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22,741 Commits over 1,642 Days - 0.58cph!

3 Days Ago
Scale particle sprites by game object scale, same as sprite renderer
4 Days Ago
Add pitch audio processor for realtime pitch shifting https://files.facepunch.com/layla/1b0811b1/sbox-dev_seMxPouPi1.mp4
4 Days Ago
Add context menu "Go to Definition" on nodes Fixes #Facepunch/sbox-issues#7821
4 Days Ago
NodeLibrary is ContextLocal, so we don't need to Push() everywhere Fix Facepunch/sbox-issues#7808
4 Days Ago
Add back support for H.265 video encoding. Use HW accelerated Vulkan Video if available. Encoding H.264 and H.265/HEVC now uses Vulkan video and the underlying hardware accelerators if supported. If Vulkan video is not supported, both H.264 & H.265 will fallback to openh264. This mean the support for H.265 encoding is limited to modern GPUs.
4 Days Ago
Update FFmpeg again, I forgot webp codecs & muxers in the last build
4 Days Ago
Fix clean build
4 Days Ago
FPArms: add shared fire rifle delta animations
4 Days Ago
Handle setting parent document for prefabs / map references Fixes SBOX-2KA9
4 Days Ago
Don't use tall thumb in GameClosedToast, resolves Facepunch/sbox-issues#7814
4 Days Ago
Fixed lobby count not refreshing correctly in GameModal, resolves Facepunch/sbox-issues#7815
4 Days Ago
See if we can get away with a single NodeLibrary Get rid of NodeLibrary.Push() Fix Facepunch/sbox-issues#7808 NodeLibrary is ContextLocal
4 Days Ago
Add resource_log convar, logs when resources are loaded Add CManagedTypeManager, keep hold of references until it's released. Shall we hide this Unknown Morph Control error Wrap these calls in MapInstance in a CallbackBatch Clean up Don't add image types as AddRuntimeReference in compiled resources, because they don't exist as compiled assets Rebuild clothing assets with updated compiler When a resource couldn't be loaded - print what resource tried to load it
4 Days Ago
Ensure depth fast path is using same material similarity for batching, should fix hammer crashes, re-enable depth fast path for prepass
4 Days Ago
Handle setting parent document for prefabs / map references Fixes SBOX-2KA9
4 Days Ago
Get rid of another log
4 Days Ago
Temp revert depth pass optimizations for depthnormal layers to fix hammer crash, looking into it
4 Days Ago
Don't try to load envmaps on the server
4 Days Ago
Added `Color.LerpTo` for consistency with `Vector3.LerpTo`, `Rotation.LerpTo`, etc.
4 Days Ago
Fix not generating envmaps while joining server
5 Days Ago
Initial render envmaps on the loading screen instead of in the first few frames of the game
5 Days Ago
Restore adding per frame stats from updating upstream code
5 Days Ago
Custom FFmpeg build: Reduces FFmpeg binary size from 120mb to 20mb
5 Days Ago
Move some UI stuff to Engine Move speech stuff to Engine Move file string tables to Engine Obsolete ColorGradient and FGDCurve Move stuff that can go into engine, into engine Clean up scene object flags Add SCENEOBJECTFLAG_HIDE_CUBEMAPS Add SceneObject.Flags.IncludeInCubemap DebugOverlay doesn't render in cubemaps
5 Days Ago
Get rid of another log See if we can get away with a single NodeLibrary Get rid of NodeLibrary.Push() Fix Facepunch/sbox-issues#7808
5 Days Ago
Fix NRE in mixer thread
5 Days Ago
Publish Sandbox.CodeUpgrader with the rest More steamworks ignores
5 Days Ago
R2R, try again
5 Days Ago
Revert "Tweaks to get r2r in the right place" This reverts commit 87fc48564e379f6392c29f266c562644054deb09.
5 Days Ago
Make skinned render bounds more accurate https://files.facepunch.com/layla/1b0711b1/sbox-dev_AgyUKwD7iH.mp4
5 Days Ago
Flag DepthNormal prepass as a depth pass ( scenesystem optimization ) but don't override it's material since we output to color
5 Days Ago
Tweaks to get r2r in the right place
5 Days Ago
Get rid of a log I left in
5 Days Ago
Tweak steam upload ignores
5 Days Ago
Okay test does built, but into a different folder
5 Days Ago
Use --no-build for dotnet test
5 Days Ago
Update dotnet-version CallbackBatch pushes appropriate scene
5 Days Ago
csproj have publish profiles CI Publish with readytorun Disable CodeGen messagebox I don't know why sbox-dev was using Sandbox.CodeUpgrader Steamworks upload can ignore some junk Disable ResourceSystem.HasPendingWork loading wait Catch exceptions when rating packages, print warning
5 Days Ago
We're putting fullsort on small prepass which isn't what we want, should be only on large prepass
5 Days Ago
UI: linear gradients use premultiplied interpolation in & have quadratic easing on alpha channel to more closely match web https://files.facepunch.com/alexguthrie/1b0611b1/sbox-dev_YziN6zZgp3.png
5 Days Ago
Add Popup PositionMode.UnderMouse
5 Days Ago
Remove unused When loading a scene wait for resources to finish loading on the loading screen
5 Days Ago
Bring back two-pass depth prepass with big/small sorting
5 Days Ago
Remove hoststatemanager
5 Days Ago
Whitelist System.Private.CoreLib/System.ParamArrayAttribute
5 Days Ago
Update ffmpeg 6.0 -> 7.1 (#1842)
5 Days Ago
AccessControl touches method parameter custom attributes types Whitelist System.Diagnostics.CodeAnalysis.* Whitelist CollectionsMarshal.AsSpan<T> and CollectionsMarshal.SetCount<T> ( closes Facepunch/sbox-issues#6905 )
5 Days Ago
TagSetControlWidget properly initializes any custom ITagSet class if they are null instead of throwing warning Added a bunch of Context Menu options to TagSetControlWidget and TagButton. Resolves Facepunch/sbox-issues#7794 https://files.facepunch.com/CarsonKompon/2025/March/06_09-30-StainedHammerheadbird.mp4
5 Days Ago
Switch to libopenh264 mark h265 codec as obsolete for now
5 Days Ago
Push the menu scene when loading it