usermattcancel

1,708 Commits over 1,219 Days - 0.06cph!

2 Years Ago
RenderHook works in VR as you'd expect without needing to do anything, passing the multiview instancing combo as expected ( doesn't fuck up through monitors either too ) Viewmodels can multiview instance, not really useful but less annoying in debug
2 Years Ago
vr: controllers linear velocity affected by VR.Scale too
2 Years Ago
Fix tags not going to the datatable on client only entities, stopping collisions and traces working properly
2 Years Ago
vr: controller poses scale properly with VR.Scale now, so your hands are where you expect them
2 Years Ago
more crash fix for when m_pInterpolatedBoneTransformWeights is nullptr, missed checking the src
2 Years Ago
vr: don't transform hand's angular velocity to anchored pose, it's not something you want or expect to be affected by it
2 Years Ago
Unfuck VR culling frustum which was causing scene objects to get rejected thinking they were only visible on 0.1% of the screen
2 Years Ago
vr: particle renderer don't initialize 4x vbos for instancing, only need 2x vr: fix cables renderer adjusting the transform id the wrong way, cables will render in right eye again
2 Years Ago
Update sentry-native 0.5.2, add Crashpad WER handler which bypasses SEH to handle __fastfail and stack buffer overrun crashes
2 Years Ago
release shaders for projected decals - should fully behave in VR now
2 Years Ago
projected decals: small compile fix for shader
2 Years Ago
Fix r_stereo_multiview_instancing affecting non stereo rendering
2 Years Ago
Get rid of anaglyph and parallel stereo rendering modes r_stereo_multiview_instancing: default 1, same as VR Add Debug menu options for stereo rendering to the editor ( easy way to see if your game renders properly in VR )
2 Years Ago
Release shader for projected decals
2 Years Ago
projected decal shader: adjust the instance id under multiview instancing so it actually appears in the right eye - decal space position still seems off though
2 Years Ago
vr: make debugoverlay work on right-eye again, don't constantly change render target to swapchain vr: debugoverlay behaves properly for multiview instancing now too
2 Years Ago
System.Net.WebSockets for tool addons
2 Years Ago
Load System.Security.Cryptography.Algorithms.dll, System.Security.Cryptography.Primitives.dll - and whitelist System.Security.Cryptography
2 Years Ago
hammer: fix entities not loading from remote packages, this was accidentally reliant on tools.refresh event & now it makes more sense
2 Years Ago
Assert when a nullptr is passed to CCompositeParentSpaceState::CopyBoneTransformWeights - we need to figure out why it's happening, and if it is valid then we need a dozen nullptr checks on m_pInterpolatedBoneTransformWeights Crash fix / assert in CCompositeParentSpaceState::operator== where m_pInterpolatedBoneTransformWeights could be nullptr
2 Years Ago
hammer: fix crash when undoing changes to path nodes
2 Years Ago
Send fonts over network for local games
2 Years Ago
Hammer API: Add Selection.PivotPosition Add GameSetting.Step for Float types Game Settings: Fix float value sliders being integer only GameSettings: Fix string type settings not displaying
2 Years Ago
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2 Years Ago
Un-whitelist Task.WhenAll/Task.WhenAny, implement them on GameTask and TaskSource instead
2 Years Ago
Quick play around to see if a static API for HTTP is good
2 Years Ago
Whitelist more of System.Threading.Tasks.Task: Task.FromCanceled, Task.FromException, Task.FromResult, Task.WhenAll, Task.WhenAny, Task.CompletedTask Games targeting <empty> map don't show map selection Implement "This List Only" map selection Add a cookie on project list's show disabled option
2 Years Ago
Fix Apply Changes not working on Settings menu where it was using old onclick syntax
2 Years Ago
Fix Input.Pressed not working outside of Simulate when FPS was lower than tick rate
2 Years Ago
Only call tools.refresh when we have new tool assemblies and not game assemblies
2 Years Ago
Support all the different orders CSS border property can be in, add unit tests too - resolves Facepunch/sbox-issues#89
2 Years Ago
Party deck: fix avatar sizing, give margin between add button and party friends - Fixes Facepunch/sbox-issues#2453
2 Years Ago
Whitelist System.Private.CoreLib/System.Diagnostics.ConditionalAttribute Whitelist System.Private.CoreLib/System.Text.* Whitelist System.ObjectModel/System.Collections.Specialized.* Whitelist System.Private.CoreLib/System.IO.StreamReader.get_* and Close()
2 Years Ago
Project creator folder selector works first time when path already exists - Fixes Facepunch/sbox-issues#2454 Server list spelling
2 Years Ago
Clip project path text so it doesn't overlap the settings icon Saftey checks around memcpy in CCompositeParentSpaceState::CopyBoneTransformWeights to prevent crash, additional asserts to catch when this stuff is bad
2 Years Ago
CQAttributeEditor_SoundPicker: use path instead of name for sound events Create a resource reference on sounds in maps so custom sounds will get properly uploaded and loaded with the map This will require you to reselect sounds in your maps to update to their full paths, asset name only is obsolete
2 Years Ago
Load entity GameData after ToolsDll.OnAddonsCompiled instead of tools.refresh - I think this was accidentally still working somehow, but now it'll hotload and all that shit again Fix errors in local projects preventing base loading for tools ( Hammer entities, ModelDoc data, base resources ), remove hack from Sandbox.Engine and make Sandbox.Tools responsible for compiling base before local projects are added to the compile group Add MapNode.Parent property
2 Years Ago
Fallback to default code editor if selected code editor is no longer installed
2 Years Ago
Add IEnumerable<MapNode> MapNode.Children Add MapPath and MapPathNode to C# API MapGroup and MapInstance init their handles correctly
2 Years Ago
Hammer: Fix entities from newly uploaded asset.party games not working
2 Years Ago
CQBuildMapDialog::GetMapLaunchCommand wraps map name in quotes
2 Years Ago
Make sure Global.Server gets set OnServerInfo so Global.GameTitle and shit is avaliable, fixes rich presence not working too
2 Years Ago
Hammer: Fix base entities appearing as if they only belonged to certain local games Only create this package.base Compiler in tools mode once again (for Hammer / GameData), since local compilations are now consolidated with base code
2 Years Ago
Add MapNode.Copy() creates a copy of the node and adds it to the current mapdoc Make Hammer entities correctly categorize local projects again
2 Years Ago
Add map nodes MapGroup and MapInstance, example usage of MapInstance: ``` new MapInstance() { Position = Vector3.Up * 128.0f, Target = Selection.All.First(), }; ```
2 Years Ago
Don't overflow the Embed network table with too many small files - maybe this should be limited to html, css only?
2 Years Ago
Make base compiler part of ServerContext.CompileGroup in non tools mode too so local games successfully compile