reposboxcancel

22,548 Commits over 1,614 Days - 0.58cph!

2 Years Ago
Glass refraction texture is already MSAA resolved, we're sampling a non MSAA image :S Add higher level GenerateMipMaps stub to Scenesystem, that allows for more downsampling strategies
2 Years Ago
▉▅▄ ▅▌▇▇ ▄▇▌▋▊
2 Years Ago
▄▌▇▍ ▇█▍▉▆▉▍ ▍▄▅▅▊▉▌
2 Years Ago
Editor: Fixed not being able to upload maps to asset.party Merge branch 'master' into sausageman-sucks
2 Years Ago
▄▆▍▉█ ▊▄ ▉▄▋▉ & ▇▊▅▋█ ▋▊▊▋
2 Years Ago
Quick play around to see if a static API for HTTP is good
2 Years Ago
▅▆▄▌ ▌▌▇▍▍█▍▄▍▆ & ▌▌▉▅▅▅▍ ▌▄▅▅
2 Years Ago
Support multidimensional arrays on vfx parser Allow delegating color space when generating mipmaps UI Blur with mip chain Blur the actual mip chain, same number of fetches as doing custom bicubic fetch with mips
2 Years Ago
Updated default outfit, added weightlists
2 Years Ago
Aggressively clip water reflections to prepare for SSR This leafiest asset stuff isn't used anymore When registering custom asset type assets, register the compiled version too - which stops it thinking they're not compiled If imported GameResource isn't compiled then compile it Fixed passing in wrong name to RegisterResourceReference (might not be a bug but it looks like one) Don't group identical console messages with different loggers Failing test for lambdas declared in non-swapped generic methods But with swapped type parameters Fixed test in 8a2bb255285d1e47c1314b70cd47f5ef92a2b21d Log error when encountering unhandled generated types This is faster without the parallel Add benchmark project Induce a tools hotload swap after game hotload - for the sakes of consistency This was happening anyway, just at a random point Make matt's amsi patch default (-amsi to disable) vacuum => vacuum cleaner Added ISet/HashSet property editor Clean up visuals of Dictionary property editor Rubikon: capsule vs hull/mesh improvements from Dirk Cleanup coreclr patch a bit Strip xbox code from filesystem Strip all this whitelist bullshit from basefilesystem Fix strong handle leak in Model.Get( IModel ) - you could get ref counts on a model resource over a million from 5 minutes of gameplay Fix strong handle leak on Material.Get( IMaterial ), ParticleSystem.Get( HParticleSystemDefinition ), AnimationGraph.Get( HAnimationGraph ) Model.Loaded uses WeakReference to not keep models that have no references loaded New Outfit Piece! - Flat Shoes Simple nice flat shoes - https://files.facepunch.com/daniel/1b1411b1/sbox-dev_I8fdIZ9f6K.jpg Adjustments + Reskins coming asap. Sorted out some XML documentation warnings UI2: Fixed length parse fail for ending parenthesis, fixes "lighten/darken(#fff, 20%)" Added more ColorParse tests, darken without spaces, and darken( mix ) Balaclava Morphs added Police Hat LODs Game keeps recompiling these surface_c files on my end Added RangedFloat editor that respects MinMaxAttribute FloatSliderProperty.HighlightColor now has an effect on the slider Improve DecibelsSlider behavior with tiny sizes Failing async method test Better support for parsing generated names with generic parameter count Hotload generated name refactor, fixing async state machine types Fixed VarClass sometimes getting stuck rebuilding every frame NeedsRebuild was getting set to true during the rebuild, so it'd keep doing it every tick "What's all this, then?" Merge branch 'master' of sbox UI2: Fixed bug introduced by my length parse fix, where border-image style would fail Add SetBorderImage test so that can't fall through the cracks again Make a copy of an Entity's components before clearing them out, fixes collection modified error from deleting a component from within another component. New Hair! - Goatee New Goatee including morphs - LODs coming soon https://files.facepunch.com/daniel/1b1511b1/sbox-dev_9jZfUNzaCg.jpg Pass depth buffer to translucent pass for glass Add Tex2DMaxMSAA Fix ghosting on glass when something is in-front of blurred glass Roll back support for SpawnMotionDisabled prop data Delete SpawnMotionDisabled altogether, prop data should never be deciding this Fixed uploading runtime addons not working Don't destroy model strong handle on reload for now Better fix for model reloads Failing test involving resolving method with namespaceless parameter Fixed resolving methods with namespaceless parameter types Use namespace alias operator in hotload tests Goatee small adjustments + colour variations Added Prop SetStatic input Hammer: Asset Spray tool colors https://files.facepunch.com/rubat/1b1511b1/sbox-dev_DJuBUU3yWI.mp4 updates props - disabled baking light on some models in prefabs - tweaked lods - fixed normal on some textures - added missing dirt/gloss on dead end texture - tweakes glow on some light textures Editor: Fixed not being able to upload maps to asset.party Merge branch 'master' into rubat-pain-day-3
