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22,460 Commits over 1,614 Days - 0.58cph!

3 Years Ago
ResourceTypeAttribute vsnap Delete breakable_door_model node Delete Model.GetBreakParicle write FGD structs for modeldoc only once FGDWriter can write ModelBreakCommand to modeldoc fgd Added Library.GetType( string ) Added Model.GetBreakCommands Breakables class runs BreakCommands, added ModelBreakParticle break command Cache break command data Match JSONOptions between Breakables.ApplyBreakCommands and Model.GetData IBreakCommand => IModelBreakCommand Update FgdWriter.cs FGDWriter better handles nullables DefaultValue generator handles int/float nullables Merge branch 'master' into modelbreakcommand ModelDoc does not write GenericGameData fields that are at default value This is to make nullables in C# modeldoc structs happen Use nullable ints in ModelBreakParticle command Update base_modeldata.fgd Merge pull request #91 from Facepunch/modelbreakcommand ModelBreakCommand for FGDWriter
3 Years Ago
Sharpen
3 Years Ago
Depth of field
3 Years Ago
Blur post processing
3 Years Ago
Single pass motion blur
3 Years Ago
fix build log discord post on long message commits
3 Years Ago
Update TopTen.RichTextKit.dll - fixes text effects rendered on whitespace
3 Years Ago
Ensure resident model resources get added to the manifest, fixes error models from missing resources in manifest. This would specifically happen if a server starts a game / map a second time, the resources would remain resident, so when a client does their initial join these models are missing from the manifest resulting in an error. If the client had previously joined on the first time their resources would already be resident and not error. Simplest way to do it, rather then change (and slow down) how the rest of the resource system works. If a resource we try to preload returns an error handle, don't keep the handle alive. Map resources specifically will become valid and load automatically after this.
3 Years Ago
Water ripples
3 Years Ago
Citizen/animgraph: must have been airborne for 150ms or longer for landing anim to be playable
3 Years Ago
Try to keep lobby around after changelevel
3 Years Ago
Give RangedFloat an implicit float initializer operator
3 Years Ago
Temporarily fix "Duplicate FGD class" popup/asserts by not writing light entities
3 Years Ago
Recompile all surface assets FGDWriter supports System.ComponentModel.DefaultValueAttribute Restore missing descriptions/defaults for surface and soundevent assets
3 Years Ago
Pixelate
3 Years Ago
Make vignette color customizable
3 Years Ago
Panini projection
3 Years Ago
Metal Beam Tileset with 3 sizes https://files.facepunch.com/louie/1b1511b1/sbox_glOI9xtxIz.png
3 Years Ago
Make sure floats are quoted in .fgds Remove base classes from engine.fgd Give Particles class a description Update base.fgd/sound.asset
3 Years Ago
Color overlay with additive, multiply and mix blending
3 Years Ago
Update base_modeldata.fgd
3 Years Ago
Add Sandbox.Client.dll, remove LoopEvent
3 Years Ago
Use nullable ints in ModelBreakParticle command
3 Years Ago
ModelDoc does not write GenericGameData fields that are at default value This is to make nullables in C# modeldoc structs happen
3 Years Ago
Example post processing shader
3 Years Ago
Lens distortion Keep vignette on top of the lens distortion
3 Years Ago
Added Sandbox.Menu.dll
3 Years Ago
Saturation, cleanup attributes
3 Years Ago
Pass color/depth buffer to managed post process instead of requesting a copy Initial work for standard post process shader Grain Vignette Chromatic Aberration
3 Years Ago
Tool addon solution generator Tool addons hotload, reference Sandbox.Tools
3 Years Ago
Refactor events into Sandbox.Events
3 Years Ago
Beef out tools dll, started tools addons, moved toolsmode folder cleanup to managed (fix startup taking ages) Move HotloadManager to a class so it can be used by tools.dll
3 Years Ago
Add some sane limits
3 Years Ago
Add thickness property to voxel surface
3 Years Ago
Move glass to Entity/Experimental Add voxel surface experimental entity
3 Years Ago
Revert "Custom constbuffer support for shaders" This reverts commit 17c1b5689e2821b675006eb83a7a0f5c171806e3. iterate on water, add shared hull code, fix tesselation, caustics, splash, needs a massive cleanup before shipping
3 Years Ago
QGraphicsView bind GraphicsItem binds Interop: fix class pointer casting being the wrong way around (!!!) ProxyWidget
3 Years Ago
Time.Sound, Time.SoundDelta Merge pull request #103 from Facepunch/audio-time Time.Sound, Time.SoundDelta
3 Years Ago
Time.Sound, Time.SoundDelta
3 Years Ago
Precise audio timing AudioState.HostTime AudioState.FrameTime AudioState.PlatformTime AudioState.GameTimeOffset AudioState.RealTimeOffset
3 Years Ago
Match type in tool bindings
3 Years Ago
Added Sound.Elapsed & Sound.Finished
3 Years Ago
Delete shards next server tick instead of async
3 Years Ago
Allow explosions to damage glass
3 Years Ago
Add summaries to glass properties
3 Years Ago
Add option for glass to be in a frame or not
3 Years Ago
Fix glass not spawning at correct location when pivot point is offset
3 Years Ago
Animgraph: Fix grid snapping when resizing nodes
3 Years Ago
ModelDoc: Import model helper imports meshes with _hull as physics hull, _col and _phys uses physics mesh
3 Years Ago
More tool binds