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22,811 Commits over 1,642 Days - 0.58cph!

57 Days Ago
Add player count to DedicatedStatus Add extra info to snapshot analytic Rename SceneNetworkSystem.LoadScene to LoadSceneBroadcast Remove Nav_WaitBuild, make it a LoadingTask instead - there's no reason this should be special Fix fov in settings not working
58 Days Ago
Add Normals.hlsl, with fallback if no depthnormals are available, add Bindless::GetTexture2DMS
58 Days Ago
Pass MSAA value from pipeline, make DepthNormals a dynamic combo instead of a mode, conditional
58 Days Ago
Some cleanup Retire more editlogs
58 Days Ago
Don't try to play voice on dedicated server
58 Days Ago
Unconnected ShaderGraph inputs with a default value will now draw the default directly on the plug. Can specify default properties with BaseNode.InputDefault. https://files.facepunch.com/CarsonKompon/2025/January/15_12-07-TrustingSeaslug.png More ShaderNode improvements - Exposed InputDefault to all nodes that needed it - Fixed icon drawing on a few Binary nodes - Added color pickers to Blend node - Can now specify certain default values without a connecting node for Remap, Lerp, Apply TRS and Smooth Step nodes - Fix incorrect input types on a few nodes
58 Days Ago
Rewrite undo for Mutli Edit
58 Days Ago
Add IGameObjectDestroy scene event Started on #1773 Dynamic properties API tweaks Dynamic properties tests Basic get / set node
58 Days Ago
Fix network thread choking itself out if no network system
58 Days Ago
Remove DebugOverlay.Sphere in PlayerController Add OnParticleDestroyed to ParticleController
58 Days Ago
Use ComponentUndoScope for pasting values it's slower but more readable
58 Days Ago
Rewrite all meshtool undos
58 Days Ago
No need to log that we can't find sound event if we're headless - we won't be playing any sounds anyway
58 Days Ago
Up TEXTURE_COMPILER_VERSION_MIP_GGXCUBEMAPBLUR version ( Negative cubemap color check )
58 Days Ago
Keep dedicated server alive when reloading a game. Allow managed to decide if a connection should be accepted. Improve auto-retry. Added net_dump_objects command to print all networked object names to console Hide a dedicated server from the server list when disconnecting - re-enable it when a lobby is created again
58 Days Ago
Add Collider.IsDynamic PlayerController doesn't slip down slopes when standing still Tweak ladder movement code, more grippy, faster Add PlayerController.UseLookControls and PitchClamp and LookSensitivity
58 Days Ago
Update Facepunch.ActionGraphs to 1.9.18 * Fix switch node regression with mixed async case bodies
58 Days Ago
Add test for Compiler.CopyReferencesFromArchive Facepunch/sbox-issues#7317
58 Days Ago
Compiler: copy references from CodeArchive Was causing assemblies to be loaded in the wrong order when joining a server, so old versions of assemblies would be referenced. Fixes Facepunch/sbox-issues#7317
58 Days Ago
Fix a couple of NREs in resize gizmos Rewrite inspector undos for component list Simplify terrain drop undo Initial attempt at new property change undo PropertyChange undo now only undos the changed prop and not the whole component.
