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17,500 Commits over 1,338 Days - 0.54cph!

2 Months Ago
CollisionActionComponent, TriggerActionComponent These will all get deprecated with #1458 anyway
2 Months Ago
Make AssetSystem.IsCloudInstalled a bit safe EventSystem gets inner exception from TargetException WorldPanel mark panel as null when disabling Wrap ControlSheet in try get to prevent catastrophe
2 Months Ago
StyleSheetCollection replaces old parsed value when calling Parse Fix menu not loading in editor properly
2 Months Ago
Add Component.OnParentChanged Update GameObjectInspector.cs Create avatar.scene PanelComponent updates parent panel when changing parent
2 Months Ago
SourceLocation ILHotload test Use built-in FindNode( getInnermostNodeForTie: true ) for ILHotload #1492 Fix ILHotload handling SourceLocation attributes I'm not sure why it wasn't skipping before
2 Months Ago
Terrain default cast shadows off Heightmap import support mac byte order Remake heightmap/controlmap texture when importing at a different size Fix enums on ReflectionSerializedObject properties
2 Months Ago
Very basic editor tint when entering play mode sbox-issues/issues/4333
2 Months Ago
Fix showing project launch errors
2 Months Ago
Add mips to texture editor Fix GPU crash when ReadTexturePixels is provided a srcRect that exceeds texture size Terrain: Add splatting with layers, add heightmap imports, switch to editortool subtools
2 Months Ago
Gradient editor lets you press delete to remove the selected point Resolves sbox-issues/issues/4963
2 Months Ago
Move resize box to world space position before snapping it https://files.facepunch.com/layla/1b0711b1/sbox-dev_fVEF49E04T.mp4
2 Months Ago
Menu compile fix
2 Months Ago
Add SerializedProperty.ShouldShow() Start reworking ControlSheet so it can hide rows when ShowIf/HideIf is set Add gradient to user customization Clothing item gradient
2 Months Ago
Game Object Network Mode Selection https://files.facepunch.com/conna/1b0711b1/sbox-dev_G97N4pdA3q.png
2 Months Ago
Approach this differently: let's just do a bunch of preset patterns and allow them to be scaled Remove stuff that we're not using now More patterns (though defining these in code feels silly) Apply scales, clean up
2 Months Ago
Steam Audio Reflection (#1490) Reflections are re-enabled again. Be aware that right now only "static" colliders block audio.
2 Months Ago
Lets add these incase they're needed
2 Months Ago
Fixed a boo boo
2 Months Ago
Bug fixes
2 Months Ago
Add AudioMixer, Reflection performance graph
2 Months Ago
Protect against invalid transform in CPhysicsBody::AddMeshShape, fixes crash some games are having
2 Months Ago
performance tweaks
2 Months Ago
Tentative fix for #1492 This might lead to it falling back to normal hotloads more often, but at least it shouldn't throw.
2 Months Ago
Remove debug Clean that up a bit We can limit the max number of reflective sounds simulating, allowing to put a performance cap on it
2 Months Ago
ComponentFlags.NotNetworked. When a component has this flag, it won't be serialized in the scene snapshot or with a networked object when sent to other clients
2 Months Ago
Avoid throwing / catching exceptions when upgrading delegates (#1491) Was very slow when the debugger is attached
2 Months Ago
Don't EditLog if we're not in the Editor. EditLog separate from BreakFromPrefab because we don't wanna do that just because we're spawning a networked object in a running scene.
2 Months Ago
Interpolation Fixes w/ Ownership Change (#1494) 🤞
2 Months Ago
Bounds checking in izCreateBVH to be safe
2 Months Ago
This doesn't need to be internal anymore, was leftover from testing
2 Months Ago
Speeling
2 Months Ago
Return hit if maxlength < 0 (!) Test reflection per input Tweaks Partial rewrite Use audio materials Tweak how static meshes work I am sorry, I don't see a better way to do this Re-using these samplers Some sample rate math notes
2 Months Ago
I am sorry, I don't see a better way to do this Re-using these samplers Some sample rate math notes
2 Months Ago
Create prefabs by dragging objects from hierarchy to asset browser Resolves sbox-issues/issues/4740
2 Months Ago
Fix show grid toggle not being checked when grid is shown
2 Months Ago
Fix open scene list not updating when opening a prefab from asset browser Resolves sbox-issues/issues/4904
2 Months Ago
Order in groups too
2 Months Ago
Use order attribute in component sheet to allow property order
2 Months Ago
Forgot to add mesh icons
2 Months Ago
Tweak how static meshes work
2 Months Ago
Only interp here if we're a proxy?
2 Months Ago
Add scene mesh tools https://files.facepunch.com/layla/1b0611b1/sbox-dev_Ml4FygXEwC.mp4
2 Months Ago
Test comment something out
2 Months Ago
Remove these editor checks, we want to still update the mesh while playing
2 Months Ago
Initial commit to fix interp issues and ownership change
2 Months Ago
Polygon mesh and mesh component
2 Months Ago
Use audio materials
2 Months Ago
Better & simpler motor control Impulse trigger preview Haptic editor - Play -> Preview
2 Months Ago
Partial rewrite
2 Months Ago
handlebar_moustache fbx test