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39 Commits over 273 Days - 0.01cph!

36 Days Ago
Initial experimentation of the new shading model for the new shader
5 Months Ago
voxel lightmap viewer
5 Months Ago
Rework voxel material
5 Months Ago
Update voxel model
5 Months Ago
Fix normals and shading mode shit
5 Months Ago
Map normals to -1 -> 1 range
6 Months Ago
Switch to cubemap, refract using curve Added core curve Added core curve
6 Months Ago
Initial work on core shader
7 Months Ago
Update voxels
7 Months Ago
block damage indicator
9 Months Ago
Ability to disable n dot l diffuse lighting
9 Months Ago
Allow shadows to pass through translucent objects
9 Months Ago
Don't alpha test unless specified
9 Months Ago
Actually set alpha
9 Months Ago
Alpha blending
10 Months Ago
Allow lighting to be fetched from z chunks
10 Months Ago
Add emission map, fix roughness
10 Months Ago
Support for higher quality materials
10 Months Ago
Cleanup shader and soften torch falloff
10 Months Ago
Reduce ambient lighting to make caves even darker and scarier Reduce ambient lighting to make caves even darker and scarier
10 Months Ago
Improve light fall off, restructure lighting packing, colored rgb lights
10 Months Ago
RGB torch blending. Remove sunlight volume and merge into lightmap
10 Months Ago
Alpha testing blocks
10 Months Ago
Yeet specular
10 Months Ago
Allow lightmaps to share between adjacent chunks Allow lightmaps to share between adjacent chunks Recompile vmat
10 Months Ago
Rework lighting data handling
10 Months Ago
Sunlight :sunny:
10 Months Ago
Lets go back
10 Months Ago
Further simplify attribute
10 Months Ago
Trim some bs
10 Months Ago
Fuck it 2.0
10 Months Ago
fuck it
10 Months Ago
Swap texture format which likes to be decoded better Swap texture format which likes to be decoded better compile
10 Months Ago
Add sunlight & torch light brightness
10 Months Ago
Initial shader lighting work
10 Months Ago
Flatten 3d array for easy index lookup
10 Months Ago
Basic brightness
10 Months Ago
Keep it nice and sharp
10 Months Ago
Texture support