58 Days Ago
Add PlayerController.BrakePower - Player will stop instantly when direction input - Player will reach max walk/run/duck speeds - Player will slow down quickly when switching from run to walk etc
58 Days Ago
Don't clamp Collider.Friction
58 Days Ago
Add Graphics.Draw that takes vertex and index gpu buffers
58 Days Ago
Graphics.ResourceBarrierTransition for non generic GpuBuffer
59 Days Ago
Get rid of string allocations in ComponentReference.Resolve()
59 Days Ago
Should be continue rather than break, fix undefined identifier if S_MODE_DEPTH_NORMAL is not set
59 Days Ago
Ignore and don't compile combo if it's not referenced by a mode or feature instead of erroring out, e.g. We want to reference DepthNormal.hlsl everywhere in Class.hlsl, but we want to only have combos for it if we're using a DepthNormal mode without complicating the codebase, this way when adding a new mode that references that combo, it's added to the shader without convoluting the source, argue with me if you think this is shit behavior Temp bind FindOrCreateRenderTarget and use managed rendertarget for depthnormalprepasslayer [pick] Use current msaa type when creating a new swapchain for tool widgets instead of using msaa 16X, currently doesn't change when changing settings though
59 Days Ago
Make the Step property affect the sliders within ShaderGraph. Resolves Facepunch/sbox-issues#3852
59 Days Ago
Unbreak asset inspectors for some resource types, resolves Facepunch/sbox-issues#7382
59 Days Ago
Hide EditorActionGraph.CanModifyParameters
59 Days Ago
Added [IconName] to EditorActionGraph.Icon
59 Days Ago
Use proper grid-based background in all GraphViews by default (instead of just ActionGraph) Add option to toggle Grid-Aligned Wires in ShaderGraph Added OnPaint method to OneMinus ShaderNode for indicating node at a glance Added Icons to a few of the Binary nodes in ShaderGraph. Don't display icon in header since it's already drawn on the node itself. Added Icons to all the Texture, Transform, Noise, and Channel nodes in ShaderGraph Added OnPaint overrides to a few more common ShaderNodes so they are easier to read/understand https://files.facepunch.com/CarsonKompon/2025/January/14_15-12-ImmediateMartin.png Add Icons to the last of the ShaderNodes that have fitting icons
59 Days Ago
Rewrite undo in position tool
59 Days Ago
Add VertexLayout attributes to SimpleVertex Add Graphics.ResourceBarrierTransition that takes a before and after resource state, src and dst do actually matter
59 Days Ago
Rewrite undo for all scene tree actions
59 Days Ago
Add 'jump to code' asset inspector toolbar shortcut for custom resource types Swap dead wiki page link for docs url Use [IconName] for PrefabFile.MenuIcon Custom resource types will inherit custom editors of base types if they've not got one Can drag/drop files and folders onto path widget segments to copy/move there
59 Days Ago
Fix gameobjects not resolving correctly for undo actions
59 Days Ago
Some float skyboxes have negative color, don't sample negative values when doing GGX filtering https://files.facepunch.com/sampavlovic/1b1411b1/mspaint_YDO07zEdFf.png
59 Days Ago
Move undo logic to editor only code Rewrite undo for all drop objects
59 Days Ago
Fix dedicated server on older terminals
59 Days Ago
Clicking off from the Color Picker in ShaderGraph will no longer instantly re-open it. Resolves Facepunch/sbox-issues#5897 ShaderGraph will no longer completely error out it can't find a node, and will instead create a "Missing Node" which resolves itself once the node is found. Resolves Facepunch/sbox-issues#5805 https://files.facepunch.com/CarsonKompon/2025/January/14_11-56-FloralwhiteGrackle.png Don't rebuild the entire ShaderGraph UI when we hotload.
59 Days Ago
Add Debug -> Log Last Compiled menu option to action graph editor Update Facepunch.ActionGraphs to 1.9.17 * Fix incorrect pure method call compilation with out parameters
59 Days Ago
DepthNormals mode, uses values directly instead of Material, attach it to ShadingModels
59 Days Ago
Added Cut, Copy and Delete options when Right Clicking node(s). Resolves Facepunch/sbox-issues#4096 https://files.facepunch.com/CarsonKompon/2025/January/14_10-42-DotingLoon.png Added Paste Node(s) option when right clicking in ShaderGraph (only visible when nodes in your clipboard)
59 Days Ago
Server Console Status Bar (#1770)
59 Days Ago
Now I remember why I didn't add this > before
59 Days Ago
Added GraphCompiler.RegisterFunction, allows you to create your own custom ShaderGraph nodes without modifying the base addon. Resolves Facepunch/sbox-issues#4141 Resolves Facepunch/sbox-issues#4389
59 Days Ago
Add warning if we got a reconnect message not from the host Deserialize GameObjectFlags.Hidden - Fixes saved hidden gameobjects not being restored with hidden flag Get rid of S_NON_DIRECTIONAL_DIFFUSE_LIGHTING, use g_bNonDirectionalDiffuseLighting attribute instead Dragging a prefab into an action graph creates a scene.ref node Fix scene.ref thumbnail for prefab references More informative / nicer display info for scene ref nodes https://files.facepunch.com/ziks/2025-01-14/QYoZj9M8T7.png Add analytic to SceneNetworkSystem.GetSnapshot Add Application.IsDedicatedServer Dedicated server performance analytics Launch sbdb with datacore Merge branch 'master' into console_stats_overlay
59 Days Ago
Launch sbdb with datacore
59 Days Ago
Add analytic to SceneNetworkSystem.GetSnapshot Add Application.IsDedicatedServer Dedicated server performance analytics