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22,496 Commits over 1,614 Days - 0.58cph!

3 Years Ago
Some cleanup. Don't put lobby settings into seperate tab. Add GameSettingType.Choice (not implemented yet.) Run game setting convars immediately (this seems to set server-side but isn't being replicated??)
3 Years Ago
Citizen/animgraph: fixed NoclipStart state
3 Years Ago
Remove invalid css Minimum height for folder error box to prevent text getting clipped
3 Years Ago
Add ScenePanel.DisablePostProcessing
3 Years Ago
Add first iteration of UI for changing settings in a lobby and applying them as lobby data / should auto update for clients to view
3 Years Ago
Impl Create Shapes in interface, looks like these are just used for temp shapes Give physics shape a owner body Remove UpdateSphereShape and UpdateCapsuleShape from interface, unused
3 Years Ago
New Outfit Piece - Army Boots Army Boots w/ LODs, ready to complete the Army outfit! https://files.facepunch.com/daniel/1b0311b1/sbox-dev_G5OxWbFwWC.png Plus a retexture of the tactical gloves for an Army colour variations. Further completing the Army outfit.
3 Years Ago
Update shader objects
3 Years Ago
Add LobbySettingsPage stub Merge branch 'master' into lobby-settings Merge branch 'master' into lobby-settings Initial version of adding lobby settings (I don't love it, still learning this Qt stuff, v0.0.1)
3 Years Ago
BaseItemWidget: Ctrl clicking selected items removes them from the selection
3 Years Ago
Hide enable_shadows property on trigger entities in Hammer Make TeleportVolumeEntity use EntityTarget class Also fixes Hammer not having proper entity picker for TargetEntity property
3 Years Ago
Fix Qt text area padding Fixes sbox-issues/issues/2122
3 Years Ago
body SetPosition and SetOrientation
3 Years Ago
Impl per body gravity
3 Years Ago
Do the same but from serialized rubikon mesh and hull data (ugh)
3 Years Ago
Impl AddHullShape
3 Years Ago
Impl AddMeshShape
3 Years Ago
Set body shape after shape is created
3 Years Ago
Impl AddBoxShape
3 Years Ago
Impl AddSphereShape Imp AddCapsuleShape
3 Years Ago
Remove MarkCallstack and MarkCallstackSkeleton
3 Years Ago
Remove GetOwnerDebugName Impl physics body get shape (jolt only has 1 shape per body so I guess will need to get subshapes from compounds?)
3 Years Ago
Remove interacts with and as nonsense
3 Years Ago
Remove GetBroadphaseProxy
3 Years Ago
Impl physics shape type Remove GetBaseInteractsAs from interface, no longer used
3 Years Ago
wiring - mix of electrical wiring models
3 Years Ago
Timescale and step count
3 Years Ago
Debug names for body and shape Impl PositionIterations and VelocityIterations
3 Years Ago
Give physics shape a jolt shape
3 Years Ago
Impl physics body GetWorld Physics body motion type get/set Get pos and rot of physics body
3 Years Ago
Expose our new interface
3 Years Ago
Impl physics world debug name Impl GetActiveBodyCount and GetActiveBodies
3 Years Ago
Set allow sleeping on body settings
3 Years Ago
Save world reference body Get body count Impl GetBody Set jolt body user data to our body Create jolt body when we add body to the world
3 Years Ago
Give physics world a user data physics device name Save physics world create flags Save physics simulation type to apply to bodies later, I don't think jolt can set simulation mode as a whole
3 Years Ago
Casts for quaternion
3 Years Ago
Add physicscasts to convert between jolt and source units Change physics world GetGravity to return non const because we need to return local vector
3 Years Ago
Don't try to instantiate interfaces when finding code editor Fixes an issue breaking some users addon manager if they don't have VS or VSCode installed
3 Years Ago
Impl CJoltPhysicsInterface::GetWorld Impl CJoltPhysicsInterface::Draw Impl CJoltPhysicsInterface::SetVisualDebugCameraHint
3 Years Ago
Keep a list of worlds in jolt physics interface
3 Years Ago
Implement CreateWorld and DestroyWorld CJoltPhysicsWorld stubs
3 Years Ago
Citizen/animgraph: greatly simplified the graph around the central poses & center delta Through eliminating a couple of redundancies and some reorganization, it's a lot easier to wrap your head around now. The idle breathing is now fully independent instead of sometimes being "global" and sometimes not; oddities with this will be smoothed out later.
3 Years Ago
Create managed handle for physics body and world
3 Years Ago
Renaming - keep everything tidy Assert all unimplemented functions in physics interface CJoltPhysicsBody stubs CJoltPhysicsShape stubs
3 Years Ago
office desk - lods Merge branch 'master' of sbox
3 Years Ago
Add Horror GameCategory
3 Years Ago
Remove voice_scale, voice_threshold_delay, voice_threshold
3 Years Ago
Add ICodeEditor.OpenAddon, including a toolbar option to open the addon in your current code editor. This only supports VS Code right now. https://files.facepunch.com/devultj/1b0211b1/sbox_sSBE3gUI4x.png
3 Years Ago
Add Global.BackendTitle, BackendUrl, use those instead Eliminated last instances of s&works ⚔️ AddonDownload spring cleaning
3 Years Ago
office desk - gibs Merge branch 'master' of sbox office desk - removed ao proxy as it seems to have visual issues Merge branch 'master' of sbox