repowiseguyscancel

8,451 Commits over 2,131 Days - 0.17cph!

6 Years Ago
NPCs no longer keep generic mission packages in their inventory
6 Years Ago
Remove comment since it doesn't apply on the overridden method (comment has come from the base class method)
6 Years Ago
Corp safe OnDestroyServer call fix
6 Years Ago
Stopped spectate input working even with menu open
6 Years Ago
Merge
6 Years Ago
Merge in the latest
6 Years Ago
Working on some little tools for placements etc. Working out how skinning and model variations would work.
6 Years Ago
Fix corp text
6 Years Ago
Reduced max flee distance a little, as sometimes it ended up being way around the block.
6 Years Ago
Remove debug logs
6 Years Ago
Use lazy instantiation for NPC footpaths so we won't get them until after the level has loaded
6 Years Ago
created more greybox components and created rough version of rainbow six siege house map
6 Years Ago
Added a shit load of analytics events
6 Years Ago
Fixed issues with the plugins project as well as fixed issue with saving count mismatch.
6 Years Ago
Merge more NPC work
6 Years Ago
Adjusted all testmap_small spawns to start on footpath and face a reasonable direction
6 Years Ago
Fix AI pathing through lot items that stick out beyond the lot
6 Years Ago
Merge empty lot fix
6 Years Ago
Fix empty lot walkable state
6 Years Ago
Merging in NPC work
6 Years Ago
Fix NPCs getting stuck for a while if the closest valid place they can go is a scary place
6 Years Ago
AI stuck check edit
6 Years Ago
Oops, flip a sign
6 Years Ago
Update road nav layer modifiers
6 Years Ago
Modified NPC stuck detection
6 Years Ago
Disable all agent navigation in buildings. Nav with generated colliders in buildings was causing issues - particularly sometimes sneaking through walls on buildings that don't have a bottom floor foundation. Don't think this used to happen, I suspect a Unity update at some point changed something. We'll just have no NPC/bot nav into buildings for now.
6 Years Ago
Unity really wants me to update these two prefabs in particular to include the new invisible flag.
6 Years Ago
When NPCs die due to pathing issues, don't drop inventory.
6 Years Ago
Edit testing game modes
6 Years Ago
Add missing include
6 Years Ago
Give testing game mode NPCs some cash
6 Years Ago
Merge from Main
6 Years Ago
Fixed some stuff because Unity is fucking shite.
6 Years Ago
texture and prefab resizing
6 Years Ago
merge
6 Years Ago
A few price tweaks
6 Years Ago
Added a crude lightcull system for lights.
6 Years Ago
Added a convar to control grow rates
6 Years Ago
Re added voice chat
6 Years Ago
Sorted out options screen UI at different aspects as well
6 Years Ago
Fixed diagnostics UI being messed up in different aspect ratios
6 Years Ago
Spectate UI can use diagnostic menu. Also updated how it gets the escape menu.
6 Years Ago
Lot purchase UI was missing dollar signs. Added a general WiseGuys currency extension method and used it in a few places.
6 Years Ago
NPCs now die automatically if they get really stuck for more than 30s
6 Years Ago
90% sure we don't need to position non-visible proxy characters
6 Years Ago
Fixed a brief sort of teleport slide that new proxy characters (NPC and human) would do when first spawning in.
6 Years Ago
Added growing items to shop. Tweaked shop amounts etc. of a few items.
6 Years Ago
merging growing stuff
6 Years Ago
Fixed spawn locations in game mode. No longer found purely by code + guessing.
6 Years Ago
Tweaks