reposboxcancel

19,565 Commits over 1,461 Days - 0.56cph!

3 Years Ago
Set the appid
3 Years Ago
Add Entity.WorldSpaceBounds Add Frustum.IsInside IsInside bbox tests take a partial bool Merge branch 'master' of sbox
3 Years Ago
Add Model.MeshCount Rename Model.NumBodyParts to BodyPartCount for consistency
3 Years Ago
ModelDoc: Add CPU access setting to RenderMeshMarkup Render mesh keeps a copy of runtime buffers info if marked as needing cpu access
3 Years Ago
ModelDoc: Allow render mesh markup nodes to be added to render primitives too
3 Years Ago
Rubikon: Update debug shape scene object with unscaled xform, scale was being applied twice
3 Years Ago
Add PhysicsGroup.Mass setter
3 Years Ago
AssetBrowser: Support compile sound with looping enabled/disabled for multiple selected assets
3 Years Ago
SMG reload animation + hooked up shotgun holdtype Merge branch 'master' of sbox
3 Years Ago
Updated Construct + Parking garage Updated Construct to fit parking garage
3 Years Ago
updating WIP construct/ clean up Merge branch 'master' of sbox
3 Years Ago
Remove VScript kvs/inputs from Hammer Added func_brush in C# with cleaned up hammer kvs
3 Years Ago
Pistol reload animation
3 Years Ago
Make FuncDoor.Locked public
3 Years Ago
updated construct prefabs/mats Merge branch 'master' of sbox Merge branch 'master' of sbox Merge branch 'master' of sbox Merge branch 'master' of sbox updated WIP construct map Merge branch 'master' of sbox
3 Years Ago
Added Plane.Distance Added Plane.GetIntersection Fix RealTimeSince equality warnings Add BBox.AddPoint Added Physics.GetEntitiesInBox Add Frustum class Plane cleanup Swap frustum plane order to match engine Add Plane.GetDistance( Vector3 point ) Add plane.SnapToPlane( Vector3 point ) Add Plane.IsInFront( Vector3 point ) and plane.IsInFront( BBox box ) Merge branch 'master' of sbox
3 Years Ago
added full gibs to watermelon, new textures, added scatter and set up in material
3 Years Ago
Added NavMesh.GetPointWithinRadius
3 Years Ago
Swap agent sizes
3 Years Ago
Add Vector3.AddClamped Merge branch 'master' of sbox
3 Years Ago
Implemented Locked state for doors Adds Lock/Unlock inputs, respects StartLocked spawnflag, OnLockedUse output Doors now also fire OnFullyClosed, OnOpen and OnClose
3 Years Ago
Fixed FileTransfer read stream could be left open, causing havoc NavMesh - skip points that are really close to together Fixed clients never downloading the first file (usually meaning broken missing hud files)
3 Years Ago
Better Entity.ToString c# MapIO debug + visualizer thing (cvar and a console button) FuncButton: DelayBeforeReset 0 doesn't act as -1
3 Years Ago
[UserVar] is now [ConVar.ClientData] [ConVar.ClientData] initial default value sent to server, value survives across hotloads Non static [ConVar.ClientData] must be a member of an entity The "Joining failed" message now passes the exception Print in console when codegen errors out Warning fixes [ConVar.ClientData] convars can be entity members Merge branch 'master' of sbox
3 Years Ago
Squash anim
3 Years Ago
Removing unused tools so people don't try to use them
3 Years Ago
Whitelist System.Numerics Whitelist System.Globalization*
3 Years Ago
Fixed overflow: hidden blocking mouse wheel scrolling of parent panels Fix Grid Layout cutting off bottom row when multicolumn Map list tweaks
3 Years Ago
Added a conditional IK disable at the end of the animgraph + temp (?) fix for noclip-out overriding landing
3 Years Ago
Fixed jump sometimes playing the fall animation instead of jump (This could happen if you jumped right after landing in a very small time window. The state machine needed some more conditional checks.)
3 Years Ago
voice_loopback false by default
3 Years Ago
Added TryMoveWithStep to MoveHelper Navmesh optimizer
3 Years Ago
Update SDL2 to v2.0.14 Should fix plugging in a new audio device crashing the game Merge branch 'master' of sbox
3 Years Ago
Improved jump & land animations
3 Years Ago
Fixed native filesystem not following symlinks when searching for files
3 Years Ago
Fixed NoMoving buttons not firing OnIn/Out Fixed NoMoving buttons not respecting reset time Fixed view interpolation doing funny when teleporting the player setpos now also has arguments for angles (used by getpos)
3 Years Ago
ModelEntity, AnimEntity extra constructors NavMesh.BuildPath that adds to list of points Clothing model fixes
3 Years Ago
Fix label text sometimes wrapping when it shouldn't
3 Years Ago
Add Capsule.FromHeightAndRadius Add BBox.FromHeightAndRadius Trace.Size can be a bbox Citizen skin 3 tweaks Support for :empty, :first-child, :last-child, :only-child button sets the tag has-label if it has a text label Button icon property from templates works Added IconPanel defaults to base.scss Panel has support for value property Merge branch 'master' of sbox
3 Years Ago
Citizen animgraph/vmdl updates
3 Years Ago
Fix crash trying to compile invalid wav file
3 Years Ago
Don't force pointer-events: none on hud root panels add "cursor: crosshair" support pointer-events: auto behaves as advertised Merge branch 'master' of sbox
3 Years Ago
NoclipEnd transition state can now be interrupted by landing Merge branch 'master' of sbox
3 Years Ago
Fix crazy sensitivity
3 Years Ago
Panel templates .console events work again (onclick.console="quit") Merge branch 'master' of sbox
3 Years Ago
Reimplemented getpos/setpos/setang in C#
3 Years Ago
Fixed the landing animation sometimes causing IK chains to flip out
3 Years Ago
Entity.BuildInput does most common first person stuff by default
3 Years Ago
.addon file doesn't need gamemodes or name section .addon file doesn't need depends section Game class doesn't need specific [Library] name, we'll create the leafiest non abstract class
3 Years Ago
Added Nav Mesh to Construct Construct now has a nav mesh