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19,384 Commits over 1,461 Days - 0.55cph!

31 Days Ago
Add rigidbody mass center override https://files.facepunch.com/layla/1b0711b1/sbox-dev_WWBxzsSEHp.mp4
31 Days Ago
Rotation constructor sets quaternion to identity, we should be doing this but also makes it so that rotation serialized property default is identity
31 Days Ago
This isn't needed
31 Days Ago
Add undo support / unsaved changes to advanced network settings
31 Days Ago
Clearer logic for these flags Only log this message if networking debug is on
31 Days Ago
Terrain collider doesn't need to be adding solid tag here
31 Days Ago
PhysicsShape adds solid tag in constructor, not every time collision attributes is set
31 Days Ago
Just dont rebuild if we haven't got a hitbox system yet, same as model hitboxes
31 Days Ago
Re-enable Nagle by default, Protocol++
31 Days Ago
Fix NRE in manual hitbox
32 Days Ago
Component RPCs sent Id instead of type name string allowing RPCs from multiple components of the same type. Protocol++
32 Days Ago
Revert, people are relying on this
32 Days Ago
Collision shapes with no tags don't automatically add solid tag, I don't think this is needed
32 Days Ago
Fix trace RunAll not doing a RunAll trace for hitboxes
32 Days Ago
Formatter somehow removed usings
32 Days Ago
Remove unused variable
32 Days Ago
Added Search to Library Manager. Allows you to filter through both installed or available Libraries. https://files.facepunch.com/CarsonKompon/2024/August/06_16-43-MiserlyCockerspaniel.mp4
32 Days Ago
Update AssetList Context Menu to use proper Delete shortcut name
32 Days Ago
Make sure we do include reliable transform update when changing ownership
32 Days Ago
Squashed commit of the following: commit 76f039bef3ee819f4b5e0b34179223405196d5bd Author: kurozael <kurozael@gmail.com> Date: Tue Aug 6 15:50:41 2024 +0100 Cleanup commit 7559957d809b94986d20f93f417f69194138782a Author: kurozael <kurozael@gmail.com> Date: Tue Aug 6 15:43:55 2024 +0100 Some logs commit ed9cb58705a97c3889d8d7a4ef97d8895b93dc98 Author: kurozael <kurozael@gmail.com> Date: Tue Aug 6 15:04:35 2024 +0100 Remove debug log commit 91c006383091050f87ac0a75b70df02e9ac17498 Author: kurozael <kurozael@gmail.com> Date: Tue Aug 6 14:54:41 2024 +0100 Remove debugging - fix spike when flushing pending updates commit a681e665208d87bc99c82ffb9865abc24365caa5 Author: kurozael <kurozael@gmail.com> Date: Tue Aug 6 14:43:32 2024 +0100 Fix flags commit 5eee6683b66a3b38390605a1f7ba72aaf51cc68a Author: kurozael <kurozael@gmail.com> Date: Tue Aug 6 14:34:28 2024 +0100 More debug commit f35802593b1e9af772bf91a3eb451cb6c1c6dc3a Author: kurozael <kurozael@gmail.com> Date: Tue Aug 6 14:30:52 2024 +0100 Debugging commit 42e0e1d3d06f4cce830c530e7b2e3943b94921e4 Author: kurozael <kurozael@gmail.com> Date: Tue Aug 6 12:52:35 2024 +0100 ++ commit d2402c9253ef520bdea0b141a393d0baa72a8d82 Author: kurozael <kurozael@gmail.com> Date: Tue Aug 6 12:46:25 2024 +0100 Initial commit
32 Days Ago
Add Curve.RemoveAtTime, Curve.Sort, Curve.AddOrReplacePoint When changing position/scale for objects, add an edit log for each Try to normalize EditLog to send actual propertyname Add EditorEvents.ISceneEdited , EditorEvents supports interface based events Curve.Evaluate takes an angle bool, if true, lerps shortest distance between angles
32 Days Ago
Cleanup
32 Days Ago
Some logs
32 Days Ago
Terrain:GetHeight() multiplies by heightscale
32 Days Ago
Remove debug log
32 Days Ago
Remove debugging - fix spike when flushing pending updates
32 Days Ago
Remove OpenVDB for TinyVDBIO instead (jesus christ), use latest version of NanoVDB, clean it all up, don't use glue, make all bridge between native in a def file
32 Days Ago
Fix flags
32 Days Ago
More debug
32 Days Ago
Debugging
32 Days Ago
Release all Editor Shortcuts when toggling Play Mode
32 Days Ago
Update GameObjectNode and AssetList Context Menus to use proper shortcuts for Duplicate
32 Days Ago
++
32 Days Ago
Initial commit
33 Days Ago
Remove D_BAKED_LIGHTING_FROM_VERTEX_STREAM from shadergraph preview
33 Days Ago
Error fix
33 Days Ago
Throw exception in ScrollArea when trying to set canvas to an ancestor of itself Add Curve.Frame.WithTime, Curve.Frame.WithValue Hide GraphicsItem.AddChild, RemoveChild Add GraphicsItem.Width, Height
33 Days Ago
Add Graphics.Draw for drawing models instanced indirect
33 Days Ago
Pull default tags for GameTagsControlWidget from CollisionRules. Only display GameObject-related tags for GameTags, not ITagSet.
33 Days Ago
Add Graphics.Draw for instanced drawing of models, internal until API finalized https://files.facepunch.com/layla/1b0611b1/sbox-dev_6aYDkpCHBO.mp4
33 Days Ago
openvdbglue stub for compiling openvdb into nanovdb, VolumetricMaterial component and attributes for it, don't generate thumbnails for OpenVDB source files
33 Days Ago
OpenVDB Source Asset Type, rename VolumetricData to VolumetricMaterial
33 Days Ago
compiled complex.shader_c with stripped combos 259MB -> 102MB... there's more we can do but let's see if anyone whines first
33 Days Ago
complex.shader: remove F/S_OVERLAY, we have specialized overlay shaders already complex.shader: drop texture animation, way too specialized complex.shader: half combos by making S_REFLECTIONS it's own shader variant since it doesn't really use 99% of the other combos shaders: drop D_BAKED_LIGHTING_FROM_VERTEX_STREAM complex.shader: combo rules for F_PARALLAX_OCCLUSION (insanity that we added this to this shader) Drastically reduce unlikely combos by disallowing with: - Translucent - Alpha Test - Cloth Shading - Bent Normals - Diffuse Wrap - Additive Blend - Detail Texture - Metalness Texture - Retro Reflective
33 Days Ago
Add OpenVDB libraries Add OpenVDB headers ( And boost, contained in the folder 🤢 ) VolumetricData GameResource stub
33 Days Ago
Default prefab save directory is the assets root, not the project root
33 Days Ago
Actually log the result code from SendMessageToUser so can debug issues here
34 Days Ago
Fix Capsule.RandomPointInside not being uniformly distributed It was biased towards the middle of the cylinder
34 Days Ago
Fix Capsule.RandomPointOnEdge Before: https://files.facepunch.com/ziks/2024-08-05/sbox-dev_XG28kFmoyv.mp4 After: https://files.facepunch.com/ziks/2024-08-05/sbox-dev_7zJYNsOipq.mp4
34 Days Ago
In minimal game template, add editor code folder