2 Years Ago
Editor: Fixed not being able to upload maps to asset.party
2 Years Ago
Re-rigged, renamed, and moved default outfit
2 Years Ago
updates props - disabled baking light on some models in prefabs - tweaked lods - fixed normal on some textures - added missing dirt/gloss on dead end texture - tweakes glow on some light textures Merge branch 'master' into sausageman-sucks
2 Years Ago
Anim constraints & other various updates
2 Years Ago
updates props - disabled baking light on some models in prefabs - tweaked lods - fixed normal on some textures - added missing dirt/gloss on dead end texture - tweakes glow on some light textures
2 Years Ago
Managed generic GPU buffers
2 Years Ago
Make a copy of an Entity's components before clearing them out, fixes collection modified error from deleting a component from within another component. New Hair! - Goatee New Goatee including morphs - LODs coming soon https://files.facepunch.com/daniel/1b1511b1/sbox-dev_9jZfUNzaCg.jpg Pass depth buffer to translucent pass for glass Add Tex2DMaxMSAA Fix ghosting on glass when something is in-front of blurred glass Roll back support for SpawnMotionDisabled prop data Delete SpawnMotionDisabled altogether, prop data should never be deciding this Fixed uploading runtime addons not working Don't destroy model strong handle on reload for now Better fix for model reloads Failing test involving resolving method with namespaceless parameter Fixed resolving methods with namespaceless parameter types Use namespace alias operator in hotload tests Goatee small adjustments + colour variations Added Prop SetStatic input Hammer: Asset Spray tool colors https://files.facepunch.com/rubat/1b1511b1/sbox-dev_DJuBUU3yWI.mp4 Merge branch 'master' into sausageman-sucks
2 Years Ago
Heads
2 Years Ago
Hammer: Asset Spray tool colors https://files.facepunch.com/rubat/1b1511b1/sbox-dev_DJuBUU3yWI.mp4
2 Years Ago
Decouple the system that holds references from base Resource class to ResourceLibrary. ResourceLibrary is only for GameResource, this was the only way it was being used and it makes no sense for normal Resource to be there. Precaching keeps strong handles of native resources( mainly so we can NetRead them.. ), never add GameResource to precache stringtable (they're always loaded) Texture.Load behaves better and doesn't try to cache a not found file Comment these out, need to figure out ResourceJsonConvert (this is just for GameResources again?) w/ ResourceLibrary, and probably make another ResourceLibrary for Sandbox.Tools
2 Years Ago
Added Prop SetStatic input
2 Years Ago
Goatee small adjustments + colour variations
2 Years Ago
Use namespace alias operator in hotload tests
2 Years Ago
Failing test involving resolving method with namespaceless parameter Fixed resolving methods with namespaceless parameter types
2 Years Ago
Better fix for model reloads
2 Years Ago
Don't destroy model strong handle on reload for now
2 Years Ago
Fixed uploading runtime addons not working
2 Years Ago
Delete SpawnMotionDisabled altogether, prop data should never be deciding this
2 Years Ago
Roll back support for SpawnMotionDisabled prop data
2 Years Ago
Pass depth buffer to translucent pass for glass Add Tex2DMaxMSAA Fix ghosting on glass when something is in-front of blurred glass
2 Years Ago
New Hair! - Goatee New Goatee including morphs - LODs coming soon https://files.facepunch.com/daniel/1b1511b1/sbox-dev_9jZfUNzaCg.jpg
2 Years Ago
Make a copy of an Entity's components before clearing them out, fixes collection modified error from deleting a component from within another component.
