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19,559 Commits over 1,461 Days - 0.56cph!

3 Years Ago
Removed colour from skin to allow for better tinting
3 Years Ago
Fix hard crash when creating AnimSceneObject with invalid model
3 Years Ago
Make Event.Unregister public Added Parsers so Rotation, Vector4, vector2 can be sent via console command Add error if servercmd used on non static method
3 Years Ago
Fix padding with 4 lengths being in the wrong order
3 Years Ago
Fix Global.MapName not being set on the server
3 Years Ago
Whitelist System.Private.CoreLib/System.Tuple Whitelist System.Collections.Generic.Stack Whitelist System.Random
3 Years Ago
Fix accesscontrol missing generic arguments Merge branch 'master' of sbox
3 Years Ago
updated brick texture/mat
3 Years Ago
More puzzling animgraph shenanigans
3 Years Ago
Citizen V2: animgraph work, AO proxy data
3 Years Ago
Fix double filesystem mounting bug
3 Years Ago
Download gamemode too
3 Years Ago
Use ShowMapSelect/MinPlayers/MaxPlayers/DefaultMap from from game config on game create screen
3 Years Ago
Citizen V2 merge onto V1
3 Years Ago
Fixed caret not drawing
3 Years Ago
adding exr env
3 Years Ago
Use new download schema
3 Years Ago
Fix System.IO.Stream* exploit Merge branch 'master' of sbox
3 Years Ago
Fixed crashes/stuck "Downloading Files" message when disconnecting too early
3 Years Ago
Lets make the grass material use the blend shader
3 Years Ago
Moving some shaders to dev shaders, removing others that we certainly won't use Update all_shaders.txt Blend shader compiled Mark our UI shaders as dev
3 Years Ago
Fixed Global.IsListenServer not being truly accurate before full signon Disable no property debug warning Print file download mbps in console
3 Years Ago
Whitelist System.Private.CoreLib/System.ValueTuple
3 Years Ago
"▉▋▅▋ ▋▆ █▌▆▌▋▉▇▌█" █▇ ▌▇▍▊▍▊▍ ▅▌ ▆▉▋▉▆ + ▊▉█▉▌▊▇.▍█.▅▅▄▄▄▌▍▆▄.▇▉▇▊▋▇▉
3 Years Ago
Citizen V2: noclip idle animation
3 Years Ago
Hide/Remove Render.Color Create physicsgamesystem.def Add Global.PhysicsTimscale, Global.PhysicsSubSteps
3 Years Ago
Warn if DrawIndexed is over the vert limit instead of quitting
3 Years Ago
Add SceneLayerType Fixed missing SceneLayerEnums Update NetworkAssetList.cs
3 Years Ago
MoveHelper fixes WalkController uses MoveHelper Merge branch 'master' of sbox
3 Years Ago
Fixed VertexBufferExtension.AddCube using wrong up vector axis
3 Years Ago
Unstuck fixes "restart" uses the right map ident Merge branch 'master' of sbox
3 Years Ago
Citizen V2: pose & attack for SMG/Pistol/Shotgun + misc. (corresponding changes to weapon "world models" aren't committed yet to not break V1)
3 Years Ago
Add client.hotloaded event
3 Years Ago
texture tweak Merge branch 'master' of sbox
3 Years Ago
Fixed Vector3.Angle being bullshit Lets use more System.Numerics.Vector3 making VelocityClipPlanes.TryAdd public Adding Trace.WorldAndEntities Adding Trace.FromTo Create MoveHelper.cs Merge branch 'master' of sbox
3 Years Ago
Citizen V2: pelvis-to-thigh twist procedural helper constraints + SMG hold pose Merge branch 'master' of sbox
3 Years Ago
Remove ADD TYPE debug spam Fix assert in map extension check Vector3.SubtractDirection has a strength param Vector3.GetAngle returns in degrees (consistent with other apis) Add Sandbox.VelocityClipPlanes
3 Years Ago
Fixed map loading failed when doing map/changelevel with .vpk on the end (like when buildcubemaps)
3 Years Ago
System.Attribute whitelist fixes
3 Years Ago
Fixed AC handling of arrays
3 Years Ago
Fixed CEntityInstance being used from engine2.dll, in which g_pEntitySystem is null so was causing things like SetEntityName to crash Merge branch 'master' of sbox
3 Years Ago
Citizen V2 progress Polished N walk / N crouch-walk, pistol & sit poses, fixed rust_pistol (but not committing that one yet to not break the existing V1 citizen), other misc. stuff
3 Years Ago
adding office wall fixtures, textures/materials tweak Merge branch 'master' of sbox
3 Years Ago
Whitelist System.Attribute, System.AttributeUsageAttribute
3 Years Ago
Added NetRead.Remaining
3 Years Ago
Changed how handle objects are instantiated by interop so we don't end up with confusing and unusable public constructors
3 Years Ago
Enable modeldoc editorconfig (enables bonemerge preview)
3 Years Ago
Whitelist additional exceptions
3 Years Ago
Whitelist System.Private.CoreLib/System.SByte
3 Years Ago
Add Render.SetLighting Add SCENEOBJECTFLAG_EXCLUDE_GAME_LAYER Added SceneObject.Flags Another ELayerEnum Merge branch 'master' of sbox Reduce r_size_cull_threshold