usermattcancel

735 Commits over 488 Days - 0.06cph!

Yesterday
rendersystemvulkan: remove VK_EXT_debug_report completely to remove confusion with VK_EXT_debug_utils vfx_vulkan: serialize reflection info in compiled shader Update descriptor set bindings for HLSL -> SPIR-V
Yesterday
hlsl_parser: strip D3D9 const defs hlsl_parser: remove d3d9 and opengl register allocation modes, remove glsl wrappers rendersystemvulkan: add missing debug utils check initialize these hlsl string variables so dxc likes them fix vulkan shader errors vfx_vulkan: baseline compiler using dxc and spirv-reflect, no glslang shit, still using legacy d3d preprocess Use DXC shader names MainVs, MainPs etc in vulkan pipeline
4 Days Ago
Oops, Refresh was renamed RefreshData sometime today
4 Days Ago
Request lobby data of advertised lobbies in chat so they stop appearing untilted
4 Days Ago
Don't mount local map projects when running the packaged version
4 Days Ago
Quick doc pass Test some additional uris, fix equal uris not being permitted
4 Days Ago
Quick play around to see if a static API for HTTP is good Add some methods for easily handling JSON requests Move access checks over Add optional params for headers and cancelaition tokens Obsolete Sandbox.Internal.Http Update WebSocket header handling Move Http into Sandbox.Game to align with the public WebSocket class Tests fix More tests Access list changes to allow HttpResponseMessage and HttpContent classes Have to specify what http uris you want to use in project settings, menu ignores this
4 Days Ago
Remove OpenGL only IVfx::GetDriverInfo() Remove few remaining referenecs to vfx_dx9 and vfx_gl Remove GLSL and HLSL3 from the HLSL annotation parser Delete vfx_gl vfx_dx9 files Don't need per vfx generated antlr code or intermediate dirs vfx cleanup, get rid of vmpi from vfxc and other shit Restore coreclr AMSI patch with new hostfxr init
8 Days Ago
Fix VR startup crash on AMD Make lobby rich presence better favouring game lobbies over parties ui early cull with global matrix, not local matrix and make sure matrices are resolved before culling occurs PanelRenderer transformed panels with clipping set their software scissor to AABB, whilst keeping the shader scissor untransformed until render Scope the clipping code to keep better track of the scissor and gpu scissor, fixes issues with nested transformed clips which were more common then I thought
9 Days Ago
Chat TakeLast not Take oops Give ourselves a bit of time to connect to the global lobby Chat lobby ad updates properly
9 Days Ago
Remove naughty words from menu chat with users Steam profanity filter Parties are private lobbies again, stop them showing up in lobby list
9 Days Ago
Refactor Lobby -> GameLobby, replace GameLobby.Active list with static GameLobby.Current, no longer owned by LobbyFrontPage. Add PartyLobby and GlobalLobby static classes, and lobby_type metadata so we can differentiate between party and game lobby invites Some simple anti-spam for chat Party invites work again
10 Days Ago
Refactor Lobby -> GameLobby, replace GameLobby.Active list with static GameLobby.Current, no longer owned by LobbyFrontPage. Add PartyLobby and GlobalLobby static classes, and lobby_type metadata so we can differentiate between party and game lobby invites
10 Days Ago
Ram in global chat lobby, messy need to refactor lobbies Can advertise lobbies in chat
10 Days Ago
Global lobby admin page Return GlobalLobbyId as part of account/login api route, don't really want a new endpoint just for this
11 Days Ago
rendersystem_vulkan: get this compilable again with a flag, easier to work on instead of one massive branch with all the vfx changes too * strip all glsl support, added dxc hlsl -> spirv, and convert any built in shaders to hlsl * backport new texture manager to match the new dx11 texture manager * various backports to match our dx11: barriers, fences, gpu buffers, descriptor sets, etc. * only use VK_EXT_debug_utils instead of VK_EXT_debug_marker * strip multi-gpu
12 Days Ago
Hammer gamedata: only need to grab the package once per assembly, fixes race condition from doing it concurrently which was causing multiple entries Hammer: fix entity tool sidebar not collapsing properly
14 Days Ago
ui: box-shadow blur bloats the rect and renders properly
15 Days Ago
Restore required texture size bindings, should've only been removed from descriptor sets
15 Days Ago
Kill legacy Fade Scale dx7/dx8/360 render property on models that's not hooked up to anything UI: Software culling accounts for transforms too, fixes them disappearing randomly sometimes UI: When early culling account for shadows so if we're scrolling and should only be able to see shadows it'll still render
15 Days Ago
ci: doesn't matter if git stash has nothing to stash, carry on with the build
15 Days Ago
delete more dx9 shit Nested main thread render layers work better with texturemanager, fix potential case where some hookup jobs weren't being fulfilled properly in main thread render layers
16 Days Ago
Backport new base/dx11 rendersystem changes so other backports are easier; removes obsolete dx9 stuff, better barriers, finalize RenderTtextureDetail replaced with required mipsize Fix nvwgf2umx crashes - these were being caused by blocking resource loads within managed render blocks; these would run the texture manager's hookup jobs, which would include async hookup jobs for texture streaming, but also the textures we wanted immediately. The problem with fulfiling these texture streaming hookup jobs is the render thread is already executing and a texture streaming hookup job is going to invalidate them by replacing the contents. This would happen more frequently for slow pcs where their texture streaming can't be fulfiled fast enough. I've hooked up a simple system to only fulfil the hookup jobs of the textures that have been requested during the render block.
