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22,989 Commits over 1,642 Days - 0.58cph!

9 Months Ago
Use local space for VR render poses, update Facepunch.XR to c537b77
9 Months Ago
Added various editor events to ActionGraph editor For component editor library to hook into Expose a way to deserialize ActionGraphs with a cache Add ActionGraphTargetAttribute
9 Months Ago
Don't make joint ExecuteInEditor, I don't know why it was in the first place
9 Months Ago
Hinge joint uses physics body transforms to calculate local frames
9 Months Ago
Add public helper for caching ActionGraph instances on deserialize
9 Months Ago
Update Facepunch.XR to e0d5682, makes it so that we use local space for headset view/projection rather than stage space Might help fix things on SteamVR headsets that use SteamVR for room-scale tracking?
9 Months Ago
Hinge joint calculates and saves local frames if they haven't been set, fixes snapshot stomping local frames making them go out of sync
9 Months Ago
Added various editor events to ActionGraph editor For component editor library to hook into
9 Months Ago
Remove isteamapplist.h from vpc
9 Months Ago
Update to steam sdk 1.60 Make game focus when playing in editor consistent, instead of having to click on it sometimes
9 Months Ago
Check physics joint is valid before accessing these
9 Months Ago
Push scene scope when setting up camera, fixes sbox-issues/issues/5730
9 Months Ago
Add target velocity motor mode for hinge joints, multiply max torque by body2 mass (should we?)
9 Months Ago
Fix issue with new local instance on "local" package to do with small network files
9 Months Ago
Fix warning
9 Months Ago
Update poses for Facepunch.XR submit, prevents jittery and spongey tracking
9 Months Ago
Line hands up better in VR menu scene Quick little test map just so I'm not staring at an orange texture Init package string table before loading menu Main menu panel has background if running in VR Update map, add references (ideally we should be shipping these with the game, but this is easier to iterate with)
9 Months Ago
Live lobby list
9 Months Ago
Fix NRE in scenemap
9 Months Ago
Fixed logic for motion enabled and root only networking
9 Months Ago
Reapply changes from old branch Merge branch 'master' into net-model-phys Network body type as well Fixed logic for motion enabled and root only networking
9 Months Ago
Fix summary in hinge joint
9 Months Ago
Add target angle motor to hinge joint https://files.facepunch.com/layla/1b2611b1/sbox-dev_QfAznFLsZh.mp4
9 Months Ago
Keep world position when parenting map collider only when not using world origin
9 Months Ago
Use faster Scene.GetAllComponents<SkyBox2D>() for fetching skybox texture on CubemapFog to not iterate over all gameobjects
9 Months Ago
Added various editor events to ActionGraph editor For component editor library to hook into
9 Months Ago
9 Months Ago
Don't transform map colliders for maps that don't use world origin
9 Months Ago
GameObjectFlags.DontDestroyOnLoad works Session hash is a guid Benchmark service Remove debug Benchmark api input
9 Months Ago
Dirty model physics when renderer changes
9 Months Ago
Allow editor projects to reference actiongraph / shadergraph Some extra safety in TypeLibrary.IsAllowedType
9 Months Ago
Disable world origin for map instances with old component version - to stop existing games from loading the map at object position
9 Months Ago
Don't use MakeDirty for joint body change, this recreates the joint, we want to use dirty for properties Fix likely infinite loop in ball joint
9 Months Ago
Fixed new project not opening startup scene, resolves Facepunch/sbox-issues#5537
9 Months Ago
Add setters for physics joint local frames through Point1 and Point2
9 Months Ago
Add a list of PVS copies so we can have more than one world with a valid PVS
9 Months Ago
Update world scene object transforms and recalculate bounds groups on world transform change Update 3d skybox on map transform change Update map scene objects on map transform change Update map collision on map transform change
9 Months Ago
Component editor Added type definition records Property, Method emitting Emit events Generate AssemblyDefinitions WIP
9 Months Ago
Added SoundscapeDropObject. Allows you to drag-and-drop soundscapes directly into your scene
9 Months Ago
Dragging a png,jpg,ect directly into the Scene will now automatically create a vtex and reference that.
9 Months Ago
Added TextureDropObject. Allows you to drag-and-drop vtex, png, jpg, ect directly into the Scene (regardless of dimensions). https://files.facepunch.com/CarsonKompon/2024/June/25_15-43-EnergeticBeaver.mp4 Resolves Facepunch/sbox-issues#4470
9 Months Ago
Added SoundDropObject. Allows you to drag-and-drop sounds from your project or asset.party into the scene.
9 Months Ago
Added DropObjectAttribute. CreateDropFor no longer has hard-coded list. Resolves Facepunch/sbox-issues#5445
9 Months Ago
Update Facepunch.XR to 92bea5f Provide poses for Facepunch.XR submit, prevents jittery and spongey tracking
9 Months Ago
Checkbox when creating new project allowing you to set project location as default. Resolves Facepunch/sbox-issues#5628
9 Months Ago
Remap worldpanel depth correctly, fixes depth issues Treat worldpanels as layers Render VR menu at 4k, scale down to fit Basic VR world input component, menu works properly https://files.facepunch.com/alexguthrie/1b2511b1/Desktop%202024.06.25%20-%2015.51.37.05.mp4
9 Months Ago
Added failing ByteStream stress test Rewrite ByteStream to use Span / ReadOnlySpan where possible
9 Months Ago
Network body type as well
9 Months Ago
CustomEditorAttribute now orders by number of parent classes so most relevant editor is always found. Resolves Facepunch/sbox-issues#5647 Merge branch 'master' into net-model-phys
9 Months Ago
Reapply changes from old branch