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22,816 Commits over 1,642 Days - 0.58cph!

3 Months Ago
Make wireframe models work in Hammer again, colored without a combo. Fixes Facepunch/sbox-issues#7215 Build shaders
3 Months Ago
Same fix for dictionary
3 Months Ago
Ignore build hash for multiple list properties
3 Months Ago
Factor collection count into list control widget value hash for when collection is modified outside of control widget https://files.facepunch.com/layla/1b2511b1/sbox-dev_SIJY1NsYwk.mp4
3 Months Ago
Don't contribute ambient light from lights that are render excluded by camera
3 Months Ago
Remove DECLARE_ANIM_UPDATE_NODE, unused
3 Months Ago
Support long to enum in SerializedProperty.ValueToType - Fixes enum control widgets not working from ReflectionSerializedProperty
3 Months Ago
Fix SceneRenderingWidget.GetRay using wrong camera
3 Months Ago
Add needed modes to template shaders, this ToolsVis combo is the plague
3 Months Ago
Sliders
3 Months Ago
Don't USE_VCRT in materialsystem2 Add Shader.GetPropertiesJson() Add TypeLibrary.CreateProperty, Obsolete SerializedProperty.Create TypeLibrary.CreateProperty takes attributes - allowing further customization GameObjectInspector prefab property uses TypeLibrary.CreateProperty List variables in MaterialInspector
3 Months Ago
Add Shader.Combos Add Material.Shader Create MaterialInspector.cs Remove unused Add combo index Bit more material access
3 Months Ago
Don't load shader compiler dll on dedicated server
3 Months Ago
Don't add resourcecompiler app system on dedicated server
3 Months Ago
Hook up SoundHandle.ElapsedTime
3 Months Ago
Show all enum flags in control widget, opt out with Hide attribute instead (We want the option to show All = Apple | Banana unless specified not to)
3 Months Ago
Make sure to destroy scene on widget destroy
3 Months Ago
Use SceneRenderingWidget for sound editor Use SceneRenderingWidget for viseme editor
3 Months Ago
Use SceneRenderingWidget for texture editor
3 Months Ago
Shift click compile notice to open all files with errors
3 Months Ago
Fix typo in "Copy World Transform" - it was copying local transform JsonIgnore bullshit in Transform
3 Months Ago
Fix whitespace being added as an asset type tag in search widget
3 Months Ago
Wait until shadergraph preview asset is compiled and up to date before reloading shader
3 Months Ago
Lets make this shader compile code less pointer'y Fix shader compile progress always being 0% Rebuild shaders Remove unused shader code
3 Months Ago
Use VideoWidget for video widget test, delete VideoNativeWidget
3 Months Ago
Init AssetPickParameters_t defaults
3 Months Ago
Fix gizmo tests not initializing camera
3 Months Ago
GizmoSceneTest uses SceneRenderingWidget
3 Months Ago
SceneRenderingWidget manages its own gizmo instance
3 Months Ago
Disable gizmo push until I figure out what's wrong with it
3 Months Ago
Make sure things using scene rendering widgets calls Scene.EditorTick
3 Months Ago
Push gizmo scope in Scene.Push - Allows for gizmo rendering in SceneRenderingWidget.PreFrame Don't call Scene.PreRender in SceneRenderingWidget, it's the job of Scene.EditorTick to call this so we ran the risk of this being called twice
3 Months Ago
Render to widget example in widget gallery uses SceneRenderingWidget
3 Months Ago
Generated csproj LangVersion 11 -> 13
3 Months Ago
Hide code compile notice when NotificationPopups is false instead of clearing them, in case notification sounds are enabled (was this by design?)
3 Months Ago
Specify input type to SerializeToNode when serializing game resources - Fixes Type not being serialized in game resources
3 Months Ago
Only have one version of FloatSlider in sandbox.tools, delete the one in property editors
3 Months Ago
Fix behavior when deserializing fields with code defined initializer Partially reverts: 3ce2d74fbd9effd2d280d1a59c9029f4b0a5c387 Added a bunch of tests
3 Months Ago
Use float control widget in curve editor Delete FloatProperty
3 Months Ago
Changing Terrain.MaterialOverride updates mesh if it exists, Facepunch/sbox-issues#7180 Update Terrain buffer when transform changes, resolves Facepunch/sbox-issues#7192
3 Months Ago
Restore two layer depth prepass behaviour which seems to reduce draw calls somehow
3 Months Ago
Delete citizen_2023-03-06.fbx
3 Months Ago
Fix save/save as not working as expected with prefabs, default to location/filename of existing source if one exists Tweak editor File menu, make actions more context aware/prevent in dodgy circumstances Improve readability of File > Open Recents menu, show correct icons for type
3 Months Ago
VRAD3 (& it's resourcecompiler) explicitly uses rendersystem, our tools can omit it but we need to read back textures from the GPU for map compilation
3 Months Ago
Strip expressions from CVfxShaderAttribute
3 Months Ago
Fix crash due to yoga measure function exceptions Print if compile failed More shader code cleanup V_atoi64 return 0 if string passed in is null (fixes antlr crash on syntax error) Revert "Launch ToolAppSystem pretending to be a dedicated server so it doesn't use rendersystem for CI, revert me soon" This reverts commit 5e0b9b50644194ea43e8ae7c9c3bafb4292de7d0. Revert "Reenable rendersystem for console apps for map compilation" This reverts commit 612f6a9f5352f83d87d2540572f83d64c7fa4e5f.
3 Months Ago
Launch ToolAppSystem pretending to be a dedicated server so it doesn't use rendersystem for CI, revert me soon
3 Months Ago
Reenable rendersystem for console apps for map compilation Invert logic of bSupportsLightmapping, make explicit flag of "NoLightmapping", doesn't feel right to apply that flag in every shader when it all should just support it
3 Months Ago
Simplify AudioDistanceFloatControlWidget and don't rely on FloatSliderProperty for it Delete FloatSliderProperty
3 Months Ago
Allow slider paint override on FloatControlWidget with function override or action Use FloatControlWidget for color picker HSV sliders