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17,019 Commits over 1,308 Days - 0.54cph!

5 Days Ago
Only select "full" edges, not each half edge
5 Days Ago
Add edge data for soft normals
5 Days Ago
Select all mesh vertices with double click
5 Days Ago
Add Gizmo.IsDoubleClicked Select all mesh faces with double click
6 Days Ago
Remove all atlas downsampling bullshit, not even being used Was accidentally creating new lightbinner (without light info I needed too) every frame :S CSceneSystem::GetLightBinnerStandard() is "FindOrCreate" while from CSceneView actually gets the actual one GPU Shadow Culling POC: Don't render shadows that are not visible by GPU depth bounds
6 Days Ago
Support [Property] attribute on event fields (Facepunch/sbox-issues#4372)
6 Days Ago
Typo in GetHandleNormalFunc
6 Days Ago
Serialize and Deserialize Scene properties such as Time Scale, Fixed Update Frequency, Threaded Animation... joining clients will now have correct values for the Scene. These don't replicate when changed after that though. Fixes Facepunch/sbox-issues#4483
6 Days Ago
When creating networked object from remote (networked), wrap Deserialize and NetworkSpawnRemote in CallbackBatch so that _net is initialized before OnAwake is called. Fixes Facepunch/sbox-issues#4950
6 Days Ago
Remove all atlas downsampling bullshit, not even being used Backport shadowcache from CS2
6 Days Ago
Make CTextureManagerVulkan::GetTextureResource warning only when passed handle isn't invalid, matches behaviour of similar methods BufferedDescriptorSetVulkan: Handle handles with no data properly, e.g 2 queued texture updates where the 2nd one is replaced data in the handle
6 Days Ago
Add batch publisher to asset browser context menus draw icons in the asset list name instead of the icon
6 Days Ago
Tools: Menu.ParentMenu, Menu.RootMenu So you can do stuff like menu.RootMenu.Close() Variable node editing (Facepunch/sbox-issues#5125)
6 Days Ago
Use StringTable.Remove instead of StringTable.Entries.Remove when removing Connection from ConnectionInfoManager. Fixes Facepunch/sbox-issues#4983
6 Days Ago
Flip controller contexts once a frame instead of multiple times, breaking Pressed/Released tests when scoping multiple times a frame
6 Days Ago
Init JsonUpgrade early (fixes sbox/issues/1513)
6 Days Ago
Render dynamic envmap probes in editor sceneviews too
6 Days Ago
Make control sheet labels draggable (Facepunch/sbox-issues#5129)
6 Days Ago
Merge property or variable get / set nodes (#1507)
6 Days Ago
Make control sheet labels draggable
6 Days Ago
Merge property or variable get / set nodes
6 Days Ago
Add .flac sound compiler https://files.facepunch.com/layla/1b1011b1/sbox-dev_trygOXu7s7.mp4
6 Days Ago
And another
6 Days Ago
Fix some animgraphs using deleted animtag types
6 Days Ago
Support FBX Normal Mapping/Reference Mode 1/2
6 Days Ago
Pivot tool for mesh editor https://files.facepunch.com/layla/1b1011b1/sbox-dev_IpU43VArUy.mp4
6 Days Ago
Better mesh element selection, supports click drag selection
7 Days Ago
Cancel block tool placement with delete
7 Days Ago
Add OnAnimTagEvent to SceneModel and SkinnedModelRenderer
7 Days Ago
Make sure worker threads start when calling RunInThreadAsync( Action ) Log a warning if a task runs without yielding for more than 1s Facepunch/sbox-issues#4608
7 Days Ago
Rename status tag to event tag
7 Days Ago
Remove unused animgraph tags
7 Days Ago
Fix NRE in scene tree when selection contains invalid gameobject
7 Days Ago
Mechanism to abort long-running non-async worker actions Long-running worker action aborting tests
7 Days Ago
Fix recent `ResourceHandleToData( ) failed! Falling back to error texture!` spam for error textures
7 Days Ago
Mechanism to abort long-running non-async worker actions Long-running worker action aborting tests
7 Days Ago
Update haptics per-controller Scoped haptics support
7 Days Ago
Docs, cleanup Apply LengthScale
7 Days Ago
Squash history, update for SDL
7 Days Ago
Add support for gamepad input scoping https://files.facepunch.com/tony/1b0911b1/devenv_ixNt02fEyh.png
7 Days Ago
Fixed controller axes not being specific to controllers 🤦🤦
7 Days Ago
Fixed editor error w/ InputSettings.Actions
8 Days Ago
Update Facepunch.ActionGraph
8 Days Ago
Test Clean up - use TransformInterpolate class Can't modify transform if we're a network object root and a proxy - we must stay true to network transform target Hook up Interpolation enable/disable from Inspector. When Owner calls ClearInterpolation, set a bit on the update msg to have other clients do so as well. Hook up Network.Interpolation and Enable/DisableInterpolation() on the accessor. Fix to allow interp property to be set by GameObjectHeader Serialize the interpolation bool with GameObject
8 Days Ago
Specify in documentation that NetPermission.OwnerOnly works the same as NetPermission.HostOnly for static actions.
8 Days Ago
Fix crash when selecting nodes with System.Object inputs / properties
8 Days Ago
Minor correction
8 Days Ago
Fixed reading String Table snapshot that has an entry with 0 elements throwing an exception. Instead, ByteStream.ReadArray should return null (empty span) if it has a length of 0. Added a test to prove the bug. Fixes Facepunch/sbox-issues#5357
8 Days Ago
New Hair - Medium Beard https://files.facepunch.com/daniel/1b0811b1/sbox-dev_pc2pbsjud1.jpg
8 Days Ago
Serialize Component FullName instead of ClassName. Fixes cases where two components with the same name exist in different namespaces, sometimes the wrong one will be serialized. Fully backwards compatible. Fixes Facepunch/sbox-issues#5331