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22,475 Commits over 1,614 Days - 0.58cph!

3 Years Ago
Fixed ent_path_platform rotating unexpectedly at high speeds
3 Years Ago
Add Color.WithAlphaMultiplied GraphicsItem.Clip, GraphicsItem.ClipChildren
3 Years Ago
Core shaders with multiview instancing support Enable Multiview Instancing on code
3 Years Ago
Don't double render shadows
3 Years Ago
Handle modes https://files.facepunch.com/garry/ba09ca0d-4f83-4c4a-bbf8-2b041a19fbdb.mp4
3 Years Ago
Citizen: updated IdlePose_03
3 Years Ago
Curve collision, add points by clicking
3 Years Ago
Generic wood break particle Generic cardboard break particle Fire Extinguisher explosion particle
3 Years Ago
pallet - col adjustments Fire extinguisher - wip Merge branch 'master' of sbox
3 Years Ago
GraphicsItem.Contains fixes
3 Years Ago
qt update
3 Years Ago
Third times the charm, separate the simulators
3 Years Ago
GraphicsItem.Contains
3 Years Ago
Citizen/animgraph: control weaponless long idle poses Set the "holdtype_pose" float to -1 to disable, 0 for "anything" (random), and then any value above to get a specific pose.
3 Years Ago
Fix infinite loop Right click delete GraphicsItem key events
3 Years Ago
Order keyframes Change array interop to be more useful Paint.DrawPolygon, Paint.DrawLine, Paint.DrawPoints Curve editor use continuous line
3 Years Ago
Add instance stride to shader too for multiview instancing
3 Years Ago
Fix transform instance id in multiview cables shader
3 Years Ago
Add Vector2.Degrees & Tests Tests for Vector2.FromDegrees Add Paint.DrawArc, Paint.DrawPie Curve handle cleanup
3 Years Ago
pallet - ao tweak
3 Years Ago
Pallet - lods Merge branch 'master' of sbox
3 Years Ago
Simplify render pipeline by removing dead code for rendering world sessions to textures, we use the view system directly when rendering to texture Strip multi-gpu support to simplify our rendering pipeline further in preparation for single-pass VR rendering
3 Years Ago
Reenable multiview instancing on shader - Here be dragons
3 Years Ago
GraphicsItem hover events Tangent handles https://files.facepunch.com/garry/82567087-7590-461e-a1b0-d7d2fa95ba02.mp4
3 Years Ago
Citizen: updated weaponless idle poses Split 01/02 into 01_L and 01_R, and added a new 02.
3 Years Ago
Citizen/animgraph: new parameters + IK chain changes
3 Years Ago
Tangent math back to slope
3 Years Ago
Citizen/animgraph: first draft of "long idle" in weaponless state You will now transition to a different standing pose if you've not been moving for 5 seconds while not having any weapon equipped. This will currently look a little odd in motion due to no IK / different aim or additive idle management etc.
3 Years Ago
Citizen: elbow & kneecap helpers now cooperate with stretching/squashing limb lengths limbs The elbow helpers are now children of the lower arm bones, and the kneecap helpers are now children of the lower leg bones. The procedural constraints were then adjusted accordingly. This makes stretching/squashing limb lengths work properly, and without needing animation sequences to hold helper position data... which didn't exist, and was set to be ignored anyway.
3 Years Ago
Add EnvironmentLightEntity.DynamicShadows like the rest of the light entities Initialize CLightComponent cascades to 3 so shadows don't look terrible when spawned dynamically
3 Years Ago
Add SceneWorld.ClearColor for minimal games that don't want to fuck with a skybox just to set a background color
3 Years Ago
Qt update Added GraphicsItem.OnMoved EditableCurve save/restore curve
3 Years Ago
I think that worked? So remove the subgraph compiler completely
3 Years Ago
Remove compiler identifier from subgraph assets so the build server hopefully doesn't try to compile them (revert this if it breaks)
3 Years Ago
Add shader asset type and empty resource compiler for it
3 Years Ago
Fix relative specular luminance on blendable
3 Years Ago
Add Vector2.FromDegrees Add GraphicsItem.Bind Set common defaults on GraphicsView Move Widget.Bind to QObject.Bind Start work on EditableCurve GraphicsItem
3 Years Ago
Curve handles work I don't particularly love that the inslope/outslope seem made up with no real limits. Maybe that's something we should fix before we ship it. https://files.facepunch.com/garry/4aadaedc-4761-4350-add4-c13df39b491f.mp4
3 Years Ago
Run mat_recompileoutdatedshaders in a thread
3 Years Ago
Push grasstile shader
3 Years Ago
Fix SDF trace functions Use UINT32 for transformation indexes on shaders, adjust multiview instancing functions to use nInstanceTransformID instead, support for it in legacy transforms too Reenable Sructured Buffers for transformation Bump up VFX ABI version Add mat_recompileoutdatedshaders, Iterates and recompile shaders from previous ABI version. Change color format of InstanceTransformUv from Float16x2 to R32 UINT, also on managed vertex objects Adjustments to transform system, iterate, cleanup, do byte alighment fixes to work on AMD Shader objects for core shaders Shader objects for core addon shaders
3 Years Ago
Loop cuts in the edge cut tool, pretty close to done but having a brain block so I'll come back to it
3 Years Ago
wooden pallet - gibs Merge branch 'master' of sbox
3 Years Ago
Citizen: updated LOD2 to reflect recent changes (incl. remade feet to fix issues)
3 Years Ago
Clean up curve stuff
3 Years Ago
Can translate with middle mouse button
3 Years Ago
DevCam: Only pivot on a valid trace Scroll wheel can also change pivot distance Change base movement speed with scroll wheel for better control
3 Years Ago
Add tangent handles
3 Years Ago
Added Paint.DrawConvex, Paint.DrawArrow
3 Years Ago
Paint.SetPen can define dashed/dotted lines