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20,250 Commits over 1,522 Days - 0.55cph!

4 Years Ago
Add ReadSentence helper to Parser Correct parsing on GetTokenUnderParenthesis, parse background image angle Add BgAngle, refactor GradientGenerator, fix not being able to set rgba on gradients, add angle syntax for linear-gradient Update gradient examples Bind BgAngle to cssbox Add rotation to cssbox shader
4 Years Ago
Fix workshoptoolutils not compiling Merge branch 'master' of sbox
4 Years Ago
Support string to enum in string extensions
4 Years Ago
Add pre and post velocity to collision data
4 Years Ago
Don't try to compile tier2_bundle
4 Years Ago
Also delete qt4 plugins put inspector in source2tools
4 Years Ago
We don't use qt4
4 Years Ago
Remove unused/unneeded
4 Years Ago
Build tweak
4 Years Ago
Update Build-Retail-Native.bat Merge branch 'master' of sbox
4 Years Ago
Add ladder movement
4 Years Ago
Fix shadow hotload and writing on new addon asset system
4 Years Ago
Show addon maps in local map list
4 Years Ago
be more specific about what we want to build
4 Years Ago
Fix FullPathToModRelativePath not working
4 Years Ago
Fix .vpk not being marked as ASSET_LOCATION_GAME
4 Years Ago
Make drawtriggers_toggle an admin cmd
4 Years Ago
Reset water level fraction when not touching water
4 Years Ago
Add more collision info to Entity.OnPhysicsCollision
4 Years Ago
material tweak
4 Years Ago
Revert "Update Build-Retail-Native.bat" This reverts commit e3a486a0a0f0bcba226c887ef16c78944e5f6cc1. Merge branch 'master' of sbox
4 Years Ago
Make trigger_hurt be the attacker when dealing damage
4 Years Ago
Delete fff.bat
4 Years Ago
Update Build-Retail-Native.bat
4 Years Ago
Tweaking build process
4 Years Ago
Fix jittery transforms getting bone transforms from client only ents Add getters for anim graph params
4 Years Ago
buildmapdialog: Don't try to remove maps/ from map path if it doesn't have maps/ in the path Removing a bunch of unused FOV code Merge branch 'master' of sbox
4 Years Ago
add explosive rust barrel prop
4 Years Ago
sensitivity convar works
4 Years Ago
Move the fgd's into their own folder Fix occasionally booting to black screen due to menu compile race condition
4 Years Ago
Entity FindByIndex uses dictionary Add EntityHandle Replicate uses Object.Equals
4 Years Ago
Deleted base/content Fixed CBaseFileSystem::GetModPath returning dumb paths
4 Years Ago
Fix launchsettings.json wrong folder
4 Years Ago
Update flashlight animgraph
4 Years Ago
Add rust flashlight viewmodel
4 Years Ago
phys_debug_draw FCVAR_CHEAT
4 Years Ago
Citizen V2 physics, ragdoll, hitboxes
4 Years Ago
Fix citizen ghost not compiling Dump citizen thumbnails
4 Years Ago
Transfer render color and alpha to breakables
4 Years Ago
Fix ModelEntity RenderColor and RenderColorAndAlpha getters
4 Years Ago
Fix for normal issues on complete version of lab drawers Fixes the feet looking weird on the complete lab drawers model Merge branch 'master' of sbox Merge branch 'master' of sbox
4 Years Ago
updated textures, tweak cinderblock world size Merge branch 'master' of sbox
4 Years Ago
Fix map compiling resource paths
4 Years Ago
Citizen folder switcharoo + V2 materials Moving V1 assets to "_old" folders so that everything can keep working while V2 is getting built in the right places
4 Years Ago
mod paths Fixed CResourceCompilerContext::ContentPathToFullPath not working unless the file existed Add mod_core Merge branch 'master' of sbox
4 Years Ago
Deleting *.vmdl_c.png thumbnails
4 Years Ago
Fixed resources with . in the names having their name stomped by the file extension when compiled Merge branch 'master' of sbox
4 Years Ago
Updated Testmap 05 Fixed clipping issues Fixed void hole Adjusted lighting Merge branch 'master' of sbox Merge branch 'master' of sbox
4 Years Ago
Fixes for normals and lods on lab drawer model Fixed multiple normal issues on lab drawer unit and fixed lod normal issues Merge branch 'master' of sbox
4 Years Ago
Fix crash when trying to unload a vpk and finding a vpk in a vpk