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22,480 Commits over 1,614 Days - 0.58cph!

3 Years Ago
Animgraph: Fix animgraph not autosaving (uses default settings, no UI yet)
3 Years Ago
Animgraph: Add context menu item to select all child nodes
3 Years Ago
Animgraph: Fix crash when focusing on deleted state machine item
3 Years Ago
Game can set Mouse.Position fixes sbox-issues/issues/1946
3 Years Ago
Citizen: hand hitboxes cover more of the hand now (It was very small before.) Citizen/animgraph: sit idle motion & fixes - Added look chains & idle breathing to sitting. - The "none" weapon branch now has a reset blocker which, it turns out, is now needed since the look/aim stuff was moved much earlier in the graph and isn't here anymore to block reset signals coming from the 2nd "holdtype" selector node. This fixes sitting bugging out if sitting with a weapon & going back to being weaponless.
3 Years Ago
Refactor TypeLibrary so tools can opt out of Event registration for game dlls - Fixes sbox-issues/issues/1943
3 Years Ago
Clothing document fixes Trousers and skirts should all swap out correctly now when selected Merge branch 'master' of sbox
3 Years Ago
Do not spawn generic gibs if model has break_create_particle nodes
3 Years Ago
Outfit Texture Adjustments Better colours and designs for the V neck shirt, long sleeve shirt, office blazer, office skirt. Plus small ao texture adjustments to most of the top clothing.
3 Years Ago
Clicking on background of asset browser clears selection
3 Years Ago
Rename Asset.TryLoadGameResource to Asset.TryLoadResource Add AssetType.FromType Cleaned up how Resource/GameResource get serialized to Json All Resource derivatives are now forced to be serialized as a filename by default. When saving/loading GameResource we use a special method that serializes manually, so it won't get saved as a filename. 1 hour of googling, 20 mins workarounding JamesNK/Newtonsoft.Json/issues/719 Fix warnings
3 Years Ago
The engine seems very insistent that these vtex files should be deleted
3 Years Ago
Citizen/animgraph: let sit_offset_height affect model-space IK targets
3 Years Ago
Update shader compiler platforms to support dx12 and dx12.1
3 Years Ago
Actually inherit the right class next time for our render context
3 Years Ago
Citizen/animgraph: changes to sitting - The "b_sit" boolean is out, replaced by the "sit" enum. 1 = sitting normally, in any seat-like circumstances, and 2 = sitting on the ground, with its own set of poses. - Added the "sit_offset_height" float, active only if sit = 1, to let you adjust the height, currently with a range of -12 to +12. - Added the "sit_pose" float, to let you choose a sitting pose in either state. No randomization here, 0 = a default pose. - The sit stuff is now in a subgraph; this is a good place to start dogfooding it.
3 Years Ago
Raster, Blend, Depth & Stencil states cache
3 Years Ago
Remove #pragma optimize off that managed to slip through
3 Years Ago
Improve VR performance by as much as double, enabling multiview instancing by default and lots of misc changes to the VR render process: - Fix our shaders for multiview instancing to work with the new transform system - Hard code some dumped stencil meshes for Oculus HMDs, reduce render area from 5-14% ( SteamVR doesn't pass us these ) - Remove multi-gpu support, complicates shit and pointless for us to even attempt to maintain - Add SCENE_RTSIZE_VRFRAMEBUFFER and make it adjust to multiview size, avoids allocating 8K render target for framebuffer fetches on VR - Don't attempt to render viewmodel shadows in VR - Fix asserts from C# trying to update viewmodels in VR mode (scenesystem transforms are locked here) - Global.IsRunningInVR doesn't false report if you're running in non VR mode with SteamVR in the background - Generally loads of dead code removal in the render pipeline Co-Authored-By: Sam Pavlovic <sam@sampavlovic.com>
3 Years Ago
Push water shader object with multiview support, drop multiview hack on it
3 Years Ago
Fix GameResources not automatically reloading on change
3 Years Ago
Fix path when loading resource from asset
3 Years Ago
Always skip BaseViewModel.UpdateAllPostCamera when in VR, avoids a circular dependency that was consuming a chunk of frametime because scenesystem abs transforms were locked. Ideally games shouldn't be making view models in VR either though. Global.IsRunningInVR is only true if the game is started in VR mode, instead of if SteamVR is running
3 Years Ago
Create device context & rendersystem todo, remove this later populate caps Initial support for cbuffers, actually use our referenced sdk Switch from an empty context to an empty dx12 context Regular & Async compute command lists, fix cbuf creation & uploading data Undo render device placeholders, introduce dx12 rendering thread
3 Years Ago
Can PlaySound using full SoundEvent path now + removed a bunch of unused code in soundevent.cpp
3 Years Ago
Obsolete GameResource.Name, GameResource.Path (Resource.ResourceName, Resource.ResourcePath) Clear AssetList selection when navigating Fix ResourceLibrary.Get never working
3 Years Ago
missing textures
3 Years Ago
sign prefab
3 Years Ago
adding mat variation, logo, decal
3 Years Ago
Obsolete SetAnimGraphPreview, addons will probably fail otherwise because a command in base was using it
3 Years Ago
Remove animgraph_preview - no longer functional and can be done a better way
3 Years Ago
Rephrase climb & drop distance for nav paths
3 Years Ago
Tweak drop down costs & introduce WithDropDistanceCostScale to path builder This lets you scale how likely the AI will drop down rather than take an alternate route
3 Years Ago
Stop monitors from stealing our C# attributes
3 Years Ago
Revert "Make monitors actually square & within the framebuffers bounds automatically" This reverts commit c2ba6f2de5bb5aa86f86e05bf6c9c306d9ac0ee8.
3 Years Ago
Make monitors actually square & within the framebuffers bounds automatically
3 Years Ago
Add background size transitions
3 Years Ago
ScenePortal now skips scratch render targets and we render the lifetime ourselves now
3 Years Ago
Fix scratch render target errors for ScenePanel once and for all
3 Years Ago
Fix water refraction on VR Adjust pixelinput.hlsl to be contractually correct in Domain/Hull shaders Fix glass refraction shader on VR and lower internal resolutions
3 Years Ago
Add SetWellKnownRenderTargetSize to scenesystem to arbitrarily change RTSIZE of an internal scratch render target Add SCENE_RTSIZE_VRFRAMEBUFFER and make it adjust to multiview size, avoids allocating 8K render target for framebuffer fetches on VR
3 Years Ago
Pass our own depth texture & size to ScenePortal
3 Years Ago
Fix UI blurs and framebuffer fetches on VR
3 Years Ago
Texture adjustments and general fixes to a few outfit pieces Fixes to Jeans modeldoc plus small adjustments to cardboard trousers and tanktop! More retexturing on previous clothing pieces soon.
3 Years Ago
Fix water refraction on lower internal resolution modes
3 Years Ago
Fix VR spectator view with multiview instancing
3 Years Ago
hmdDisplayName for Quest 2 is "Quest2" without spaces
3 Years Ago
Citizen/animgraph: idle updates + sit fixes
3 Years Ago
Draw waveform for sound file preview https://files.facepunch.com/layla/1b1811b1/sbox-dev_qVSPpHFSP6.png
3 Years Ago
Handle sound file reloads, release ref and add it back after reload finishes Add (probably temp) sound file preview