reposboxcancel

22,814 Commits over 1,642 Days - 0.58cph!

2 Months Ago
Clear all processors when deserializing mixer otherwise DSP's will hang around forever and we'll quickly run out of slots
2 Months Ago
Remove ToolsWireframe from fur.shader
2 Months Ago
Do the same for trigger listeners
2 Months Ago
We don't really need this
2 Months Ago
Invoke collision listeners starting from physicsbody gameobject owner, propagating down to descendants Remove collision listener invoking from player controller
2 Months Ago
Refactor (inspired by Rust, thank you), Clear status bar before writing log messages, then render the status bar, stops polluting previous logs, and we can render it at the bottom (https://files.facepunch.com/tony/1b1111b1/WindowsTerminal_we0QXNzuT7.png)
2 Months Ago
Only print Building network files if we're building them Add SBDM dedicated server launch option Clean server startup, move command line convar setting logic Make IRenderDevice.IsEmptyAPI const Move network thread to Networking class, prevent crash on dedicated server close Fix Game.Load not working because old game didn't close in time
2 Months Ago
Use [IconName] for DirectoryEntry.FolderMetadata.Icon
2 Months Ago
Some cleaning up https://files.facepunch.com/ziks/2025-01-10/sTIPPg7QpQ.mp4
2 Months Ago
Dedicated server console shows a header with some useful performance stats on it https://files.facepunch.com/tony/1b1011b1/WindowsTerminal_sjBEArBU4F.png Has an annoying issue, because we're writing to lines, if a new line gets written it'll duplicate the overlay to out of viewrows
2 Months Ago
Can edit action properties from component sheets
2 Months Ago
WIP show action properties in AG editor, can drag into graph
2 Months Ago
Another angle at action graph properties Menu for adding properties Some restructuring / simplification Can get / set action graph properties Rewrite to just use a Dictionary<string, object> internally
2 Months Ago
Add referenced resources in the Scene to the vmap. Fixes Facepunch/sbox-issues#6839
2 Months Ago
Clean up ParticleFloat parsing Fix gradient error
2 Months Ago
Close Dropdown Popups automatically when the parent Panel is hidden. Resolves Facepunch/sbox-issues#6893 Make the Server Browser a bit neater and added a header row. https://files.facepunch.com/CarsonKompon/2025/January/10_14-14-BleakAfricanclawedfrog.png
2 Months Ago
Gradient editor: add buttons to select next/previous point without pixel picking faff Gradient editor: clear point selection when whole gradient changes, make reverse work properly aha Gradient editor: Tweak point drawing for better legibility Clamp point location to 0-1 when adding to gradient
2 Months Ago
ParticleConeEmitter - use ParticleFloats, emit within the base of the cone, add Velocityrandom, CenterBias, CenterBiasBelocity, VelocityMultiplier
2 Months Ago
Can now Rename folders from the Asset Browser. Resolves Facepunch/sbox-issues#7351
2 Months Ago
Gradient editor: add shortcuts to reverse, distribute points evenly, clear to white
2 Months Ago
Add presets to gradient editor, ux improvements https://files.facepunch.com/solw/2025/January/10_14-37-SolidUintagroundsquirrel.png Prevent gradient editor colour points having alpha value Support photoshop-style sampling of gradient color under cursor https://files.facepunch.com/solw/2025/January/10_15-21-RemorsefulAsianlion.png Fix being able to create new gradient point with a negative location Add context menu to GradientControlWidget
2 Months Ago
Move process of parsing command line switches on boot and setting ConVars and ConCmds from them from native to managed. Control when they are set / run ourselves, we'll do it in Bootstrap.Init.
