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branchsbox/hammer-gizmoscancel

11 Commits over 61 Days - 0.01cph!

1 Year Ago
Don't draw editor gizmos if "show game objects only"
1 Year Ago
Wrap map entity in a static EditorEntity class, expose if it's selected, transform, etc. usable within game code.
1 Year Ago
Hammer: managed traces add their trace info within list of native Hammer traces, can order themselves alongside native traces so we don't cock block others
1 Year Ago
Managed gizmos suppress native Hammer manipulators.. doesn't work in some cases, probably need to do a different way
1 Year Ago
SerializedEntity: right now it's just an accessor for MapEntity keyvalues
1 Year Ago
ui_text shader works in Hammer now (why do we need ToolsVis mode for this?)
1 Year Ago
Move rest of HammerGizmos to Sandbox.Tools, call static DrawGizmo on entities
1 Year Ago
Hammer gizmos using the ISceneView now Iterate map entities, find their matching type and call static method DrawGizmo within a Gizmo.Scope Move Hammer Gizmo instance to be owned by MapView
1 Year Ago
Iterate map entities, find their matching type and call static method DrawGizmo within a Gizmo.Scope
1 Year Ago
Hammer gizmos using the ISceneView now
1 Year Ago
Quick slap up of our gizmos in Hammer mapview sceneworlds https://files.facepunch.com/matt/1b1411b1/sbox-dev_buClDYa88x.png