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22,498 Commits over 1,614 Days - 0.58cph!

3 Years Ago
Add BindingFlags.NonPublic to SetPropertyObject Merge branch 'master' into lobby-settings
3 Years Ago
Add BindingFlags.NonPublic to SetPropertyObject
3 Years Ago
Add GameSettings dictionary as a property, ensure a blank default and clean up cookie values if the settings have been removed Bind GameSettings in GameLobby.html
3 Years Ago
BaseItemWidget: Ctrl clicking selected items removes them from the selection New Outfit Piece - Army Boots Army Boots w/ LODs, ready to complete the Army outfit! https://files.facepunch.com/daniel/1b0311b1/sbox-dev_G5OxWbFwWC.png Plus a retexture of the tactical gloves for an Army colour variations. Further completing the Army outfit. Add ScenePanel.DisablePostProcessing Remove invalid css Minimum height for folder error box to prevent text getting clipped Citizen/animgraph: fixed NoclipStart state cctv globe - tweak for phys shape Added import scale presets to modeldoc Now we can stop trying to remember those pesky magic numbers https://files.facepunch.com/ognik/1b0511b1/sbox-dev_cO3F1IVFJw.mp4 New Hair! - Scruffy Short Excited to submit this new short scruffy hair. Plus some small adjustments to the army boots' textures. https://files.facepunch.com/daniel/1b0511b1/Photoshop_CX3oUQpQkg.jpg Adjustments to Scruffy Hair, new vertex colour added PathPlatformEntity path changing https://files.facepunch.com/rubat/1b0511b1/sbox-dev_TnVBu7qPxJ.mp4 Fixed an assert in Hammer when length constraint w/ particle is hidden Update FloatSliderProperty Minimum and Maximum to be better coupled with the underlying FloatSlider's Minimum and Maximum Merge branch 'master' into lobby-settings
3 Years Ago
Update FloatSliderProperty Minimum and Maximum to be better coupled with the underlying FloatSlider's Minimum and Maximum
3 Years Ago
Improved styling a little for GameSettingsPage
3 Years Ago
Only create all settings if the Game property (package) is set (BaseGamePanel sets it async)
3 Years Ago
Initial boilerplate
3 Years Ago
Alloc phys data Set shape userdata
3 Years Ago
PathPlatformEntity path changing https://files.facepunch.com/rubat/1b0511b1/sbox-dev_TnVBu7qPxJ.mp4 Fixed an assert in Hammer when length constraint w/ particle is hidden
3 Years Ago
SetAngularVelocity, GetAngularVelocity ApplyLinearImpulse, ApplyLinearImpulseAtWorldSpace ApplyAngularImpulse ApplyForce, ApplyForceAt
3 Years Ago
Set motion type of aggregate (on client, networked bodies get set to keyframed) this fixes SetLinearVelocity etc https://files.facepunch.com/layla/1b0511b1/sbox_0036.mp4
3 Years Ago
GPU driven Depth Culling for tiled rendering
3 Years Ago
Adjustments to Scruffy Hair, new vertex colour added
3 Years Ago
New Hair! - Scruffy Short Excited to submit this new short scruffy hair. Plus some small adjustments to the army boots' textures. https://files.facepunch.com/daniel/1b0511b1/Photoshop_CX3oUQpQkg.jpg
3 Years Ago
Added Color[32].FromRgb[a] Color[32] property consistency cleanup Added some Color[32] tests
3 Years Ago
Add collision shapes to body
3 Years Ago
Added import scale presets to modeldoc Now we can stop trying to remember those pesky magic numbers https://files.facepunch.com/ognik/1b0511b1/sbox-dev_cO3F1IVFJw.mp4
3 Years Ago
Move surface property manager and phys data manager to their own file
3 Years Ago
Create a temp box shape so we have something to collide with
3 Years Ago
Just return true in our layer filters for now because we obviously haven't set up layers yet
3 Years Ago
Impl SetLinearVelocity https://files.facepunch.com/layla/1b0511b1/sbox_0017.mp4
3 Years Ago
Temp disable player physics hull so we don't fly through the world
3 Years Ago
Impl GetCTransform
3 Years Ago
Impl aggregate instance GetRootTransform so we can start to sync jolt bodies to entities
3 Years Ago
Return all bodies as awake in StepEndReadOnlyGetResults for now
3 Years Ago
remove physics body GetUid - unused
3 Years Ago
Impl SetEntityHandle, GetEntityHandle, GetEntityID
3 Years Ago
Impl Get/Set AggregateInstance for body Impl body GetVelocity Impl aggregate instance add part etc Impl aggregate instance IsDynamic Impl aggregate instance GetOrigin Imp aggregate instance GetBodyHandle
3 Years Ago
Build bodies for aggregate but don't set shapes yet
3 Years Ago
Add managed handle to physics aggregate instance
3 Years Ago
PhysAggregateInstance stubs
3 Years Ago
Create temp allocator and job system so we can start to update the physics system
3 Years Ago
Add a empty mutable compound shape to new bodies
3 Years Ago
Few more null checks to get us into the game Edit jolt to not set position and rotation of body on creation (jolt bodies need a shape, which is really shit)
3 Years Ago
Don't assert in GetProfileStats - who cares
3 Years Ago
Add and release ref of aggregate data
3 Years Ago
Impl CreateAggregateDataFromDiskData
3 Years Ago
Return our surface property controller
3 Years Ago
Few null checks in places that are popping up while joining game with mostly unimplemented physics interface
3 Years Ago
Register default allocator for jolt, create factory, register types etc
3 Years Ago
Allocate managed handle after we init jolt physics system
3 Years Ago
Create a bullshit surface property manager for now Install surface property and phys data type managers
3 Years Ago
Get dependencies for jolt physics interface interface init, preshutdown, shutdown stuff
3 Years Ago
Load vphysics_jolt module instead of vphysics2 so we can start to get stuck in
3 Years Ago
Remove VPhys2HandleInterface - looks like a bunch of nothing to me
3 Years Ago
cctv globe - tweak for phys shape
3 Years Ago
Remove GetDebugHighlightCone - unused Remove GetVisualDebugCameraHint - unused Fix all compile errors
3 Years Ago
Some cleanup. Add support for choice setting types in the lobby settings
3 Years Ago
Added support for choices in the settings page