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19,563 Commits over 1,461 Days - 0.56cph!

3 Years Ago
Added Sandbox.Internal.Http
3 Years Ago
Remove HttpClient from whitelist
3 Years Ago
Fix NRE in Style.SetImage Fixed NRE in NetworkString.Write
3 Years Ago
Compile fix probably
3 Years Ago
vpc debug
3 Years Ago
schemacompiler fix
3 Years Ago
vpc build fix
3 Years Ago
tall gas cylinder lod normal fix Fixed the lod normals by transferring the normal data from lod0 on to them. Also added top and bottom unique gibs Merge branch 'master' of sbox
3 Years Ago
Build script throw properly on compile error
3 Years Ago
SFM compile fixes
3 Years Ago
Rebuild SFM every build too
3 Years Ago
Fixed RenderPrimitiveSphere rendering dodgy mesh in shadow pass somehow
3 Years Ago
Fix NRE in Resource.Register
3 Years Ago
In game console shows stack traces https://files.facepunch.com/garry/6ede45b1-2eae-41e6-b04b-d98a09e64d5b.jpg
3 Years Ago
Polished Run S
3 Years Ago
Probable compile fix
3 Years Ago
Polished run updates (E/NE, W/NW)
3 Years Ago
Display a message when Steam is not running, don't crash
3 Years Ago
Fixed no world physics after buildcubemaps
3 Years Ago
Remove spammy debug messages
3 Years Ago
Camera, default viewmode fov to match main camera Add [Event.Tick] Add [Event.Frame] Added [Event.Hotload] Added [Event.BuildInput] Use new attributes internally
3 Years Ago
Assets derive from Resource, are reference networkable
3 Years Ago
Add Model.Name Model is a Resource Merge branch 'master' of sbox
3 Years Ago
Fix ModelEntity.GetMaterialGroup
3 Years Ago
Can network List<Resource>
3 Years Ago
Added NetworkResource Merge branch 'master' of sbox
3 Years Ago
Gas Cylinder Tall Gas cylinder tall now in and should be working as an explosive physics prop. Tinting is also available for it. I have also fixed the physics prop type on the fat cylinder to make it sheet metal not metal so its weight is not crazy. Merge branch 'master' of sbox
3 Years Ago
Rename INetIdentifiable to Resource
3 Years Ago
Strip old health stuff
3 Years Ago
Entity.Health is a float
3 Years Ago
Don't download files from server if we're the listen server host
3 Years Ago
Built in waterlevel, networked and predicted Merge branch 'master' of sbox
3 Years Ago
Gas cylinder fat phys shape adjustment now two meshes not one for more accurate collision Merge branch 'master' of sbox
3 Years Ago
Whitelist System.Text.Json
3 Years Ago
Added bounce threshold to surface (was hard coded to 40 in engine previously)
3 Years Ago
Set sensible spring joint defaults Add updatable properties to SpringJoint Rubikon: Fix divide by zero in spring solver causing problems when frequency is zero
3 Years Ago
More run updates (N/NE/E)
3 Years Ago
Delete COMIntegration.exe Add vsopen.exe
3 Years Ago
Remove Unused Remove Unused Fix network atomics getting stomped by embeds
3 Years Ago
Separated Construct small building into prefab Small construct building in its own prefab
3 Years Ago
Fixed Time.Tick description
3 Years Ago
Update playerloop.drawio.png Rename NetworkClass to NetworkComponent
3 Years Ago
Update sandbox.client.win64.vdf
3 Years Ago
materials update, separated construct building into prefab, updated sky Merge branch 'master' of sbox
3 Years Ago
Remove codegen debug "Creating {typeName} from {symbol}"
3 Years Ago
Fixed clientside entity not reading initial network state
3 Years Ago
Update NetworkEntity.cs
3 Years Ago
Experiments Codegen for NetworkVariable, working with hotloading Cleaner, safer Prediction fixes, network lists Trying to network CUtlBinaryBlock was a disaster, cleaning up Embed boilerplate Strip old netcode NetworkEmbedClass and INetworkTable Trim now unused data changed callbacks Use predicted versions of classes instead of recreating NetworkList is obsolete Refactoring, List<> uses BaseNetworkContainer NetworkEntity Fix for sbox-issues/issues/233, throw errors if doing this wrong Deleted EntityHandle Rename NetworkVariable to NetworkAtomic Added string replication Refactor Support networking List<string> Fixed null not being networked properly Add TableIdent and TableHash NetworkEmbed builds network table networks children (with no network dirty!) VPROF some shit Made storing/restoring predicted vars 41x faster Deleted NetPredictable https://files.facepunch.com/garry/0ae21fdd-58c9-437c-97eb-e5a4962600b1.png Fixed NRE in PredictionDestroy Don't allow changing [Net] vars clientside, unless they're a client entity or predicted List<Entity> is networkable Remove debug warnings Merge pull request #3 from Facepunch/datatables Datatables
3 Years Ago
Remove debug warnings
3 Years Ago
List<Entity> is networkable