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22,466 Commits over 1,614 Days - 0.58cph!

3 Years Ago
street cabinets - removed old versions and updated new versions to remove graffiti and fix bugs Merge branch 'master' of sbox
3 Years Ago
Workflow on master
3 Years Ago
build pipeline action
3 Years Ago
FPArms: helper constraints
3 Years Ago
Citizen: re-enabled elbow_R helper constraint which had been accidentally disabled
3 Years Ago
First person arm materials Merge branch 'master' of sbox
3 Years Ago
FPArms: bone markup data
3 Years Ago
First-person arms initial commit Merge branch 'master' of sbox
3 Years Ago
Fixed tilesets having meshes not excluded from VIS
3 Years Ago
Added Tool texture for empty tile. Use if want an empty tile but also allow for placement inside the tile.
3 Years Ago
Addon manifest generation Logic cleanup
3 Years Ago
Fix transparent objects thumbnails in asset browser
3 Years Ago
Give 1px offset on reflections
3 Years Ago
Added Asset.GetReferences( bool deep ) Add Sandbox.Utility.Crc64 Crc fixes Asset.GetCompiledFile, Asset.GetSourcFile
3 Years Ago
Fixed missing rail on catwalk tileset
3 Years Ago
Drop thumbnail dynamic combo from cpp
3 Years Ago
Account for child particles for particle thumbnails Remove thumbnail dynamic combo
3 Years Ago
Minor cleanups in entity files ent_path_platform improvements Added "WarpToPoint" input Added "Length" property (used for turn angles) Fixed turn angle calculation when using non default Forward Direction Added 'movement_path' entity, which has extra properties and outputs for ent_path_platform movement_path has OnPass output and "Speed" property.
3 Years Ago
Disable reflections when we run out of memory Fix 1px border in high quality reflections, fix hq reflections being offset when using non-dev console
3 Years Ago
Introduce thumbnail rendering mode for translucent objects(still needs shaders to be compiled) Update color writes for thumbnails
3 Years Ago
Update RD api to latest
3 Years Ago
Set a neutral color for thumbnails for blending
3 Years Ago
Better uv calc for example post processing shader
3 Years Ago
Add Right click events Add ListView<T>, hide DataList<T> - make shit easymode ListView, can get selection list, right click context menus
3 Years Ago
Better scratch target
3 Years Ago
Change Model GetOptimalViewInfo to use the render bounds instead of hull Updated some model thumbs
3 Years Ago
Remove DoF quality setting, switch to DoF to HDR. Radius automatically picks better kernels
3 Years Ago
Switch standard post processing to be both SDR & HDR
3 Years Ago
Hammer: Change tile grid step height to 32 increments
3 Years Ago
Initial work for HDR & SDR post processing switches
3 Years Ago
Hammer: Add 32 and 64 to GetStringForCornerHeight to see if that fixes things
3 Years Ago
Hammer: Mark tile helpers dirty when editing properties
3 Years Ago
Add test property to enable dynamic ambient occlusion on dynamic objects, add check if view is rendering on main view Remove silly assert on shapemanager Add monitor view flag to SceneViewFlags_t Fix assertion and rendering issues on tools with reflections
3 Years Ago
Accommodate FOV when calculating camera position / angles for model thumbnails (#147) * Perfect fit for provided FOV
3 Years Ago
Perfect fit for provided FOV
3 Years Ago
Some extra safety when persisting tasks handling a cancellation
3 Years Ago
Crude but working method for accommodating FOV
3 Years Ago
Tests for cancelling tasks on game loop end Persist tasks that were awaiting a cancelled task Test for task that saves itself from cancellation Test for task that politely handles being cancelled Let tasks from an expired context handle awaiting a cancelled task only once
3 Years Ago
Thumbs with transparency, get rid of the grid
3 Years Ago
Only fully generate thumb on asset selection
3 Years Ago
Move tools base addon to addons/tools/ Fix tools paths
3 Years Ago
use full res reflection buffer & depth if rendering in sfm Updated objects for blendable shader with SFM fixes
3 Years Ago
Squashed commit of what was on sdf-reflection-optimizations Get new ShapeBuffer API on Compute Buffer again, simplify data structure Clean up and simplify Shapebuffer struct, rename remainings of SdfShape to just Shape Fix flickering with reflections, refactoring, cleanup, use PVS for Shapes again, use spheres for AABB check Fix typo on blendable Bkebdabke & high quality reflection shader objects, invert alpha channel, halve shape bounding sphere Allow high quality reflections to be composed on subviews
3 Years Ago
Fix typo on blendable Bkebdabke & high quality reflection shader objects, invert alpha channel, halve shape bounding sphere
3 Years Ago
Hammer: Fix crash when changing tile grid size without setting tile set
3 Years Ago
Squashed commit of what was on sdf-reflection-optimizations Get new ShapeBuffer API on Compute Buffer again, simplify data structure Clean up and simplify Shapebuffer struct, rename remainings of SdfShape to just Shape Fix flickering with reflections, refactoring, cleanup, use PVS for Shapes again, use spheres for AABB check
3 Years Ago
Hammer: Update grid nav cell size
3 Years Ago
Hammer: Save tile grid cell size
3 Years Ago
Added Asset.OpenInEditor() Added AssetSystem.FindByPath( x ) valuechanged signal Filter in icon picker Different editors for map and gamemodes Select last selected addon
3 Years Ago
Fixed base.fgd not being written, fixed Hammer inputs not having their descriptions in the fgd