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562 Commits over 730 Days - 0.03cph!
Fix Vue updating a frame late
Wait for coherent to finish rendering
Make sure HUD stuff ticks in the right order
Fix hotload not working correctly with hash based structuresd (Dictionary, HashSet)
Fix generated code missing some namespaces
Forgot the proxies
Strip out the surface tracking with forces for space physics
Add FileSystem.GetFullPath
Fix entire in game HUD scrolling sometimes
Remove some changes made for debugging
Namespace change (will probably remove namespacing later though)
Fix components missing their namespaces
Add SetPositionAndRotation with optional collision correction stuff, BaseVehicle will disable physics and collision of the mounted entity
Build your own space ship
Gravity falloff, automatically disable ship gravity when influenced by planet gravity
Optionally support following surfaces by teleporting to the new position
Fix camera rotation bug, make Controllable.EyeTrace use the actual camera position and orientation when possible
Spaceship flight controls
Fix strange movement on flat surfaces
Fix vehicle test gamemode
Refactored space stuff
Spin the camera with the planet movements
Avoid a ton of boxed chars
Fix hotload going into webcon
Add forces to follow movement instead of just teleporting
Revert "Make AngularVelocity return the vector in pitch yaw roll"
This reverts commit e4e13903c34737994a03e0a5d128401f5336cd5b.
Angles<->Vector3 will convert rotation around axis to/from pitch yaw roll
Make AngularVelocity return the vector in pitch yaw roll
Enumerating files now searches in search paths too (SBOX-130)
Fix hotload failures in arcade
Partial possible fix for hotload bug
Make cubemap material respect entity rotation, saved all the materials again in case UE changed something
Call addon's reload method whenever the addon is hotloaded
Never show command autocomplete if the textbox is empty
Better spacing when clipping names in deathlog (also add the ellipsis back)
Change deathlog clip behavior so it wont hide the second name
Update library build script so jenkins will know if it failed or not, remove unused bind files
Add [Flags] to ConstraintAxisLock, add GetConstraintAxisLock
Update bindinggen to fix alignment crash for real
Fix alignment crash maybe
Making sure we're giving coherent proper inputs. Fixed Ctrl+Backspace
Rename the internal initializer to InitializeInternal so it doesn't get mixed up with the public one
Fix skeletal mesh calling wrong base func, move sound generator initialize to internal
Remove BaseEntity.InitializeFunctions, do that stuff in the internal Initialize func
Also moved some internal initialization code to the right place
Fix JS compile errors not showing up in the console
More reliable addon load/unload method calls
Fix crash in filesystem code when ending game (unmounting temp folder)
Fix error spam if voice capture isn't supported