usermattcancel

1,399 Commits over 913 Days - 0.06cph!

3 Months Ago
ShaderGraph preview target spir-v only properly Fix GetSearchPathArgs fucking up after more than 1 usage, fixes failing shader compiles
3 Months Ago
Fix vkCmdPipelineBarrier-dstStageMask-07949 tools_wireframe.shader: strip S_MOBILE properly and remove unused vertex input
3 Months Ago
Fix Asset.CompileIfNeededAsync() not failing early for assets that don't compile via asset system: maps, anim subgraphs and shaders
3 Months Ago
Fix ToolScene fullbright, used by blend channel pickers in Hammer
3 Months Ago
Standardize SceneMap.MapName same way native does, fix world physics when using local world name
3 Months Ago
Fix "could not find ConVar attribute" spam - should just silently set the backing value Warning -> Trace Unable to determine package Demote a bunch of vulkan debug logs to verbose only Holding shift/ctrl disables clearing selection by clicking nothing
3 Months Ago
Fix inverse multiselect logic
3 Months Ago
Gizmo.Select: allow unselect of object selections Shift allows multi select too but without deselecting SceneViewWidget.UpdateHovered: Just because we're already selected doesn't mean we can't be hovered, otherwise how will you deselect me Deselect game object when nothing is clicked
3 Months Ago
SceneCamera viewport caps size properly Bail out of CameraRenderer if no valid viewport
3 Months Ago
Unused resource glue Log_Detailed these rendersystemvulkan messages Fix crash with symlink resident resource reloading
3 Months Ago
Foliage: Fix depth alpha tests Foliage: fmod phase to avoid jittering imprecision at high time/world offsets
3 Months Ago
Fix tests from non fully init engine
3 Months Ago
PackageManager Mount/Unmount reloads symlinked resident resources
3 Months Ago
Whine about very old nvidia drivers to the user Vulkan: Always allow mutable swapchain format Vulkan: Update swapchain texture spec if overridden swapchain format videorecorder: convert image format if not RGBA
3 Months Ago
Disable a couple more crappy Vulkan overlays in editor mode Project creator: doesn't matter if directory doesn't exist becuase we're gonna make it
3 Months Ago
Disable some commonly bad third party overlays in editor mode - we can finally disable Steam overlay too in editor
3 Months Ago
Fix infinite recursion crash with prefabs when the root object has bone proxies
3 Months Ago
Fix trailing backslash escaping quoted search paths
3 Months Ago
Dead auto mount vpk code -outroot has to be specified before Only need to pass user project search paths & maintain mod names
3 Months Ago
Fix downloading cloud assets
3 Months Ago
Pass search paths to external spawned processes resourcecompiler and vfxcompile
3 Months Ago
Remove multiple editor instance nag Prefer -editor to -tools Remove native "Startup Tools" Don't create native splashscreen pixmap that we don't use Remove bs "Starting Asset Browser" line Unused -tool -asset command line ToolsDll remove dead gameloop code
3 Months Ago
Don't add inactive projects to filesystem
3 Months Ago
Don't get fucked by removed projects
3 Months Ago
Native doesn't automatically mount everything from config/addons.json Menu shouldn't care about local packages/projects - non-editor doesn't load any of that Remove JumpList - we can try this again when we have a concrete idea of project workflow Remove "Content Mode", remove skip start screen - all content should be in a project, so why wouldn't you create/open a project New Game Project -> New Project - these are workspaces for any content really AssetSystem: Defer scanning new projects until they've all been added, and fix the counter Remove Change Project - there's not much sanity in trying to reset the entire engine state when we could simply restart the process -project command line is part of editor bootstrap not engine Hacky mark all games as inactive on bootstrap Consolidate project filesystem logic, call native directly instead of saving json and relying on it reading it File -> Quit prompts unsaved changes Dirty editor window title when scene modified, add renderer Move editor only code out of engine Project class Make sure we still mount content projects on startup Support opening non-game projects Batch rebuild content path / update assetsystem on bootstrap
3 Months Ago
Native resource Load methods should only be called from main thread, the resourcesystem has no idea what to do with a blocking load on a thread and will just crash
3 Months Ago
Each SceneMap has a unique SpawnGroupHandle, fixes crashes with multiple map instances (including 3d skyboxes) in scenes
3 Months Ago
AssetSystem.CreateResource - create empty json not kv3 since I removed the legacy kv3 path TerrainEditorTool use EditorTypeLibrary for paint tools
3 Months Ago
Fix a `ERROR: Reentrant call to CResourceSystem::FrameUpdate()` caused by some resource compilers using g_pRenderDevice->Present() to clean up resources, this was cascading into swapchain updates when the window was resized (which always happens at startup) - which then make another call to the resource system to free previous swapchain resources.
3 Months Ago
Fix infinite loop compiling games, sorry!
3 Months Ago
Check typedef before we try and use it PackageLoader: Don't add a package to loaded until we know the assemblies aren't going to throw
3 Months Ago
Graphics.Draw (RenderTools::DrawSceneObject) passes non-uniform scale to shader
3 Months Ago
Input action keybinds accept Tab Input actions setup MOUSE buttons correctly, also uppercase everything so it's consistent
3 Months Ago
Fix map 3d skyboxes lifecycle by making them map components Offset 3d skybox camera by skybox_reference position
3 Months Ago
git-blame-ignore dotnet format commit LineEdit: Enter key blurs the widget Bounding box editor tool Add ITerrainPaintTool for easily extensible terrain painting tools
3 Months Ago
Fix build
3 Months Ago
Fix imprecise degrees <-> radians which was causing bad quat <-> euler Rotation.Angles(): at singularities pitch should always be +-(π/2) A few more tests around euler angles at singularities
3 Months Ago
Time out if we can't connect to a host when joining a lobby
3 Months Ago
Delete all vmat_c except a few required ones - should build correctly on CI since contentbuilder fixes Registering textures here shouldn't be needed anymore
3 Months Ago
Less spaghetti on project initialization: only load user projects in editor mode, add & compile built-in first and only error then, remove dead code paths
3 Months Ago
EditorSplashScreen remove StaysOnTopHint - intrusive to all other OS windows and hides exception dialogs Bail starting tools if our base projects fail to compile because nothing will work and it's impossible to recover
3 Months Ago
Actually use the sky_camera offset/angle/scale in native
3 Months Ago
Delete unused 2d skybox tracking CSceneWorld::m_skyboxes Restore deleted 3d skybox view layers Delete SceneCamera.Skybox - this was a stupid way to do it Add internal SceneSkybox3D, create this from skybox_reference in SceneMapLoader using its own MapLoader SkyboxMapLoader loads 2d skybox
3 Months Ago
Sessions aren't bound by IP address Fix expiration time on session cookies
3 Months Ago
New project wizard creates a directory in your selected location instead of you explicitly selecting the location
3 Months Ago
Change EditorWindow.StateCookie so everyone on main gets a sane default layout reset on them when staging is flipped
3 Months Ago
Unused networking engine events Delete some unused VR specific stuff from scenesystem
3 Months Ago
Remove GameResources able to load from keyvalues Fix asserts/trying to make 0 width&height render targets on startup TryLoadGameResource catches exceptions as expected, doesn't brick your game if you have a malformed gameresource now
3 Months Ago
Terrain: Move mode selection to EditorTool overlay, component inspector is settings only dotnet format
3 Months Ago
Update terrain scene