861 Commits over 2,741 Days - 0.01cph!
fix for instantiation of fabricator menu
fabricator menu work, canisters now have upgrades associated with them
pickaxe animation, playerActions/playerInvectory more flexible
fix for RPC call when mining
code reorganization, nuggets now need to be mined
Fabricator model, fabricator ui progress, item unlocks progress, character interactions clean up, menu input stuff, UI builder
ship fuel depositing, more player movement stuff
ship model, resource depository work, character movement work, music, sound effects
hell enemies
Merge branch 'master' of PxcEditor
improved client feel of dropping item
Resource Canister behaviour
scene aesthetic work, fixed issue with rigidbodies behaving correctly on client, updated photon
Inventory system, resource nuggets, helmet
more cc work, jetpack, gamepad controls
organization and new character controller work
dynamic cloud effects for all stages, various background tweaks
Merge branch 'master' of SpaceUsurperUnity
Update smallGunOptional.json
main menu text fix, block placement bug
win state work, leaderboard bug fixes, various fx/sounds, player weight system
energy bar, leaderboard, win state(wip)
gold blocks spawn coins, coins can be deposited in ship storage, ship storage/ownership, random uses seed and syncs with clients
[wip]size of blocks can now be scaled with Vector3
QOL changes for easier testing, tightened up movement slightly, UI script/go, testing scene
fixing bug related to punch gameobjects not being removed properly and spitting out error
player now has punch animation and can push other players, takes fewer hits to destroy blocks
sound bug fixes, coin spawning fix, some player movement momentum changes
blocks have health, players can punch/destroy blocks, item selection visuals/controls
updated unity version in jenkinsfile
smaller world, bombs destroy blocks immediatly, player must be further away from raycasthit when building, steam works stuff
world should build more reliably when host disconnects/connects, bombs sync better
fixed issue with shaky player movement for other clients
Initial commit
initial commit
more trigger anim changes
pixel group image for fuse trigger, wip
Merge branch 'master' of SpaceUsurperUnity
background progression for frame more noticable
fixing a few bugs and finishing up the rest of the evolving backgrounds
Merge branch 'master' of SpaceUsurperUnity
more work on progressive backgrounds
Merge branch 'master' of SpaceUsurperUnity
small tweak to onion background
backgrounds for first campaign evolve visually as you progress through each form
Merge branch 'master' of SpaceUsurperUnity