22,512 Commits over 1,614 Days - 0.58cph!
Update foliage and legacy glass with the correct depth shader
Add parallax occlusion to list of shader replacements
Replace removed shaders that are still referenced in some assets with it's replacement shader
Remaining missing materials and compiled shaders
New Jiggly Hair! - Tight Ponytail
https://files.facepunch.com/daniel/1b0611b1/tight_ponytail.mp4
A new hair asset including jigglebones. Plus brown, blonde, black and grey colour variations.
Merge branch 'master' of sbox
Fix clothing subcategory category
Move Easing to Sandbox.System
Animate ExpandGroup
TypeForwardedTo for easing
Remove grasstile materials
Remove auto fidelity visualizer, remove bilateral blur and liquid shader, remove remaints of old blur shader
Added AnimGraphDirectPlayback (#502)
remove old blur and old bloom
Update shaders with the cleaned up code
keep old glass shader while the new one isn't merged in
Remove deferred lights from code, only care for the lightbinner we use
Rename DirectPlayback to AnimGraphDirectPlayback
Asset inspector dynamic
Add BaseResourceEditor
Fix ListProperty turning everything into a string
Clothing Subcategory
Fix OnPhysicsCollision not being called for client only entities
Clean up property editors
move remaining materials that use blend.vfx to blendable, delete blend.vfx
Merge branch 'shader-cull' of sbox into shader-cull
remove compiled files of the shaders we removed
Initial work on new glass shader
Grime implementation & let grime cast shadows
Blur
Allow fogging of grime & glass
Allow fogging of grime & glass
Fix grime on refraction variant
https://files.facepunch.com/ognik/1b0111b1/sbox-dev_VGCbGQv4Tr.jpg
Allow tweaking of the specular of the glass for its reflections
Allow tweaking of the specular of the glass for its reflections
Delete core glass shader & sbox_glass, new shader becomes glass
Fix glass not working properly with tiled rendering off
Cleanup & lower default opacity so we don't shadow by default
Update some existing glass materials
https://files.facepunch.com/ognik/1b0211b1/sbox-dev_QPGRwiTZTq.jpg
Missed this shader removal whoops
Refraction glass color tint now works with opacity
Drop max refraction distance, doesn't need to be an artist tuned. Fix glass tint not working in non refraction mode
Allow switch to multiply for color tinting in refraction mode because it can look better in some situations
Blur masks
Remove grime as a feature and have it on by default, reorganize attribute layout
Remove glass from shader compiler
Extra safety checks for audio encoding
null check in CopyBoneTransformWeights
Recompile some citizen clothing models to generate missing vmorf
Abstract DirectPlayback, the same way we do morphs
Impl direct playback for scene object
Fix usercmd delta compression for controller analogs where it would never send zero - fixes Facepunch/sbox-issues#2279
Option to recursively rebuild assets and thumbs
https://files.facepunch.com/rubat/1b0511b1/onwMAh1c8K.png
Fixed NRE in AssetProperty on hotload
Fix DockAttribute exceptions on shutdown
Reorganized managed asset browser context menus
* First option is the left click option to mimic OS context menu
* Removed duplicate "open folder in OS explorer" options for folder, and renamed them to be explicit.
* Hide `Navigate to Folder` when its not available
* Use an event to populate common/shared folder context menu items
* Added `Recompile all assets` to 'this' folder right click
Implement event system Priority
Makes asset browser context menus correctly laid out
Revert "Eliminate GameSettings convar & json stuff.. store and use it as is"
This reverts commit 85991377b0a33b6f16d197da3aa2af00b4516b06.
Eliminate GameSettings convar & json stuff.. store and use it as is
Remove anything to do with aerial perspective, remove old glass shader
Remove wrinkle from complex, cleanup and cull some more shaders
remove complex and spritecard from build list, want to quickly test if everything is okay on CI
Convert backgroundAngle to a turn value, consistent with `to left/right/..`
sbox-issues/issues/2271
Reimplement spectator view
Update AddonProperty value on Blur
Remove more bullshit, start reimplementing a sane spectator view
Entity IO tries to handle all the types properties can
Fixes things like '1 2 3' not converting to a Vector3 for entity inputs
Fixed ModelDoc crashing when opened via right click on fbx => create model
Fixed sky tool materials not passing MESH_MATERIAL_ATTRIBUTE_SKY so map builder wasn't blocking vis and was rendering lightmaps on them
Demote 'Not enough arguments' to a warning for concmds
Asset Browser right click supports multi-select where appropriate
Fixed NRE in Prop.OnNewModel
Fixed an NRE in DoorEntity.Spawn
Default ModelDoc breakpieces to 'debris' collision tags
PropGib removes its prop tag
Fixed obsolete warning in Breakables class
More cleanup
Remove subview rendering, if we use foveated we'll roll our own solution
More resilient gpu driver version fetching, find a matching adapter description from EnumDisplayDevices that matches the DirectX adapter description
Assembly metadata
Rotate DSN
Smarter exception reporting
Cleanup shaders, compile renamed shaders
Remove vr warp and most of subview rendering
start removing vr_warp, modern HMDs don't need it
cull most unused shaders, remove unused include files, rename shaders with sbox_ prefix to better names
Add remaining direct playback functions so we can decide how we want the API designed
Try to determine the most likely source of an exception when reporting to sentry (menu, engine, tools, addon).. this'll be more important when we have tier1 addons and want to show exceptions on the backend for them..
Remove unused
Don't report exceptions in debug mode
Reset entity velocity when disabling physics motion
StepEndReadOnlyGetResults also gets aggregates that just become static so we have a chance to clear out entity velocities
Fix SimpleSceneRender not working in non editor
Have Bot implement IValid. Catch an exception for max players reached in bot_add and fail silently.
Obsolete Draw3D.DrawScene
Clean SceneTextures.. kind of
Delete all the glow code (we're gonna do outline glows in addon)
Remove ui_cssbox SRGBImage hack
Add Rect.Left, Rect.Top
Texture only calls GetOnDiskTextureDesc on demand
Switch ScenePanel to use SimpleRenderScene & SceneCamera
Fix ScenePanel compatibility (with obsoletes)
Hide Draw3D.DrawScene for now