22,488 Commits over 1,614 Days - 0.58cph!
Add PropertySheet.PropertyUpdated
Can generate launch configs from addon configs
Toolbar grabs launch configs + analyses enabled addons, hook up play/stop buttons
Remove ConfigListView, ConfigPropertySheet, start writing configs to cookie
https://files.facepunch.com/devultj/1b0311b1/sbox_7WhaYhvFjc.mp4
Pass toolbar ref through event instead of exposing singleton
Reserve launcher toolbar in EditorMainWindow
Add launcher widget, remake it and add to toolbar on refresh
First draft for launch config editor UI
Citizen: fixed LOD3 eyes + more animgraph comments
switch triggers over to be tagged
Tell entity its collision rules changed when tags added/removed
Tag water with water
Cleanup
Mock up collision rules
ThirdPersonCamera trace for solids
Hammer: Get rid of all the text in the top toolbars, huge waste of space that also limited usage as vertical toolbars
https://files.facepunch.com/matt/1b0311b1/sbox_oNHtLaD5Kf.png
https://files.facepunch.com/matt/1b0311b1/sbox_vH2CK68K7H.png
Hammer: tidy up the outliner widget to make use of space better
https://files.facepunch.com/matt/1b0311b1/sbox_x99gtaxdGM.png
https://files.facepunch.com/matt/1b0311b1/sbox_Rx3STK6r6U.png
Another cleaning pass on BasePlayer
Remove unused
Get rid of CCollisionAttributeWriter and VPhysicsCollisionAttribute_t clusterfuck
Remove last remaining references to vscript hanging around
Remove physics_npc_solver
Remove base_curve_over_time, point_entity_fader, point_render_attr_curve
Remove heatmapviz, smoke_fog_overlay, warp_overlay
ModelDoc: Fix bone merged models not clamping to their max lod level when forcing lod level
Support custom picked maps for light rigs so you're not always stuck with built in ones https://files.facepunch.com/layla/1b0311b1/sbox-dev_QJtb1fY8HV.png
Seeing what needs to be done to load a compiled map into a sceneworld, putting on a branch so I don't have to stash it https://files.facepunch.com/layla/1b0211b1/sbox-dev_nCYeuvAdb2.png
Hammer: Reset camera speed mul with middle mouse button
Hammer default layout remove auto vis, selection sets, undo history, map problems
Obsolete Trace.HitLayer (should be using .WithTag instead)
Fix tool camera ALT + right click being incredibly sensitive
Strip unused code
Stripping more unused
CollisionProxy
Hammer: Add option for mousewheel speed boost
ModelDoc: Don't scale normal deltas, fixes morphs getting fucked when scaling model
Hammer: Scroll wheel changes max speed boost when moving, useful for getting around quickly
Simplify parts of asset browser page to cut down on wasted space https://files.facepunch.com/layla/1b0211b1/sbox-dev_w9jwy2z9zS.png
Set Wooden Crate Gibs as debris
Fix ../'s in scss paths causing hotloads to fail
Fix typo
Killed transitions jump to final state before being removed
Evaluate cubemaps and lights on compute shader
Citizen/animgraph: added new parameters
Better sound position for constraint break sound
Use new axis helper model for constraints
Implement Break Limits for all constraints except for Pulley
This includes Break input and OnBreak output
Also moved Break Limit properties to a category as they are not that commonly used
Pulley is currently bugged
Properly cleanup constraint joints on entity removal
Remove 'Follow teleport distance' property from constraints as it is not used
Implement 'Enable Collisions' for all constraints
(except for Pulley which is bugged)
Merge branch 'master' of sbox
Build out CitizenAnimationHelper
A few more parameters on CitizenAnimationHelper
Remove constant buffer transform code
Fire tiledlightbuilder compute shader on views
Iterate shader structure for tiled rendering, remove remaints of constant buffer transforms
Added Resume Game button to pause menu
Remove stats label from asset browser page - wasted space
Add node categories https://files.facepunch.com/layla/1b0111b1/sbox-dev_nEiyubXrVw.png
Supply correct dimension and shorthand for background-size transitions
Add transition for background-position
Citizen/animgraph: added aim matrix for CrouchIdlePose_Default
Some node renames max suggested
Stop node menu from auto closing when not desired
Fix node context menu not being able to create nodes
Return file processing to template creation
Fixes Facepunch/sbox-issues#1988
Animgraph: Add filter box for node list https://files.facepunch.com/layla/1b3011b1/sbox-dev_tujIbmzjPj.png