2 Months Ago
Leotard Female Human version + female human _REF file
2 Months Ago
Add PlayerController.AccelerationTime , DeaccelerationTime
2 Months Ago
Added "Create Objects at Origin" to Editor Preferences Move Widget Debugger and Input Debugger to the "Debug" menu instead of "Help" Added ColorPicker.HasAlpha and [ColorUsage] attribute. Attribute allows you to specify whether or not a Color has Alpha or HDR options in the color picker. Make ColorControlWidget support Color32 Fix Right Click -> Copy/Paste between Color and Color32 Properties Make ColorControlWidget support ColorHsv. Add ColorHsv to TypeLibrary. Open Color Popup on the correct initial color for Color32 and ColorHsv. Use FloatControlWidget for ColorHsv.
2 Months Ago
Compile shaders
2 Months Ago
Call VfxRemoveUnnecessaryEntriesFromVariableIndexArrays after ComputeVariablesUsedInStaticCombo - Should fix some variables getting removed when they're still used
2 Months Ago
Reduce playercontroller animator leaning a bit
2 Months Ago
Add Game.Load( gameident ), client reconnect
2 Months Ago
Update Facepunch.ActionGraphs to 1.9 * Fix graph compilation times * Compiled graphs avoid allocations where possible * Compiled graph performance is now much closer to C# * Cleaner node definition API * Groundwork for new features #1667 * Fixes #1756 Clean up game object / component reference structs
2 Months Ago
Serialize ParticleFloat manually, so we can read as a constant float ParticleEmitter.Rate is a ParticleFloat, allowing curve/time based emission rates
2 Months Ago
Fix IsHidden support
2 Months Ago
LobbyConfig.HideInServerList would let you hide a lobby from appearing in any server lists in s&box but still queryable with QueryLobbies
2 Months Ago
Add DebugOverlaySystem.ScreenText
2 Months Ago
Fix fbx import crash, face set doesn't exist in mesh?
2 Months Ago
DepthNormalPrepassLayer stub, DepthNormal shader class consumes from S_MODE_DEPTH
2 Months Ago
Spritecard tries to sample lightmaps from vertex shader which isnt what we want, remove dynamic combo rules for lightmaps Build shaders with bindless lightmaps
2 Months Ago
Final adjustments, vertex shaders still use lightmapping combo, take out rest of lightingTerms.vDBG_BakedLighting
2 Months Ago
Bindless Lightmaps use cbuffer directly for indices instead of setting texture parameters, lightmapping conditionals use constants instead of combos now Bindless Light Probe Volumes Actually bind bindless lightmaps
2 Months Ago
Remove baked lighting ToolsVis, they're nigh useless for us now, the one we actually use is a near duplicate of Diffuse toolsvis Remove all references to lightmapping combos, they're still available on vertex shader for lightmapping uv input though, PS stubs it out on specialization Start bindless lightmaps & light probe volume
2 Months Ago
Fix possible NRE in Texture.TryToLoad
2 Months Ago
Shoes .clothing files adjustments
2 Months Ago
Don't spam warnings for unsupported drop objects, just ignore the action https://files.facepunch.com/layla/1b0911b1/sbox-dev_ZHw0ss4q4P.mp4
2 Months Ago
Allow line renderer to have lighting, same as particles https://files.facepunch.com/layla/1b0911b1/sbox-dev_EOUiaThKg1.mp4
2 Months Ago
Make additive particles blend correctly in fog too https://files.facepunch.com/layla/1b0911b1/sbox-dev_zrmiRJG1pg.mp4
2 Months Ago
Expose Parallel.For by wrapping it in Sandbox.Utility
2 Months Ago
.clothing adjustments + citizen body female adjustments
2 Months Ago
Added [IconName] Attribute for String Properties, creating an Icon Picker ControlWidget https://files.facepunch.com/CarsonKompon/2025/January/09_11-26-LateSwordfish.mp4 Added Right Click -> Clear to IconControlWidget Added Context Menu to DateTimeControlWidget (Set Month, Set Current Date/Time, ect)
2 Months Ago
Another angle at action graph properties Menu for adding properties Some restructuring / simplification Can get / set action graph properties
2 Months Ago
VR: Deprecate List-based `VRController.GetJointData()`, replace with array-based `VRController.GetJoints()`