 Years Ago
fixed another falling damage bug, added image to show controls on main menu