userlamalovecancel
branchSandboxGame/mastercancel

562 Commits over 730 Days - 0.03cph!

5 Years Ago
Fix Vue updating a frame late
5 Years Ago
Wait for coherent to finish rendering
5 Years Ago
Make sure HUD stuff ticks in the right order
5 Years Ago
Fix hotload not working correctly with hash based structuresd (Dictionary, HashSet)
5 Years Ago
Fix generated code missing some namespaces Forgot the proxies Strip out the surface tracking with forces for space physics
5 Years Ago
Add FileSystem.GetFullPath
5 Years Ago
Fix entire in game HUD scrolling sometimes Remove some changes made for debugging
5 Years Ago
Namespace change (will probably remove namespacing later though)
5 Years Ago
Radial menu
5 Years Ago
Fix components missing their namespaces
5 Years Ago
Add SetPositionAndRotation with optional collision correction stuff, BaseVehicle will disable physics and collision of the mounted entity
5 Years Ago
Build your own space ship
5 Years Ago
Gravity falloff, automatically disable ship gravity when influenced by planet gravity
5 Years Ago
Optionally support following surfaces by teleporting to the new position
5 Years Ago
Better ship movement
5 Years Ago
Fix camera rotation bug, make Controllable.EyeTrace use the actual camera position and orientation when possible
5 Years Ago
Spaceship flight controls
5 Years Ago
Can fly the rock around
5 Years Ago
Fix stacking vehicles
5 Years Ago
Fix strange movement on flat surfaces
5 Years Ago
Fix vehicle test gamemode Refactored space stuff
5 Years Ago
Spin the camera with the planet movements
5 Years Ago
Avoid a ton of boxed chars
5 Years Ago
Fixed walking on planet
5 Years Ago
Fix hotload going into webcon
5 Years Ago
Add forces to follow movement instead of just teleporting
5 Years Ago
Revert "Make AngularVelocity return the vector in pitch yaw roll" This reverts commit e4e13903c34737994a03e0a5d128401f5336cd5b. Angles<->Vector3 will convert rotation around axis to/from pitch yaw roll
5 Years Ago
Make AngularVelocity return the vector in pitch yaw roll
5 Years Ago
Add WIP space stuff
6 Years Ago
Enumerating files now searches in search paths too (SBOX-130)
6 Years Ago
Fix hotload failures in arcade
6 Years Ago
Partial possible fix for hotload bug
6 Years Ago
Make cubemap material respect entity rotation, saved all the materials again in case UE changed something
6 Years Ago
Call addon's reload method whenever the addon is hotloaded
6 Years Ago
Never show command autocomplete if the textbox is empty
6 Years Ago
Better spacing when clipping names in deathlog (also add the ellipsis back)
6 Years Ago
Change deathlog clip behavior so it wont hide the second name
6 Years Ago
Update library build script so jenkins will know if it failed or not, remove unused bind files
6 Years Ago
Add [Flags] to ConstraintAxisLock, add GetConstraintAxisLock
6 Years Ago
Update bindinggen to fix alignment crash for real
6 Years Ago
Fix alignment crash maybe
6 Years Ago
Shader paths
6 Years Ago
Update coherent
6 Years Ago
Making sure we're giving coherent proper inputs. Fixed Ctrl+Backspace
6 Years Ago
Rename the internal initializer to InitializeInternal so it doesn't get mixed up with the public one Fix skeletal mesh calling wrong base func, move sound generator initialize to internal
6 Years Ago
Remove BaseEntity.InitializeFunctions, do that stuff in the internal Initialize func Also moved some internal initialization code to the right place
6 Years Ago
Fix JS compile errors not showing up in the console
6 Years Ago
More reliable addon load/unload method calls
6 Years Ago
Fix crash in filesystem code when ending game (unmounting temp folder)
6 Years Ago
Fix error spam if voice capture isn't supported