userlamalovecancel
branchSandboxGame/mastercancel

562 Commits over 730 Days - 0.03cph!

6 Years Ago
Fix expanding nested subobjects
6 Years Ago
Only show 3 decimal places for numbers
6 Years Ago
Transform inspector, properly set values inside structs Also clear the selected entity properly if it's destroyed
6 Years Ago
Refactored to use property type when finding inspectors, made generic components editor, quat inspector
6 Years Ago
Switching between vec3 components no longer confirms changes, switch to something else instead
6 Years Ago
Fixed some inconsistent sizes so things look lined up properly
6 Years Ago
Gray out ticks when theyre readonly
6 Years Ago
Properly hide the default tick mark
6 Years Ago
Use checkboxes for bools, gray out readonly property names
6 Years Ago
More restricted primitive value inspector (no enum or bool) Make readonly properties also readonly on the inspector UI
6 Years Ago
Fix warning when getting mass and physics is disabled Inspector style
6 Years Ago
Fix managed component instances not being removed when component is destroyed Also use JsonIgnore to disable sending variables to hud (until we redo this) Entity inspector HUD (open with F3) to let us click on things and inspect them
6 Years Ago
Namespace consistency, remove test code
6 Years Ago
Fix missing anime.js
6 Years Ago
Toggleable sections in inspector
6 Years Ago
Vector3 inspector
6 Years Ago
Split primitive inspector into a generic inspector textbox component Fixed inspector key doing weird things when overflowing
6 Years Ago
Add some css to indent nested objects
6 Years Ago
Inspect nested objects
6 Years Ago
Setup managed side of HUD components before mounted()
6 Years Ago
Add methods to get the managed instances of HUD components by type or ID
6 Years Ago
Inspector progress
6 Years Ago
Copy hud components before iterating over them
6 Years Ago
Binds for camera angle clamping Fix a crash when initial workspace fails to load
6 Years Ago
Switch to anime.js
6 Years Ago
Enable debug mode for velocity.js
6 Years Ago
Allow mouse capture on any element, not just div
6 Years Ago
Fix an exception preventing the game from running a second time in editor
6 Years Ago
Re-save shaders
6 Years Ago
Allow GetEntitiesInRadius to search for interfaces too Include all entities in GetEntitiesInRadius' search
6 Years Ago
Upgrade to FontAwesome 5.1 (switch to class fas instead of fa)
6 Years Ago
Add Vector2.Random
6 Years Ago
Add Vector2.Dot
6 Years Ago
`Make Quat.FromAngles accept Angles, getter for viewport size and camera aspect ratio
6 Years Ago
Vector2 length property, distance method
6 Years Ago
Only serialize required fields for vector and box structs
6 Years Ago
Add properties to get image pixels as Color32 struct
6 Years Ago
Name the generated VS solution whatever the parent folder is called
6 Years Ago
Catch exceptions from gamemode init so it doesn't prevent the menu from spawning
6 Years Ago
Write the generated C# files to compiler temp folder instead of addon folder
6 Years Ago
Remove todo from previous commit
6 Years Ago
Update to latest Roslyn and .NET Core 2.1, compile addons with C# 7.3
6 Years Ago
Need to compile with latest C# version
6 Years Ago
Experimental UnmanagedSerializer using unmanaged constraint
6 Years Ago
Fix reloadassets command stopping if one of them fails to reload
6 Years Ago
Fix crash when assimp import fails, now shows assimp's error message
6 Years Ago
Sort the lists on the start game screen
6 Years Ago
Can remove workspaces with middle mouse click
6 Years Ago
RMB and MMB wrong order
6 Years Ago
Can now add workspaces from the game UI