16 Days Ago
tier0 GetGameInfo accessors Delete unused RenderTextureDetail Stop trying to bind invalid reflection texture for water since it all got stubbed, can't debug other issues with this shit spamming constantly Don't upload core/base shaders to asset.party Don't mount any shaders in manifest that already exist in base or core
16 Days Ago
Hunch crash fix, wait for rendering to complete before force reloading resident resources (if this resolves it, then it's probably shader resources need some extra love)
17 Days Ago
powershell doesn't do &&
17 Days Ago
ci: only reset tracked files before pulling, keep our build artifacts so builds aren't slow as shit (hopefully)
17 Days Ago
ci: can't build-addons until test-game is run, otherwise s&box.sln isn't created
17 Days Ago
Delete orphan vmat build breaker
17 Days Ago
Fix bottom to top scrolling being inverted with flex-direction: *-reverse or justify-content: flex-end https://drafts.csswg.org/css-align/#overflow-scroll-position Fix Popup PositionMode.AboveLeft not working on different screen scales Tidy up Lobby class code Remake PartyDeck in Razor, split out Party logic to static class, move party deck along bottom social bar Party chatbox Style adjustments to PartyDeck, give a crown to the current party owner, add horizontal padding to player-info Style tweaks Add a lobby chat channel to chatbox instead of in lobby screen. Add unread messages counter, and show latest message over the chat entry Reimplement friend list in Razor, use it for both joining games and inviting to party instead of the seperate flows. Move friend list from top nav to social nav Simplify chat code, better styles (bigger text) + sounds, add party / lobby kicking Caching for Steamworks Friend so we can innocently use this in Razor without worrying about performance ( was eating 2-3ms on 30 friends from a simple Linq count - and a lot lot more on more friends ) Merge pull request #721 from Facepunch/social
17 Days Ago
Fix bottom to top scrolling being inverted with flex-direction: *-reverse or justify-content: flex-end https://drafts.csswg.org/css-align/#overflow-scroll-position Fix Popup PositionMode.AboveLeft not working on different screen scales Tidy up Lobby class code Remake PartyDeck in Razor, split out Party logic to static class, move party deck along bottom social bar Party chatbox Style adjustments to PartyDeck, give a crown to the current party owner, add horizontal padding to player-info Style tweaks Add a lobby chat channel to chatbox instead of in lobby screen. Add unread messages counter, and show latest message over the chat entry Reimplement friend list in Razor, use it for both joining games and inviting to party instead of the seperate flows. Move friend list from top nav to social nav Simplify chat code, better styles (bigger text) + sounds, add party / lobby kicking Caching for Steamworks Friend so we can innocently use this in Razor without worrying about performance ( was eating 2-3ms on 30 friends from a simple Linq count - and a lot lot more on more friends )
17 Days Ago
LobbyMember NRE fix
17 Days Ago
Chat responsible for storing it's own messages, makes code simpler and lets us keep history when leaving party/lobby Add a bunch of caching to Friend, invalidate cache on PersonaStateChange callbacks - lets us use this more innocently without worrying about performance everywhere - e.g Friend.GetAll().Where( x => x.IsOnline ).Count() was eating 3-4ms with only ~20 steam friends, much worse with more pals
18 Days Ago
Chat new messages update the hash properly for the unread messages counter Lobby ready up state + kick button for lobby owner
18 Days Ago
Larger chat text, my eyes were feeling strained Add sounds to chat & party deck Fix ChatEntries BuildHash not reacting to new messages Make the silly emoji button add to message in a less jarring way Add lobby / party kicking
19 Days Ago
Fix bottom to top scrolling being inverted with flex-direction: *-reverse or justify-content: flex-end https://drafts.csswg.org/css-align/#overflow-scroll-position Fix Popup PositionMode.AboveLeft not working on different screen scales Tidy up Lobby class code Remake PartyDeck in Razor, split out Party logic to static class, move party deck along bottom social bar Party chatbox Style adjustments to PartyDeck, give a crown to the current party owner, add horizontal padding to player-info Style tweaks Add a lobby chat channel to chatbox instead of in lobby screen. Add unread messages counter, and show latest message over the chat entry Reimplement friend list in Razor, use it for both joining games and inviting to party instead of the seperate flows. Move friend list from top nav to social nav
20 Days Ago
Fix recent typo in CManagedRenderLayer::Render setting MSAA level to invalid instead of none, causing a shit load of crashes
21 Days Ago
Fix bottom to top scrolling being inverted with flex-direction: *-reverse or justify-content: flex-end https://drafts.csswg.org/css-align/#overflow-scroll-position
22 Days Ago
