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branchsbox/refactor_everythingcancel

15 Commits over 0 Days - ∞cph!

2 Years Ago
Update SteamInput attack actions to match C#
2 Years Ago
InputButton.Attack1/2 becomes InputButton.PrimaryAttack and InputButton.SecondaryAttack Delete ambiguous DistinctBy Linq extension, this is in .NET 6 now Take distinct Hammer entities by their TypeLibrary ClassName instead of Type Load Hammer entity types from base first always, then distinct by class name
2 Years Ago
When we have delicious new game data let Hammer know so it can do the weird stuff it does to refresh all the widgets, helpers, blah blah blah
2 Years Ago
Shut this assert up, we're calling it multiple times on purpose Delete "Reload Game Data" from Hammer, doesn't make sense when everything is hotloaded ( plus it would be a fucking mess to implement for no reason )
2 Years Ago
Instead of deleting / recreating native CGameDataClass lets replace their data if they already exist - this fixes a bunch of crashes since they're referenced by raw pointer everywhere within native tools code
2 Years Ago
Cleanup EntityParser some more, use DisplayInfo instead of fucking with attributes ourselves, remove code that was for ModelDoc or Assets
2 Years Ago
MapClass holds it's C# type Use TypeLibrary.AddAssembly when adding remote game packages from Hammer Refresh Entity Tool UI after tools.refresh and we've parsed any new map entities Remove / replace managed Hammer entities on new assemblies so they work all lovely on hotloads
2 Years Ago
Collect [PathNode] types too for Hammer Small fix to packages of gamedata entities
2 Years Ago
HammerEntity should be HammerEntityAttribute Fix DisplayInfo setting Group to the IconAttribute value Remove GameData.ParseAssembly and special cases for Sandbox.Game, let's grab it all with TypeLibrary on tools.refresh
2 Years Ago
Remove Entity.Create<T>() and rename Entity.Create( name ) to Entity.CreateByName( name ) to hint that this isn't the only way to create entities ( you can use new )
2 Years Ago
Hammer entities become opt-in with [HammerEntity] - most game authors were having to do [Hammer.Skip] on most of their entities so makes sense to invert it Fix material icons not showing in Hammer's entity tool
2 Years Ago
Make Input.VR.Left/RightHand.ButtonA/B.WasPressed work within Simulate ( before this only worked clientside in FrameSimulate )
2 Years Ago
VrHand.AngularVelocity Vector3 to Angles - unfuck the code behind it treating it like SteamVR coordinates which ended up giving batshit values, now it's just degrees/s
2 Years Ago
Fix regression where entities base properties were getting stomped
2 Years Ago
Delete FgdWriter, pretty sure everything is managed gamedata now Fix base addon entities not getting added to Hammer because they don't have a package Load all entities that live in Sandbox.Game into GameData ( Lights )