803 Commits over 2,649 Days - 0.01cph!
adding necessary files for jenkins/steam
adding another #if Unity_editor to get it to build
player jumping up cliff issue should be fixed now i think
added sound fx when breaking wood with spike sword, trying to fix bug that allows player to jump up cliffs but not getting anywhere
some map cleanup, armor only spawns once per chest
undoing some map testing stuff, also meant crab not crap :P
fixed some issues with crap enemy, each item of type melee,range and helmets now only spawn once
#if unityeditor for triggertrap
swapped two card unlock positions
more map work, new sword item, in game cards now show as transparent if you've already collected them, spinning spike trap, key/gate
started working on another branch of the level, added stick weapon, large gate prefab, optimized interactable stuff some
respawner item works, handled wait times and camera movment better for death
made some changes to punching
transitions out of punch a little quicker, disabled rotate to face camera during attacks, made going from punch to roll a little smoother
more level work and a start on respawner item
adding back probuilder Tools meta file
redid most of the canyon rock areas with new models, added point light to coin, increased shadow draw distance
more info on exit screen, separate ingamemenu script, unlocked cards text on main menu
main menu shows number of unlocked cards out of total, separated GameManager and InGameMenu stuff into separate scripts, collected cards and number of collected coins show on exit screen
Merge branch 'master' of EphyraUnity
range weapons equip/unequip more predictably
fixed trace points not being properly lined up with sword
small amount of level work
fixed some issues with armor, exit points now necessary to reach to unlock cards, collected cards show on hud
added an extra primary inventory slot
armor can now properly be equipped/unequipped
reworked inventory a bit, can only hold one of each type of wearable(ie helmet, chest armor)
if you pick up a helmet/chest armor while you are already wearing one you will swap them instead
Merge branch 'master' of EphyraUnity
fully hooked up enemy deaths triggering stuff like opening doors that trapped you
start on area where all enemies must be killed to open path, start on chest armor, other small stuff
fixed some holes in nav mesh do to agent radius being too small
CardDefinitions work in build, some more map work
in game menus, exit point, made item prefabs take info from card definitions, fixed item bugs, some map work
Deck/card saving working in editor, having some issues in build though
more progress with card/deck saving, just about there!
save system stuff, broken for now though
can now save deck from main menu and only items in deck will spawn in game
Deck section of main menu now works, doesn't have any affect in game yet though
start on main menu screen
bombs now bounce and explode after delay, added bomb varient that sticks to surface it hits
added helmet item, helmet now required for roll hitting
insect can now attack and has his own nav agent layer
reworked the jump a little, fixed issue with dropping bombs, some map edits, added a helmet, some work on platform arrow
chests spawn loot a little more sensibly, added trigger trap, some more map work, random bug fixes
health potion, more bug fixing, and more level building
started working on larger level, fixing a ton of bugs in the process