Tidy up Lobby class Add a social bar along the bottom of the menu, put the party deck here Make PartyDeck suit the bottom left a bit better PartyDeck razor only view, split logic into static Party class that wraps the lobby Messed around with PartyDeck some more Party chatbox Fix missing using from rebase Style adjustments to PartyDeck, give a crown to the current party owner, add horizontal padding to player-info Move Lobby chat to menu chatbox, swap chat type with tab Style tweaks Chat channels merge together but display their colour Simple chat entry style I'm happy enough with for now When create/join lobby, switch chat channel to lobby. On leave switch back to party automatically Open Steam profiles in overlay when clicking name in chatbox (will likely put behind a context menu) Make avatar smaller, more margins, don't shit self on overflow, don't overlay on everything all the time (I'll code something better) Align chat messages with user info better Add an unread messages indicator and system messages Show the latest message over the chat box, dismiss on hover Fix Popup PositionMode.AboveLeft not working on different screen scales Stop abusing BuildHash, only need to rebuild the chat messages on new message Fix showing latest message, add some system messages to test it + unread Silly hover thing
22 Days Ago
Fix Popup PositionMode.AboveLeft not working on different screen scales Stop abusing BuildHash, only need to rebuild the chat messages on new message
22 Days Ago
Align chat messages with user info better Add an unread messages indicator and system messages Show the latest message over the chat box, dismiss on hover
22 Days Ago
Tidy up Lobby class Add a social bar along the bottom of the menu, put the party deck here Make PartyDeck suit the bottom left a bit better PartyDeck razor only view, split logic into static Party class that wraps the lobby Messed around with PartyDeck some more Party chatbox Fix missing using from rebase Style adjustments to PartyDeck, give a crown to the current party owner, add horizontal padding to player-info Move Lobby chat to menu chatbox, swap chat type with tab Style tweaks Chat channels merge together but display their colour Simple chat entry style I'm happy enough with for now When create/join lobby, switch chat channel to lobby. On leave switch back to party automatically Open Steam profiles in overlay when clicking name in chatbox (will likely put behind a context menu) Make avatar smaller, more margins, don't shit self on overflow, don't overlay on everything all the time (I'll code something better)
22 Days Ago
Recompile ui_text shader so it uses new scissoring, fixes them clipping badly with transforms
23 Days Ago
Move Lobby chat to menu chatbox, swap chat type with tab
23 Days Ago
Fix missing using from rebase
23 Days Ago
Tidy up Lobby class Add a social bar along the bottom of the menu, put the party deck here Make PartyDeck suit the bottom left a bit better PartyDeck razor only view, split logic into static Party class that wraps the lobby Messed around with PartyDeck some more Party chatbox
24 Days Ago
Enable Yoga fixes for absolute position percentages not accounting for padding edges, and trailing column margin
25 Days Ago
Update yoga src to latest HEAD (adds gap support and some opt-in experimental fixes for making absolute positioning behave more like web) Get rid of old nuget yoga 1.5.0-pre1, replace with latest .net6 binary built from yoga#1207 Update yoga.vpc to build a DLL + build with /fp:precise otherwise the NaNs Yoga uses won't work Compile yoga with $NO_STANDARD_VALVE_CODE so we can use our yoga.dll in tests without tier0 dependency Fix Sandbox.UI.Test native dependency yoga.dll Yoga sanity unit test Fix Sandbox.UI.PositionMode not matching new YogaPositionType which has Static at the start now Might as well support `position: static` Default position is static and not relative, might break some ui where left/right/top/bottom have been misused w/o position: relative/absolute Hook up row-gap, column-gap and gap css properties Fix partydeck styles glass styles can use gap ! Delete yoga.dll now it's compiled Move Managed Tests to after native build - because we likely want some of the dlls to test Build native before managed Edited the wrong yaml Merge pull request #716 from Facepunch/update-yoga
25 Days Ago
Update yoga src to latest HEAD (adds gap support and some opt-in experimental fixes for making absolute positioning behave more like web) Get rid of old nuget yoga 1.5.0-pre1, replace with latest .net6 binary built from yoga#1207 Update yoga.vpc to build a DLL + build with /fp:precise otherwise the NaNs Yoga uses won't work Compile yoga with $NO_STANDARD_VALVE_CODE so we can use our yoga.dll in tests without tier0 dependency Fix Sandbox.UI.Test native dependency yoga.dll Yoga sanity unit test Fix Sandbox.UI.PositionMode not matching new YogaPositionType which has Static at the start now Might as well support `position: static` Default position is static and not relative, might break some ui where left/right/top/bottom have been misused w/o position: relative/absolute Hook up row-gap, column-gap and gap css properties
26 Days Ago
Update yoga src to latest HEAD (adds gap support and some opt-in experimental fixes for making absolute positioning behave more like web) Get rid of old nuget yoga 1.5.0-pre1, replace with latest .net6 binary built from yoga#1207 Update yoga.vpc to build a DLL + build with /fp:precise otherwise the NaNs Yoga uses won't work Hook up row-gap, column-gap and gap css properties