2 Years Ago
More folder switcharoos
2 Years Ago
This is faster without the parallel Add benchmark project Induce a tools hotload swap after game hotload - for the sakes of consistency This was happening anyway, just at a random point Make matt's amsi patch default (-amsi to disable) vacuum => vacuum cleaner Added ISet/HashSet property editor Clean up visuals of Dictionary property editor Rubikon: capsule vs hull/mesh improvements from Dirk Cleanup coreclr patch a bit Strip xbox code from filesystem Strip all this whitelist bullshit from basefilesystem Fix strong handle leak in Model.Get( IModel ) - you could get ref counts on a model resource over a million from 5 minutes of gameplay Fix strong handle leak on Material.Get( IMaterial ), ParticleSystem.Get( HParticleSystemDefinition ), AnimationGraph.Get( HAnimationGraph ) Model.Loaded uses WeakReference to not keep models that have no references loaded New Outfit Piece! - Flat Shoes Simple nice flat shoes - https://files.facepunch.com/daniel/1b1411b1/sbox-dev_I8fdIZ9f6K.jpg Adjustments + Reskins coming asap. Sorted out some XML documentation warnings UI2: Fixed length parse fail for ending parenthesis, fixes "lighten/darken(#fff, 20%)" Added more ColorParse tests, darken without spaces, and darken( mix ) Balaclava Morphs added Police Hat LODs Game keeps recompiling these surface_c files on my end Added RangedFloat editor that respects MinMaxAttribute FloatSliderProperty.HighlightColor now has an effect on the slider Improve DecibelsSlider behavior with tiny sizes Failing async method test Better support for parsing generated names with generic parameter count Hotload generated name refactor, fixing async state machine types Fixed VarClass sometimes getting stuck rebuilding every frame NeedsRebuild was getting set to true during the rebuild, so it'd keep doing it every tick "What's all this, then?" Merge branch 'master' of sbox UI2: Fixed bug introduced by my length parse fix, where border-image style would fail Add SetBorderImage test so that can't fall through the cracks again Merge branch 'master' into sausageman-sucks
2 Years Ago
UI2: Fixed bug introduced by my length parse fix, where border-image style would fail Add SetBorderImage test so that can't fall through the cracks again
2 Years Ago
"What's all this, then?" Merge branch 'master' of sbox
2 Years Ago
Fixed VarClass sometimes getting stuck rebuilding every frame NeedsRebuild was getting set to true during the rebuild, so it'd keep doing it every tick
2 Years Ago
Failing async method test Better support for parsing generated names with generic parameter count Hotload generated name refactor, fixing async state machine types
2 Years Ago
Added RangedFloat editor that respects MinMaxAttribute FloatSliderProperty.HighlightColor now has an effect on the slider Improve DecibelsSlider behavior with tiny sizes
2 Years Ago
Game keeps recompiling these surface_c files on my end
2 Years Ago
Police Hat LODs
2 Years Ago
Balaclava Morphs added
2 Years Ago
UI2: Fixed length parse fail for ending parenthesis, fixes "lighten/darken(#fff, 20%)" Added more ColorParse tests, darken without spaces, and darken( mix )
2 Years Ago
Sorted out some XML documentation warnings
2 Years Ago
New Outfit Piece! - Flat Shoes Simple nice flat shoes - https://files.facepunch.com/daniel/1b1411b1/sbox-dev_I8fdIZ9f6K.jpg Adjustments + Reskins coming asap.
2 Years Ago
Model.Loaded uses WeakReference to not keep models that have no references loaded
2 Years Ago
Cleanup coreclr patch a bit Strip xbox code from filesystem Strip all this whitelist bullshit from basefilesystem Fix strong handle leak in Model.Get( IModel ) - you could get ref counts on a model resource over a million from 5 minutes of gameplay Fix strong handle leak on Material.Get( IMaterial ), ParticleSystem.Get( HParticleSystemDefinition ), AnimationGraph.Get( HAnimationGraph )
2 Years Ago
Rubikon: capsule vs hull/mesh improvements from Dirk
2 Years Ago
vacuum => vacuum cleaner Added ISet/HashSet property editor Clean up visuals of Dictionary property editor
2 Years Ago
This is faster without the parallel Add benchmark project Induce a tools hotload swap after game hotload - for the sakes of consistency This was happening anyway, just at a random point Make matt's amsi patch default (-amsi to disable)